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@pixi/core

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"use strict"; var constants = require("@pixi/constants"); class Attribute { /** * @param buffer - the id of the buffer that this attribute will look for * @param size - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2. * @param normalized - should the data be normalized. * @param {PIXI.TYPES} [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available * @param [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data) * @param [start=0] - How far into the array to start reading values (used for interleaving data) * @param [instance=false] - Whether the geometry is instanced. * @param [divisor=1] - Divisor to use when doing instanced rendering */ constructor(buffer, size = 0, normalized = !1, type = constants.TYPES.FLOAT, stride, start, instance, divisor = 1) { this.buffer = buffer, this.size = size, this.normalized = normalized, this.type = type, this.stride = stride, this.start = start, this.instance = instance, this.divisor = divisor; } /** Destroys the Attribute. */ destroy() { this.buffer = null; } /** * Helper function that creates an Attribute based on the information provided * @param buffer - the id of the buffer that this attribute will look for * @param [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2 * @param [normalized=false] - should the data be normalized. * @param [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available * @param [stride=0] - How far apart, in bytes, the start of each value is. (used for interleaving data) * @returns - A new {@link PIXI.Attribute} based on the information provided */ static from(buffer, size, normalized, type, stride) { return new Attribute(buffer, size, normalized, type, stride); } } exports.Attribute = Attribute; //# sourceMappingURL=Attribute.js.map