UNPKG

spot-sdk-ts

Version:

TypeScript bindings based on protobufs (proto3) provided by Boston Dynamics

1,051 lines 192 kB
import { ManipulatorState_CarryState } from "./robot_state"; import { Vec3, Vec2, FrameTreeSnapshot, Quaternion } from "./geometry"; import { ImageSource_PinholeModel } from "./image"; import { RequestHeader, ResponseHeader } from "./header"; import { LeaseUseResult, Lease } from "./lease"; import _m0 from "protobufjs/minimal"; export declare const protobufPackage = "bosdyn.api"; export declare enum GraspPositionConstraint { GRASP_POSITION_CONSTRAINT_UNKNOWN = 0, GRASP_POSITION_CONSTRAINT_NORMAL = 1, GRASP_POSITION_CONSTRAINT_FIXED_AT_USER_POSITION = 2, UNRECOGNIZED = -1 } export declare function graspPositionConstraintFromJSON(object: any): GraspPositionConstraint; export declare function graspPositionConstraintToJSON(object: GraspPositionConstraint): string; export declare enum ManipulationFeedbackState { MANIP_STATE_UNKNOWN = 0, MANIP_STATE_DONE = 1, MANIP_STATE_SEARCHING_FOR_GRASP = 2, MANIP_STATE_MOVING_TO_GRASP = 3, MANIP_STATE_GRASPING_OBJECT = 4, MANIP_STATE_PLACING_OBJECT = 5, MANIP_STATE_GRASP_SUCCEEDED = 6, MANIP_STATE_GRASP_FAILED = 7, MANIP_STATE_GRASP_PLANNING_SUCCEEDED = 11, MANIP_STATE_GRASP_PLANNING_NO_SOLUTION = 8, /** * MANIP_STATE_GRASP_FAILED_TO_RAYCAST_INTO_MAP - Note: if you are experiencing raycast failures during grasping, consider using a different * grasping call that does not require the robot to automatically walk up to the grasp. */ MANIP_STATE_GRASP_FAILED_TO_RAYCAST_INTO_MAP = 9, /** * MANIP_STATE_GRASP_PLANNING_WAITING_DATA_AT_EDGE - The grasp planner is waiting for the gaze to have the target object not on the edge of the * camera view. If you are seeing this in an automatic mode, the robot will soon retarget the * grasp for you. If you are seeing this in a non-auto mode, you'll need to change your gaze * to have the target object more in the center of the hand-camera's view. */ MANIP_STATE_GRASP_PLANNING_WAITING_DATA_AT_EDGE = 13, MANIP_STATE_WALKING_TO_OBJECT = 10, MANIP_STATE_ATTEMPTING_RAYCASTING = 12, MANIP_STATE_MOVING_TO_PLACE = 14, MANIP_STATE_PLACE_FAILED_TO_RAYCAST_INTO_MAP = 15, MANIP_STATE_PLACE_SUCCEEDED = 16, MANIP_STATE_PLACE_FAILED = 17, UNRECOGNIZED = -1 } export declare function manipulationFeedbackStateFromJSON(object: any): ManipulationFeedbackState; export declare function manipulationFeedbackStateToJSON(object: ManipulationFeedbackState): string; export declare enum ManipulationCameraSource { MANIPULATION_CAMERA_SOURCE_UNKNOWN = 0, MANIPULATION_CAMERA_SOURCE_STEREO = 1, MANIPULATION_CAMERA_SOURCE_HAND = 2, UNRECOGNIZED = -1 } export declare function manipulationCameraSourceFromJSON(object: any): ManipulationCameraSource; export declare function manipulationCameraSourceToJSON(object: ManipulationCameraSource): string; /** Configure automatic walking and gazing at the target. */ export declare enum WalkGazeMode { PICK_WALK_GAZE_UNKNOWN = 0, /** PICK_AUTO_WALK_AND_GAZE - Default, walk to the target and gaze at it automatically */ PICK_AUTO_WALK_AND_GAZE = 1, /** PICK_AUTO_GAZE - Don't move the robot base, but automatically look at the grasp target. */ PICK_AUTO_GAZE = 2, /** * PICK_NO_AUTO_WALK_OR_GAZE - No automatic gazing or walking. Note: if you choose this option, the target location * must not be near the edges or off the screen on the hand camera's view. */ PICK_NO_AUTO_WALK_OR_GAZE = 3, /** * PICK_PLAN_ONLY - Only plan for the grasp, don't move the robot. Since we won't move * the robot, the target location must not be near the edges or out of * the hand camera's view. The robot must be located near the object. * (Equivalent conditions as for success with PICK_NO_AUTO_WALK_OR_GAZE) */ PICK_PLAN_ONLY = 4, UNRECOGNIZED = -1 } export declare function walkGazeModeFromJSON(object: any): WalkGazeMode; export declare function walkGazeModeToJSON(object: WalkGazeMode): string; /** Walks the robot up to an object. Useful to prepare to grasp or manipulate something. */ export interface WalkToObjectRayInWorld { /** Position of the start of the ray (see PickObjectRayInWorld for detailed comments.) */ rayStartRtFrame: Vec3 | undefined; /** Position of the end of the ray. */ rayEndRtFrame: Vec3 | undefined; /** Name of the frame that the above parameters are expressed in. */ frameName: string; /** * Optional offset distance for the robot to stand from the object's location. The robot will * walk forwards or backwards from where it is so that its center of mass is this distance from * the object. \ * If unset, we use a reasonable default value. */ offsetDistance: number | undefined; } export interface WalkToObjectInImage { /** Walk to an object that is at a pixel location in an image. */ pixelXy: Vec2 | undefined; /** * A tree-based collection of transformations, which will include the transformations to each image's * sensor in addition to transformations to the common frames ("vision", "body", "odom"). * All transforms within the snapshot are at the acquistion time of the image. */ transformsSnapshotForCamera: FrameTreeSnapshot | undefined; /** The frame name for the image's sensor source. This will be included in the transform snapshot. */ frameNameImageSensor: string; /** Camera model. */ cameraModel: ImageSource_PinholeModel | undefined; /** * Optional offset distance for the robot to stand from the object's location. The robot will * walk forwards or backwards from where it is so that its center of mass is this distance from * the object. \ * If unset, we use a reasonable default value. */ offsetDistance: number | undefined; } export interface PickObjectRayInWorld { /** * Cast a ray in the world and pick the first object found along the ray. \ * This is the lowest-level grasping message; all other grasp options internally use this * message to trigger a grasp. \ * Example: * You see the object you are interested in with the gripper's camera. To grasp it, you * cast a ray from the camera out to 4 meters (well past the object). \ * To do this you'd set: \ * ray_start_rt_frame: camera's position \ * ray_end_rt_frame: camera's position + unit vector along ray of interest * 4 meters */ rayStartRtFrame: Vec3 | undefined; rayEndRtFrame: Vec3 | undefined; /** Name of the frame the above parameters are represented in. */ frameName: string; /** Optional parameters for the grasp. */ graspParams: GraspParams | undefined; /** * Configure if the robot should automatically walk and/or gaze at the target object before * performing the grasp. \ * 1. If you haven't moved the robot or deployed the arm, use PICK_AUTO_WALK_AND_GAZE \ * 2. If you have moved to the location you want to pick from, but haven't yet deployed the arm, * use PICK_AUTO_GAZE. \ * 3. If you have already moved the robot and have the hand looking at your target object, use * PICK_NO_AUTO_WALK_OR_GAZE. \ * If you are seeing issues with "MANIP_STATE_GRASP_FAILED_TO_RAYCAST_INTO_MAP," that means that * the automatic system cannot find your object when trying to automatically walk to it, so * consider using PICK_AUTO_GAZE or PICK_NO_AUTO_WALK_OR_GAZE. */ walkGazeMode: WalkGazeMode; } /** No data */ export interface PickObjectExecutePlan { } export interface PickObject { /** Name of the frame you want to give your input in. */ frameName: string; /** Pickup an object at the location, given in the frame named above. */ objectRtFrame: Vec3 | undefined; /** Optional parameters for the grasp. */ graspParams: GraspParams | undefined; } export interface PickObjectInImage { /** Pickup an object that is at a pixel location in an image. */ pixelXy: Vec2 | undefined; /** * A tree-based collection of transformations, which will include the transformations to each image's * sensor in addition to transformations to the common frames ("vision", "body", "odom"). * All transforms within the snapshot are at the acquistion time of the image. */ transformsSnapshotForCamera: FrameTreeSnapshot | undefined; /** The frame name for the image's sensor source. This must be included in the transform snapshot. */ frameNameImageSensor: string; /** Camera model. */ cameraModel: ImageSource_PinholeModel | undefined; /** Optional parameters for the grasp. */ graspParams: GraspParams | undefined; /** * Automatic walking / gazing configuration. * See detailed comment in the PickObjectRayInWorld message. */ walkGazeMode: WalkGazeMode; } export interface GraspParams { /** * Where the grasp is on the hand. Set to 0 to be a (default) palm grasp, where the object will * be pressed against the gripper's palm plate. Set to 1.0 to be a fingertip grasp, where the * robot will try to pick up the target with just the tip of its fingers. \ * Intermediate values move the grasp location between the two extremes. */ graspPalmToFingertip: number; /** Frame name for the frame that the constraints in allowable_orientation are expressed in. */ graspParamsFrameName: string; /** * Optional constraints about the orientation of the grasp. This field lets you specify things * like "only do a top down grasp," "grasp only from this direction," or "grasp with the gripper * upside-down." If you don't pass anything, the robot will automatically search for a good * grasp orientation. */ allowableOrientation: AllowableOrientation[]; /** * Optional parameter on how much the robot is allowed to move the grasp from where the user * requested. Set this to be GRASP_POSITION_CONSTRAINT_FIXED_AT_USER_POSITION to get a grasp * that is at the exact position you requested, but has less or no automatic grasp selection * help in position. */ positionConstraint: GraspPositionConstraint; /** * Optional hint about which camera was used to generate the target points. The robot will * attempt to correct for calibration error between the arm and the body cameras. */ manipulationCameraSource: ManipulationCameraSource; } /** * Allowable orientation allow you to specify vectors that the different axes of the robot's * gripper will be aligned with in the final grasp pose. \ * * Frame: \ * In stow position, +X is to the front of the gripper, pointing forward. \ * +Y is out of the side of the gripper going to the robot's left \ * +Z is straight up towards the sky \ * * Here, you can supply vectors that you want the gripper to be aligned with at the final grasp * position. For example, if you wanted to grasp a cup, you'd wouldn't want a top-down grasp. * So you might specify: \ * frame_name = "vision" (so that Z is gravity aligned) \ * VectorAlignmentWithTolerance: \ * axis_to_on_gripper_ewrt_gripper = Vec3(0, 0, 1) <--- we want to control the * gripper's z-axis. \ * * axis_to_align_with_ewrt_frame = Vec3(0, 0, 1) <--- ...and we want that axis to be * straight up \ * tolerance_z = 0.52 <--- 30 degrees \ * This will ensure that the z-axis of the gripper is pointed within 30 degrees of vertical * so that your grasp won't be top-down (which would need the z-axis of the gripper to be * pointed at the horizon). \ * * You can also specify more than one AllowableOrientation to give the system multiple options. * For example, you could specify that you're OK with either a z-up or z-down version of the cup * grasp, allowing the gripper roll 180 from the stow position to grasp the cup. */ export interface AllowableOrientation { rotationWithTolerance: RotationWithTolerance | undefined; vectorAlignmentWithTolerance: VectorAlignmentWithTolerance | undefined; squeezeGrasp: SqueezeGrasp | undefined; } export interface RotationWithTolerance { rotationEwrtFrame: Quaternion | undefined; thresholdRadians: number; } export interface VectorAlignmentWithTolerance { /** * Axis on the gripper that you want to align. For example, to align the front of the gripper * to be straight down, you'd use: \ * axis_on_gripper_ewrt_gripper = Vec3(1, 0, 0) \ * axis_to_align_with_ewrt_frame = Vec3(0, 0, -1) (in the "vision" frame) \ */ axisOnGripperEwrtGripper: Vec3 | undefined; axisToAlignWithEwrtFrame: Vec3 | undefined; thresholdRadians: number; } /** * A "squeeze grasp" is a top-down grasp where we try to keep both jaws of the gripper in * contact with the ground and bring the jaws together. This can allow the robot to pick up * small objects on the ground. * * If you specify a SqueezeGrasp as: * allowed: * - with no other allowable orientations: * then the robot will perform a squeeze grasp. * - with at least one other allowable orientation: * the robot will attempt to find a normal grasp with that orientation and if it * fails, will perform a squeeze grasp. * disallowed: * - with no other allowable orientations: * the robot will perform an unconstrained grasp search and a grasp if a good grasp * is found. If no grasp is found, the robot will report * MANIP_STATE_GRASP_PLANNING_NO_SOLUTION * - with other allowable orientations: * the robot will attempt to find a valid grasp. If it cannot it will report * MANIP_STATE_GRASP_PLANNING_NO_SOLUTION */ export interface SqueezeGrasp { squeezeGraspDisallowed: boolean; } export interface ManipulationApiFeedbackRequest { /** Common request header. */ header: RequestHeader | undefined; /** Unique identifier for the command, provided by ManipulationApiResponse. */ manipulationCmdId: number; } export interface ManipulationApiFeedbackResponse { /** / Common response header. */ header: ResponseHeader | undefined; /** The unique identifier for the ManipulationApiFeedbackRequest. */ manipulationCmdId: number; currentState: ManipulationFeedbackState; /** * Data from the manipulation system: \ * "walkto_raycast_intersection": \ * If you sent a WalkToObject request, we raycast in the world to intersect your pixel/ray * with the world. The point of intersection is included in this transform snapshot * with the name "walkto_raycast_intersection". \ * "grasp_planning_solution": \ * If you requested a grasp plan, this frame will contain the planning solution if * available. This will be the pose of the "hand" frame at the completion of the grasp. \ * "gripper_nearest_object": \ * If the range camera in the hand senses an object, this frame will have the position of * the nearest object. This is useful for getting a ballpark range measurement. */ transformsSnapshotManipulationData: FrameTreeSnapshot | undefined; } export interface ManipulationApiResponse { /** / Common response header. */ header: ResponseHeader | undefined; /** ID of the manipulation command either just issued or that we are providing feedback for. */ manipulationCmdId: number; /** Details about how the lease was used. */ leaseUseResult: LeaseUseResult | undefined; } export interface ManipulationApiRequest { /** Common request header. */ header: RequestHeader | undefined; /** The Lease to show ownership of the robot. */ lease: Lease | undefined; /** Walk to an object with a raycast in to the world */ walkToObjectRayInWorld: WalkToObjectRayInWorld | undefined; /** Walk to an object at a pixel location in an image. */ walkToObjectInImage: WalkToObjectInImage | undefined; /** Pick up an object. */ pickObject: PickObject | undefined; /** Pick up an object at a pixel location in an image. */ pickObjectInImage: PickObjectInImage | undefined; /** * Pick up an object based on a ray in 3D space. This is the lowest-level, most * configurable object picking command. */ pickObjectRayInWorld: PickObjectRayInWorld | undefined; /** Execute a previously planned pick. */ pickObjectExecutePlan: PickObjectExecutePlan | undefined; } /** * Use this message to assert the ground truth about grasping. * Grasping is usually detected automatically by the robot. If the client wishes to override the * robot's determination of grasp status, send an ApiGraspOverride message with either: * OVERRIDE_HOLDING, indicating the gripper is holding something, or * OVERRIDE_NOT_HOLDING, indicating the gripper is not holding * anything. */ export interface ApiGraspOverride { overrideRequest: ApiGraspOverride_Override; } export declare enum ApiGraspOverride_Override { OVERRIDE_UNKNOWN = 0, OVERRIDE_HOLDING = 1, OVERRIDE_NOT_HOLDING = 2, UNRECOGNIZED = -1 } export declare function apiGraspOverride_OverrideFromJSON(object: any): ApiGraspOverride_Override; export declare function apiGraspOverride_OverrideToJSON(object: ApiGraspOverride_Override): string; /** * Use this message to assert properties about the grasped item. * By default, the robot will assume all grasped items are not carriable. */ export interface ApiGraspedCarryStateOverride { overrideRequest: ManipulatorState_CarryState; } export interface ApiGraspOverrideRequest { /** Common request header. */ header: RequestHeader | undefined; apiGraspOverride: ApiGraspOverride | undefined; /** * If the grasp override is set to NOT_HOLDING, setting a carry_state_override * message will cause the request to be rejected as malformed. */ carryStateOverride: ApiGraspedCarryStateOverride | undefined; } export interface ApiGraspOverrideResponse { /** Common response header. */ header: ResponseHeader | undefined; } export declare const WalkToObjectRayInWorld: { encode(message: WalkToObjectRayInWorld, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WalkToObjectRayInWorld; fromJSON(object: any): WalkToObjectRayInWorld; toJSON(message: WalkToObjectRayInWorld): unknown; fromPartial<I extends { rayStartRtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rayEndRtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; frameName?: string | undefined; offsetDistance?: number | undefined; } & { rayStartRtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K in Exclude<keyof I["rayStartRtFrame"], keyof Vec3>]: never; }) | undefined; rayEndRtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K_1 in Exclude<keyof I["rayEndRtFrame"], keyof Vec3>]: never; }) | undefined; frameName?: string | undefined; offsetDistance?: number | undefined; } & { [K_2 in Exclude<keyof I, keyof WalkToObjectRayInWorld>]: never; }>(object: I): WalkToObjectRayInWorld; }; export declare const WalkToObjectInImage: { encode(message: WalkToObjectInImage, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): WalkToObjectInImage; fromJSON(object: any): WalkToObjectInImage; toJSON(message: WalkToObjectInImage): unknown; fromPartial<I extends { pixelXy?: { x?: number | undefined; y?: number | undefined; } | undefined; transformsSnapshotForCamera?: { childToParentEdgeMap?: { [x: string]: { parentFrameName?: string | undefined; parentTformChild?: { position?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rotation?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; } | undefined; } | undefined; } | undefined; } | undefined; frameNameImageSensor?: string | undefined; cameraModel?: { intrinsics?: { focalLength?: { x?: number | undefined; y?: number | undefined; } | undefined; principalPoint?: { x?: number | undefined; y?: number | undefined; } | undefined; skew?: { x?: number | undefined; y?: number | undefined; } | undefined; } | undefined; } | undefined; offsetDistance?: number | undefined; } & { pixelXy?: ({ x?: number | undefined; y?: number | undefined; } & { x?: number | undefined; y?: number | undefined; } & { [K in Exclude<keyof I["pixelXy"], keyof Vec2>]: never; }) | undefined; transformsSnapshotForCamera?: ({ childToParentEdgeMap?: { [x: string]: { parentFrameName?: string | undefined; parentTformChild?: { position?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rotation?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; } | undefined; } | undefined; } | undefined; } & { childToParentEdgeMap?: ({ [x: string]: { parentFrameName?: string | undefined; parentTformChild?: { position?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rotation?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; } | undefined; } | undefined; } & { [x: string]: ({ parentFrameName?: string | undefined; parentTformChild?: { position?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rotation?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; } | undefined; } & { parentFrameName?: string | undefined; parentTformChild?: ({ position?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rotation?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; } & { position?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K_1 in Exclude<keyof I["transformsSnapshotForCamera"]["childToParentEdgeMap"][string]["parentTformChild"]["position"], keyof Vec3>]: never; }) | undefined; rotation?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } & { [K_2 in Exclude<keyof I["transformsSnapshotForCamera"]["childToParentEdgeMap"][string]["parentTformChild"]["rotation"], keyof Quaternion>]: never; }) | undefined; } & { [K_3 in Exclude<keyof I["transformsSnapshotForCamera"]["childToParentEdgeMap"][string]["parentTformChild"], keyof import("./geometry").SE3Pose>]: never; }) | undefined; } & { [K_4 in Exclude<keyof I["transformsSnapshotForCamera"]["childToParentEdgeMap"][string], keyof import("./geometry").FrameTreeSnapshot_ParentEdge>]: never; }) | undefined; } & { [K_5 in Exclude<keyof I["transformsSnapshotForCamera"]["childToParentEdgeMap"], string | number>]: never; }) | undefined; } & { [K_6 in Exclude<keyof I["transformsSnapshotForCamera"], "childToParentEdgeMap">]: never; }) | undefined; frameNameImageSensor?: string | undefined; cameraModel?: ({ intrinsics?: { focalLength?: { x?: number | undefined; y?: number | undefined; } | undefined; principalPoint?: { x?: number | undefined; y?: number | undefined; } | undefined; skew?: { x?: number | undefined; y?: number | undefined; } | undefined; } | undefined; } & { intrinsics?: ({ focalLength?: { x?: number | undefined; y?: number | undefined; } | undefined; principalPoint?: { x?: number | undefined; y?: number | undefined; } | undefined; skew?: { x?: number | undefined; y?: number | undefined; } | undefined; } & { focalLength?: ({ x?: number | undefined; y?: number | undefined; } & { x?: number | undefined; y?: number | undefined; } & { [K_7 in Exclude<keyof I["cameraModel"]["intrinsics"]["focalLength"], keyof Vec2>]: never; }) | undefined; principalPoint?: ({ x?: number | undefined; y?: number | undefined; } & { x?: number | undefined; y?: number | undefined; } & { [K_8 in Exclude<keyof I["cameraModel"]["intrinsics"]["principalPoint"], keyof Vec2>]: never; }) | undefined; skew?: ({ x?: number | undefined; y?: number | undefined; } & { x?: number | undefined; y?: number | undefined; } & { [K_9 in Exclude<keyof I["cameraModel"]["intrinsics"]["skew"], keyof Vec2>]: never; }) | undefined; } & { [K_10 in Exclude<keyof I["cameraModel"]["intrinsics"], keyof import("./image").ImageSource_PinholeModel_CameraIntrinsics>]: never; }) | undefined; } & { [K_11 in Exclude<keyof I["cameraModel"], "intrinsics">]: never; }) | undefined; offsetDistance?: number | undefined; } & { [K_12 in Exclude<keyof I, keyof WalkToObjectInImage>]: never; }>(object: I): WalkToObjectInImage; }; export declare const PickObjectRayInWorld: { encode(message: PickObjectRayInWorld, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PickObjectRayInWorld; fromJSON(object: any): PickObjectRayInWorld; toJSON(message: PickObjectRayInWorld): unknown; fromPartial<I extends { rayStartRtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; rayEndRtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; frameName?: string | undefined; graspParams?: { graspPalmToFingertip?: number | undefined; graspParamsFrameName?: string | undefined; allowableOrientation?: { rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[] | undefined; positionConstraint?: GraspPositionConstraint | undefined; manipulationCameraSource?: ManipulationCameraSource | undefined; } | undefined; walkGazeMode?: WalkGazeMode | undefined; } & { rayStartRtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K in Exclude<keyof I["rayStartRtFrame"], keyof Vec3>]: never; }) | undefined; rayEndRtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K_1 in Exclude<keyof I["rayEndRtFrame"], keyof Vec3>]: never; }) | undefined; frameName?: string | undefined; graspParams?: ({ graspPalmToFingertip?: number | undefined; graspParamsFrameName?: string | undefined; allowableOrientation?: { rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[] | undefined; positionConstraint?: GraspPositionConstraint | undefined; manipulationCameraSource?: ManipulationCameraSource | undefined; } & { graspPalmToFingertip?: number | undefined; graspParamsFrameName?: string | undefined; allowableOrientation?: ({ rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[] & ({ rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; } & { rotationWithTolerance?: ({ rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } & { rotationEwrtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } & { [K_2 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["rotationWithTolerance"]["rotationEwrtFrame"], keyof Quaternion>]: never; }) | undefined; thresholdRadians?: number | undefined; } & { [K_3 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["rotationWithTolerance"], keyof RotationWithTolerance>]: never; }) | undefined; vectorAlignmentWithTolerance?: ({ axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } & { axisOnGripperEwrtGripper?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K_4 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["vectorAlignmentWithTolerance"]["axisOnGripperEwrtGripper"], keyof Vec3>]: never; }) | undefined; axisToAlignWithEwrtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K_5 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["vectorAlignmentWithTolerance"]["axisToAlignWithEwrtFrame"], keyof Vec3>]: never; }) | undefined; thresholdRadians?: number | undefined; } & { [K_6 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["vectorAlignmentWithTolerance"], keyof VectorAlignmentWithTolerance>]: never; }) | undefined; squeezeGrasp?: ({ squeezeGraspDisallowed?: boolean | undefined; } & { squeezeGraspDisallowed?: boolean | undefined; } & { [K_7 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["squeezeGrasp"], "squeezeGraspDisallowed">]: never; }) | undefined; } & { [K_8 in Exclude<keyof I["graspParams"]["allowableOrientation"][number], keyof AllowableOrientation>]: never; })[] & { [K_9 in Exclude<keyof I["graspParams"]["allowableOrientation"], keyof { rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[]>]: never; }) | undefined; positionConstraint?: GraspPositionConstraint | undefined; manipulationCameraSource?: ManipulationCameraSource | undefined; } & { [K_10 in Exclude<keyof I["graspParams"], keyof GraspParams>]: never; }) | undefined; walkGazeMode?: WalkGazeMode | undefined; } & { [K_11 in Exclude<keyof I, keyof PickObjectRayInWorld>]: never; }>(object: I): PickObjectRayInWorld; }; export declare const PickObjectExecutePlan: { encode(_: PickObjectExecutePlan, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PickObjectExecutePlan; fromJSON(_: any): PickObjectExecutePlan; toJSON(_: PickObjectExecutePlan): unknown; fromPartial<I extends {} & {} & { [K in Exclude<keyof I, never>]: never; }>(_: I): PickObjectExecutePlan; }; export declare const PickObject: { encode(message: PickObject, writer?: _m0.Writer): _m0.Writer; decode(input: _m0.Reader | Uint8Array, length?: number): PickObject; fromJSON(object: any): PickObject; toJSON(message: PickObject): unknown; fromPartial<I extends { frameName?: string | undefined; objectRtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; graspParams?: { graspPalmToFingertip?: number | undefined; graspParamsFrameName?: string | undefined; allowableOrientation?: { rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[] | undefined; positionConstraint?: GraspPositionConstraint | undefined; manipulationCameraSource?: ManipulationCameraSource | undefined; } | undefined; } & { frameName?: string | undefined; objectRtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; } & { [K in Exclude<keyof I["objectRtFrame"], keyof Vec3>]: never; }) | undefined; graspParams?: ({ graspPalmToFingertip?: number | undefined; graspParamsFrameName?: string | undefined; allowableOrientation?: { rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[] | undefined; positionConstraint?: GraspPositionConstraint | undefined; manipulationCameraSource?: ManipulationCameraSource | undefined; } & { graspPalmToFingertip?: number | undefined; graspParamsFrameName?: string | undefined; allowableOrientation?: ({ rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; }[] & ({ rotationWithTolerance?: { rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; vectorAlignmentWithTolerance?: { axisOnGripperEwrtGripper?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; axisToAlignWithEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } | undefined; squeezeGrasp?: { squeezeGraspDisallowed?: boolean | undefined; } | undefined; } & { rotationWithTolerance?: ({ rotationEwrtFrame?: { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } | undefined; thresholdRadians?: number | undefined; } & { rotationEwrtFrame?: ({ x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } & { x?: number | undefined; y?: number | undefined; z?: number | undefined; w?: number | undefined; } & { [K_1 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["rotationWithTolerance"]["rotationEwrtFrame"], keyof Quaternion>]: never; }) | undefined; thresholdRadians?: number | undefined; } & { [K_2 in Exclude<keyof I["graspParams"]["allowableOrientation"][number]["rotationWithTolerance"], keyof RotationWithTolerance>]: never; }) | undefined; vectorAlignmentWithTolerance?: ({ axisOnGripperEwrtGr