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detect-collisions-quad-tree

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Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies.(based on https://github.com/Prozi/detect-collisions)

1 folder, 3 files
75 kB
1.07 kB
7.95 kB
2.23 kB