@nativescript/core
Version:
A JavaScript library providing an easy to use api for interacting with iOS and Android platform APIs.
41 lines • 1.43 kB
JavaScript
import { CoreTypes } from '../../core-types';
const STYLE_CURVE_MAP = Object.freeze({
ease: CoreTypes.AnimationCurve.ease,
linear: CoreTypes.AnimationCurve.linear,
'ease-in': CoreTypes.AnimationCurve.easeIn,
'ease-out': CoreTypes.AnimationCurve.easeOut,
'ease-in-out': CoreTypes.AnimationCurve.easeInOut,
spring: CoreTypes.AnimationCurve.spring,
});
export function timeConverter(value) {
let result = parseFloat(value);
if (value.indexOf('ms') === -1) {
result = result * 1000;
}
return Math.max(0.0, result);
}
export function animationTimingFunctionConverter(value) {
return value ? STYLE_CURVE_MAP[value] || parseCubicBezierCurve(value) : CoreTypes.AnimationCurve.ease;
}
function parseCubicBezierCurve(value) {
const coordsString = /\((.*?)\)/.exec(value);
const coords = coordsString && coordsString[1].split(',').map(stringToBezieCoords);
if (value.startsWith('cubic-bezier') && coordsString && coords.length === 4) {
const [x1, x2, y1, y2] = [...coords];
return CoreTypes.AnimationCurve.cubicBezier(x1, x2, y1, y2);
}
else {
throw new Error(`Invalid value for animation: ${value}`);
}
}
function stringToBezieCoords(value) {
const result = parseFloat(value);
if (result < 0) {
return 0;
}
else if (result > 1) {
return 1;
}
return result;
}
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