detect-collisions-quad-tree
Version:
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies.(based on https://github.com/Prozi/detect-collisions)
11 lines (10 loc) • 299 B
TypeScript
export * from "./model";
export * from "./bodies/circle";
export * from "./bodies/ellipse";
export * from "./bodies/polygon";
export * from "./bodies/box";
export * from "./bodies/point";
export * from "./bodies/line";
export * from "./system";
export * from "./utils";
export * from "./intersect";