UNPKG

crossbrowdy

Version:

A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.

2,362 lines (880 loc) 395 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width"> <title>CrossBrowdy API documentation Class: CB_AudioFileSpritesPool</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cosmo.css"> </head> <body style="min-width:800px; overflow-wrap:break-word; word-wrap:break-word; word-break:break-word; line-break:strict; hyphens:none; -webkit-hyphens:none; -moz-hyphens:none;"> <div class="navbar navbar-default navbar-fixed-top "> <div class="container"> <div class="navbar-header"> <a class="navbar-brand" href="index.html">CrossBrowdy API documentation</a> <button class="navbar-toggle" type="button" data-toggle="collapse" data-target="#topNavigation"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> <div class="navbar-collapse collapse" id="topNavigation"> <ul class="nav navbar-nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu inline"> <li><a href="CB_Arrays.html">CB_Arrays</a></li><li><a href="CB_AudioDetector.html">CB_AudioDetector</a></li><li><a href="CB_Client.html">CB_Client</a></li><li><a href="CB_Collisions.html">CB_Collisions</a></li><li><a href="CB_Configuration.html">CB_Configuration</a></li><li><a href="CB_Configuration.CrossBase.html">CB_Configuration.CrossBase</a></li><li><a href="CB_Configuration.CrossBrowdy.html">CB_Configuration.CrossBrowdy</a></li><li><a href="CB_Controllers.html">CB_Controllers</a></li><li><a href="CB_Controllers_Proprietary.html">CB_Controllers_Proprietary</a></li><li><a href="CB_Controllers_Proprietary.WII.html">CB_Controllers_Proprietary.WII</a></li><li><a href="CB_Controllers_Proprietary.WII_U.html">CB_Controllers_Proprietary.WII_U</a></li><li><a href="CB_Device.html">CB_Device</a></li><li><a href="CB_Device.AmbientLight.html">CB_Device.AmbientLight</a></li><li><a href="CB_Device.Battery.html">CB_Device.Battery</a></li><li><a href="CB_Device.Location.html">CB_Device.Location</a></li><li><a href="CB_Device.Motion.html">CB_Device.Motion</a></li><li><a href="CB_Device.Orientation.html">CB_Device.Orientation</a></li><li><a href="CB_Device.Proximity.html">CB_Device.Proximity</a></li><li><a href="CB_Device.Vibration.html">CB_Device.Vibration</a></li><li><a href="CB_Elements.html">CB_Elements</a></li><li><a href="CB_Events.html">CB_Events</a></li><li><a href="CB_Keyboard.html">CB_Keyboard</a></li><li><a href="CB_Keyboard.chars.html">CB_Keyboard.chars</a></li><li><a href="CB_Keyboard.extended.html">CB_Keyboard.extended</a></li><li><a href="CB_Keyboard.keys.html">CB_Keyboard.keys</a></li><li><a href="CB_Modules.html">CB_Modules</a></li><li><a href="CB_Mouse.html">CB_Mouse</a></li><li><a href="CB_Mouse.CursorImage.html">CB_Mouse.CursorImage</a></li><li><a href="CB_Net.html">CB_Net</a></li><li><a href="CB_Net.Fetch.html">CB_Net.Fetch</a></li><li><a href="CB_Net.REST.html">CB_Net.REST</a></li><li><a href="CB_Net.Sockets.html">CB_Net.Sockets</a></li><li><a href="CB_Net.Sockets.SockJS.html">CB_Net.Sockets.SockJS</a></li><li><a href="CB_Net.XHR.html">CB_Net.XHR</a></li><li><a href="CB_Pointer.html">CB_Pointer</a></li><li><a href="CB_Screen.html">CB_Screen</a></li><li><a href="CB_Speaker.html">CB_Speaker</a></li><li><a href="CB_Touch.html">CB_Touch</a></li><li><a href="CB_baseSymbols.html">CB_baseSymbols</a></li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu inline"> <li><a href="CB_AudioFile.html">CB_AudioFile</a></li><li><a href="CB_AudioFileCache.html">CB_AudioFileCache</a></li><li><a href="CB_AudioFileSprites.html">CB_AudioFileSprites</a></li><li><a href="CB_AudioFileSpritesPool.html">CB_AudioFileSpritesPool</a></li><li><a href="CB_AudioFile_API.AAPI.html">CB_AudioFile_API.AAPI</a></li><li><a href="CB_AudioFile_API.ACMP.html">CB_AudioFile_API.ACMP</a></li><li><a href="CB_AudioFile_API.SM2.html">CB_AudioFile_API.SM2</a></li><li><a href="CB_AudioFile_API.WAAPI.html">CB_AudioFile_API.WAAPI</a></li><li><a href="CB_Canvas.html">CB_Canvas</a></li><li><a href="CB_GraphicSprites.html">CB_GraphicSprites</a></li><li><a href="CB_GraphicSpritesScene.html">CB_GraphicSpritesScene</a></li> </ul> </li> <li class="dropdown"> <a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b class="caret"></b></a> <ul class="dropdown-menu inline"> <li><a href="global.html#CB_BASE_NAME">CB_BASE_NAME</a></li><li><a href="global.html#CB_CREDITS_DEFAULT">CB_CREDITS_DEFAULT</a></li><li><a href="global.html#CB_NAME">CB_NAME</a></li><li><a href="global.html#CB_OPTIONS">CB_OPTIONS</a></li><li><a href="global.html#CB_VERSION">CB_VERSION</a></li><li><a href="global.html#CB_addCredits">CB_addCredits</a></li><li><a href="global.html#CB_baseToBase">CB_baseToBase</a></li><li><a href="global.html#CB_baseToInt">CB_baseToInt</a></li><li><a href="global.html#CB_br2nl">CB_br2nl</a></li><li><a href="global.html#CB_brToNl">CB_brToNl</a></li><li><a href="global.html#CB_combineArraysOrObjects">CB_combineArraysOrObjects</a></li><li><a href="global.html#CB_combineAutomatically">CB_combineAutomatically</a></li><li><a href="global.html#CB_combineJSON">CB_combineJSON</a></li><li><a href="global.html#CB_combineURIParameters">CB_combineURIParameters</a></li><li><a href="global.html#CB_combineURLParameters">CB_combineURLParameters</a></li><li><a href="global.html#CB_console">CB_console</a></li><li><a href="global.html#CB_copyObject">CB_copyObject</a></li><li><a href="global.html#CB_countDecimalDigits">CB_countDecimalDigits</a></li><li><a href="global.html#CB_countDecimalPart">CB_countDecimalPart</a></li><li><a href="global.html#CB_countDecimals">CB_countDecimals</a></li><li><a href="global.html#CB_countIntegerDigits">CB_countIntegerDigits</a></li><li><a href="global.html#CB_countIntegerPart">CB_countIntegerPart</a></li><li><a href="global.html#CB_credits">CB_credits</a></li><li><a href="global.html#CB_forEach">CB_forEach</a></li><li><a href="global.html#CB_forceString">CB_forceString</a></li><li><a href="global.html#CB_getBase64StringObject">CB_getBase64StringObject</a></li><li><a href="global.html#CB_getCookie">CB_getCookie</a></li><li><a href="global.html#CB_getDatum">CB_getDatum</a></li><li><a href="global.html#CB_getJSONPropertyValue">CB_getJSONPropertyValue</a></li><li><a href="global.html#CB_getLZStringObject">CB_getLZStringObject</a></li><li><a href="global.html#CB_getValueIndex">CB_getValueIndex</a></li><li><a href="global.html#CB_getValuePath">CB_getValuePath</a></li><li><a href="global.html#CB_includeJSFile">CB_includeJSFile</a></li><li><a href="global.html#CB_indexOf">CB_indexOf</a></li><li><a href="global.html#CB_init">CB_init</a></li><li><a href="global.html#CB_intToBase">CB_intToBase</a></li><li><a href="global.html#CB_isArray">CB_isArray</a></li><li><a href="global.html#CB_isEmail">CB_isEmail</a></li><li><a href="global.html#CB_isFileLocal">CB_isFileLocal</a></li><li><a href="global.html#CB_isString">CB_isString</a></li><li><a href="global.html#CB_lastIndexOf">CB_lastIndexOf</a></li><li><a href="global.html#CB_ltrim">CB_ltrim</a></li><li><a href="global.html#CB_nl2br">CB_nl2br</a></li><li><a href="global.html#CB_nlToBr">CB_nlToBr</a></li><li><a href="global.html#CB_numberFormat">CB_numberFormat</a></li><li><a href="global.html#CB_numberOfDecimalDigits">CB_numberOfDecimalDigits</a></li><li><a href="global.html#CB_numberOfDecimals">CB_numberOfDecimals</a></li><li><a href="global.html#CB_numberOfIntegerDigits">CB_numberOfIntegerDigits</a></li><li><a href="global.html#CB_parseJSON">CB_parseJSON</a></li><li><a href="global.html#CB_parseString">CB_parseString</a></li><li><a href="global.html#CB_regularExpressionString">CB_regularExpressionString</a></li><li><a href="global.html#CB_renderString">CB_renderString</a></li><li><a href="global.html#CB_replaceAll">CB_replaceAll</a></li><li><a href="global.html#CB_rtrim">CB_rtrim</a></li><li><a href="global.html#CB_scriptPath">CB_scriptPath</a></li><li><a href="global.html#CB_scriptPathCalculate">CB_scriptPathCalculate</a></li><li><a href="global.html#CB_setCookie">CB_setCookie</a></li><li><a href="global.html#CB_setDatum">CB_setDatum</a></li><li><a href="global.html#CB_sizeOf">CB_sizeOf</a></li><li><a href="global.html#CB_sizeof">CB_sizeof</a></li><li><a href="global.html#CB_stringifyJSON">CB_stringifyJSON</a></li><li><a href="global.html#CB_symmetricCall">CB_symmetricCall</a></li><li><a href="global.html#CB_symmetricCallClear">CB_symmetricCallClear</a></li><li><a href="global.html#CB_this">CB_this</a></li><li><a href="global.html#CB_trim">CB_trim</a></li> </ul> </li> </ul> <div class="col-sm-3 col-md-3"> <form class="navbar-form" role="search"> <div class="input-group"> <input type="text" class="form-control" placeholder="Search" name="q" id="search-input"> <div class="input-group-btn"> <button class="btn btn-default" id="search-submit"><i class="glyphicon glyphicon-search"></i></button> </div> </div> </form> </div> </div> </div> </div> <div class="container" id="toc-content" style="width:100%;"> <div class="row" style="width:100%;"> <div class="col-md-8" style="width:85%;"> <div id="main"> <h1 class="page-title">Class: CB_AudioFileSpritesPool</h1> <section> <header> <h2> CB_AudioFileSpritesPool </h2> <div class="class-description"><p>Class to manage many audio sprites stored in different groups, each with one <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object (used internally).</p></div> </header> <article> <div class="container-overview"> <hr> <dt> <h4 class="name" id="CB_AudioFileSpritesPool"><span class="type-signature"></span>new CB_AudioFileSpritesPool<span class="signature">( [dataObject])</span><span class="type-signature"> &rarr; {<a href="CB_AudioFileSpritesPool.html">CB_AudioFileSpritesPool</a>}</span></h4> </dt> <dd> <div class="description"> <p>The constructor is recommended to be called through a user-driven event (as onClick, onTouch, etc.), as some clients may need this at least the first time in order to be able to play the audio.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th style="width:12%; min-width:110px;">Name</th> <th style="width:12%; min-width:110px;">Type</th> <th style="width:12%; min-width:110px;">Argument</th> <th class="last" style="min-width:310px;">Description</th> </tr> </thead> <tbody> <tr> <td class="name" style="width:12%; min-width:110px; overflow-wrap:break-word; word-wrap:break-word; word-break:break-word; line-break:strict; hyphens:none; -webkit-hyphens:none; -moz-hyphens:none;"><code>dataObject</code></td> <td class="type" style="width:12%; min-width:110px; overflow-wrap:break-word; word-wrap:break-word; word-break:break-word; line-break:strict; hyphens:none; -webkit-hyphens:none; -moz-hyphens:none;"> <span class="param-type"><a href="CB_AudioFileSpritesPool.html#.DATA_OBJECT">CB_AudioFileSpritesPool.DATA_OBJECT</a></span> </td> <td class="attributes" style="width:12%; min-width:110px; overflow-wrap:break-word; word-wrap:break-word; word-break:break-word; line-break:strict; hyphens:none; -webkit-hyphens:none; -moz-hyphens:none;"> &lt;optional><br> </td> <td class="description last" style="min-width:310px; overflow-wrap:break-word; word-wrap:break-word; word-break:break-word; line-break:strict; hyphens:none; -webkit-hyphens:none; -moz-hyphens:none;"><p>Object with the desired data and options for the groups of audio sprites. Each group will have a <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object. Some of its properties (&quot;preferredAPIs&quot;, &quot;preferredFormats&quot;, &quot;minimumAudioFiles&quot;, &quot;maximumAudioFiles&quot;, &quot;minimumAudioFilesFree&quot;, &quot;newAudioFilesWhenNeeded&quot;, &quot;retries&quot;, &quot;checkManually&quot;, &quot;checkManuallyOnNeededCreated&quot;, &quot;checkManuallyOnPlayingFailed&quot;, &quot;checkManuallyOnCheckingFailed&quot; and &quot;disableAutoLoad&quot;) will be used as the default value to create internally the <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> objects when the value is not given in the <a href="CB_AudioFileSpritesPool.html#.SPRITES_GROUPS_OBJECT"><code>CB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT</code></a> object (set as the value of the <code>CB_AudioFileSpritesPool.DATA_OBJECT#spritesGroups</code> property).</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-55">line 55</a> </li> </ul> </dd> <dt class="tag-todo method-doc-label method-doc-details-label">To Do:</dt> <dd class="tag-todo"> <ul> <li>Do not allow to create one object with an "id" which has already been used (unless the value is undefined, null...).</li> <li>Method getCopy and static method filterProperties (similar to the ones from <a href="CB_GraphicSprites.html"><code>CB_GraphicSprites</code></a> and <a href="CB_GraphicSpritesScene.html"><code>CB_GraphicSpritesScene</code></a>).</li> </ul> </dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>Returns a new <a href="CB_AudioFileSpritesPool.html"><code>CB_AudioFileSpritesPool</code></a> object.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="CB_AudioFileSpritesPool.html">CB_AudioFileSpritesPool</a></span> </dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <hr> <dt class="name" id="audioFileSprites"> <h4 id="audioFileSprites"><span class="type-signature">&lt;readonly> </span>audioFileSprites<span class="type-signature"> :Object</span></h4> </dt> <dd> <div class="description"> <p>Stores the internally-created <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> objects, using the name of each property as their group ID and the value being the <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object itself. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">Object</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>{}</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-204">line 204</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="checkManually"> <h4 id="checkManually"><span class="type-signature">&lt;readonly> </span>checkManually<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Tells whether the <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects must be checked automatically or not (manually). Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">boolean</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.checkManually_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-141">line 141</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="checkManuallyOnCheckingFailed"> <h4 id="checkManuallyOnCheckingFailed"><span class="type-signature">&lt;readonly> </span>checkManuallyOnCheckingFailed<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Tells whether the <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects must be checked automatically or not (manually) when checking one has failed and tries to reload it. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">boolean</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.checkManuallyOnCheckingFailed_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-168">line 168</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="checkManuallyOnNeededCreated"> <h4 id="checkManuallyOnNeededCreated"><span class="type-signature">&lt;readonly> </span>checkManuallyOnNeededCreated<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Tells whether the <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects must be checked automatically or not (manually) when creates a new <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> object needed. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">boolean</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.checkManuallyOnNeededCreated_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-150">line 150</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="checkManuallyOnPlayingFailed"> <h4 id="checkManuallyOnPlayingFailed"><span class="type-signature">&lt;readonly> </span>checkManuallyOnPlayingFailed<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Tells whether the <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects must be checked automatically or not (manually) when playing one has failed and tries to reload it. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">boolean</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.checkManuallyOnPlayingFailed_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-159">line 159</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="disableAutoLoad"> <h4 id="disableAutoLoad"><span class="type-signature">&lt;readonly> </span>disableAutoLoad<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>If set to true, it will not create automatically the <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects by calling the <a href="CB_AudioFileCache.html#createAudioFiles"><code>CB_AudioFileCache#createAudioFiles</code></a> method internally. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">boolean</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>false</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-177">line 177</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="id"> <h4 id="id"><span class="type-signature">&lt;readonly> </span>id<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>Stores the identifier for the audio file sprites pool object.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">string</span> </li> </ul> <dl class="details"> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-68">line 68</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="maximumAudioFiles"> <h4 id="maximumAudioFiles"><span class="type-signature">&lt;readonly> </span>maximumAudioFiles<span class="type-signature"> :integer|null</span></h4> </dt> <dd> <div class="description"> <p>Maximum <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects that are to be created internally for each <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object. If it is set to null, there will not be a maximum (it will be unlimited). If an integer is provided, it must be the same number or greater than the value set in the <a href="CB_AudioFileCache.html#minimumAudioFiles"><code>CB_AudioFileCache#minimumAudioFiles</code></a> property, allowing 1 minimum. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> | <span class="param-type">null</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.maximumAudioFiles_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-104">line 104</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="minimumAudioFiles"> <h4 id="minimumAudioFiles"><span class="type-signature">&lt;readonly> </span>minimumAudioFiles<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Minimum <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects to create internally for each <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object. It must be an integer being 1 the minimum. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.minimumAudioFiles_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-95">line 95</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="minimumAudioFilesFree"> <h4 id="minimumAudioFilesFree"><span class="type-signature">&lt;readonly> </span>minimumAudioFilesFree<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>New <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects will be created internally for each <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object when the number of free <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects reaches this limit. It must be an integer being 0 (zero) the minimum. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>parseInt(<a href="CB_AudioFileCache.html#minimumAudioFiles"><code>CB_AudioFileCache#minimumAudioFiles</code></a> * 0.25 + 0.5)</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-113">line 113</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="newAudioFilesWhenNeeded"> <h4 id="newAudioFilesWhenNeeded"><span class="type-signature">&lt;readonly> </span>newAudioFilesWhenNeeded<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Number of new <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects to create internally for each <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object when the minimum limit of free <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects (<a href="CB_AudioFileCache.html#minimumAudioFilesFree"><code>CB_AudioFileCache#minimumAudioFilesFree</code></a>) is reached. It must be an integer being 0 (zero) the minimum. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>Math.min(parseInt(<a href="CB_AudioFileCache.html#minimumAudioFiles"><code>CB_AudioFileCache#minimumAudioFiles</code></a> * 0.1 + 0.5), 1)</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-122">line 122</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="onError"> <h4 id="onError"><span class="type-signature">&lt;readonly> </span>onError<span class="type-signature"> :function</span></h4> </dt> <dd> <div class="description"> <p>Desired function to be called when any kind of error happens. The first and unique parameter will be a string with the error description (if it could be determined), being &quot;this&quot; the current <a href="CB_AudioFileSpritesPool.html"><code>CB_AudioFileSpritesPool</code></a> object. If a function is set, it will always be called through the <a href="CB_AudioFileSpritesPool.html#errorFunction"><code>CB_AudioFileSpritesPool#errorFunction</code></a> method whenever the &quot;onError&quot; event of an internally-created <a href="CB_AudioFileSprites.html"><code>CB_AudioFileSprites</code></a> object is fired.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">function</span> </li> </ul> <dl class="details"> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-195">line 195</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="onLoad"> <h4 id="onLoad"><span class="type-signature">&lt;readonly> </span>onLoad<span class="type-signature"> :function</span></h4> </dt> <dd> <div class="description"> <p>Desired function to be called once the pool has been loaded. The first and unique parameter will be an integer with the <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> objects that still need to be checked, if any, being &quot;this&quot; the current <a href="CB_AudioFileSpritesPool.html"><code>CB_AudioFileSpritesPool</code></a> object.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">function</span> </li> </ul> <dl class="details"> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-186">line 186</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="preferredAPIs"> <h4 id="preferredAPIs"><span class="type-signature">&lt;readonly> </span>preferredAPIs<span class="type-signature"> :array</span></h4> </dt> <dd> <div class="description"> <p>Stores an array of strings with the preferred audio API or audio APIs, in order of preference. Possible audio APIs are &quot;WAAPI&quot; (<a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API">HTML5 Web Audio API</a>), &quot;SM2&quot; (<a href="http://schillmania.com/projects/soundmanager2/">SoundManager 2</a>), &quot;ACMP&quot; (<a href="https://github.com/apache/cordova-plugin-media">Apache Cordova Media Plugin</a>) or &quot;AAPI&quot; (<a href="https://developer.mozilla.org/en-US/docs/Web/HTML/Element/audio">HTML5 Audio API</a>). Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">array</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_Configuration.CrossBase.CB_AudioFileCache_PREFERRED_AUDIO_APIS</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-77">line 77</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="preferredFormats"> <h4 id="preferredFormats"><span class="type-signature">&lt;readonly> </span>preferredFormats<span class="type-signature"> :array</span></h4> </dt> <dd> <div class="description"> <p>Stores an array of strings with the preferred audio format or audio formats (they can include just the format as 'audio/ogg' or also the codec as for example 'audio/ogg; codecs=&quot;vorbis&quot;'), in order of preference. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">array</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_Configuration.CrossBase.CB_AudioFileCache_PREFERRED_AUDIO_FORMATS</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-86">line 86</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id="retries"> <h4 id="retries"><span class="type-signature">&lt;readonly> </span>retries<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Number of retries to try to load a <a href="CB_AudioFile.html"><code>CB_AudioFile</code></a> object internally before trying to load the next possible one internally (if any). It must be an integer being 0 the minimum. Internal usage only recommended.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>CB_AudioFileCache.retries_DEFAULT</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-131">line 131</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".ABORTED"> <h4 id=".ABORTED"><span class="type-signature">&lt;static, constant> </span>ABORTED<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for an audio file sprites pool which has been aborted. This will happen when the audio file sprites pool has been destroyed with the <a href="CB_AudioFileSpritesPool.html#destructor"><code>CB_AudioFileSpritesPool#destructor</code></a> method. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>6</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-277">line 277</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".CHECKING"> <h4 id=".CHECKING"><span class="type-signature">&lt;static, constant> </span>CHECKING<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for an audio file sprites pool which is being checked currently. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>3</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-253">line 253</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".FAILED"> <h4 id=".FAILED"><span class="type-signature">&lt;static, constant> </span>FAILED<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for an audio file sprites pool which failed to be loaded or failed for any other reason. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>5</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-269">line 269</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".LOADED"> <h4 id=".LOADED"><span class="type-signature">&lt;static, constant> </span>LOADED<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for an audio file sprites pool which has been loaded. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>4</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-261">line 261</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".LOADING"> <h4 id=".LOADING"><span class="type-signature">&lt;static, constant> </span>LOADING<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for an audio file sprites pool which is loading. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>1</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-237">line 237</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".UNCHECKED"> <h4 id=".UNCHECKED"><span class="type-signature">&lt;static, constant> </span>UNCHECKED<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for an audio file sprites pool which has not been checked yet. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>2</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-245">line 245</a> </li> </ul> </dd> </dl> </dd> <hr> <dt class="name" id=".UNLOADED"> <h4 id=".UNLOADED"><span class="type-signature">&lt;static, constant> </span>UNLOADED<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Status value for audio file sprites pool which is unloaded. Can be used to compare the value returned by the <a href="CB_AudioFileSpritesPool.html#getStatus"><code>CB_AudioFileSpritesPool#getStatus</code></a> method. Recommended for internal usage only.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">integer</span> </li> </ul> <dl class="details"> <dt class="tag-default method-doc-label method-doc-details-label">Default Value:</dt> <dd class="tag-default"> <ul class="dummy"> <li>0</li> </ul> </dd> <dt class="tag-source method-doc-label method-doc-details-label">Source:</dt> <dd class="tag-source"> <ul class="dummy"> <li> <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html">CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js</a>, <a href="CrossBase_audiovisual_audio_CB_AudioFileSpritesPool.js.html#sunlight-1-line-229">line 229</a> </li> </ul> </dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <hr> <dt> <h4 class="name" id="cancelSoundInstance"><span class="type-signature"></span>cancelSoundInstance<span class="signature">(soundInstanceId [, cancel] [, affectWithObjectAssociated])</span><span class="type-signature"> &rarr; {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Cancels (to prevent it starts playing) or enables a sound instance (created by the <a href="CB_AudioFileCache.html#play"><code>CB_AudioFileCache#play</code></a> method), by its identifier. Uses the <a href="CB_AudioFileSprites.html#cancelSoundInstance"><code>CB_AudioFileSprites#cancelSoundInstance</code></a> method internally.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th style="width:12%; min-width:110px;">Name</th> <th style="width:12%; min-width:110px;">Type</th> <th style="width:12%; min-width:110px;">Argument</th> <th style="width:12%; min-width:110px;">Default</th> <th class="last" style="min-width:310px;">Description</th> </tr> </thead> <tbody> <tr>