@dorgtech/daocomponents
Version:
Componentizing [DAOstack's client library](https://github.com/daostack/client), enabling easier React application integration. The hope is to be able to turn any app into a DAO enabled dApp by adding ~2 components.
195 lines • 9.22 kB
JavaScript
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
var React = require("react");
var memoize_one_1 = require("memoize-one");
var BaseComponent_1 = require("./BaseComponent");
var ComponentLogs_1 = require("./logging/ComponentLogs");
var Component = /** @class */ (function (_super) {
__extends(Component, _super);
function Component(props) {
var _this = _super.call(this, props) || this;
_this.entity = memoize_one_1.default(
// This will only run when the function's arguments have changed :D
// allowing us to only recreated/refetch the entity data when the props or arc context have changed.
// See: https://reactjs.org/blog/2018/06/07/you-probably-dont-need-derived-state.html#what-about-memoization
_this.createEntityWithProps);
// TODO: implement this & prose
_this.code = memoize_one_1.default(function (entity) { return ({}); });
_this._initialized = false;
_this.state = {
logs: new ComponentLogs_1.ComponentLogs()
};
_this.onQueryData = _this.onQueryData.bind(_this);
_this.onQueryError = _this.onQueryError.bind(_this);
_this.onQueryComplete = _this.onQueryComplete.bind(_this);
return _this;
}
// Complete any asynchronous initialization work needed by the Entity
Component.prototype.initialize = function (entity) {
return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) {
return [2 /*return*/];
}); });
};
Component.prototype.render = function () {
var EntityProvider = this.constructor._EntityContext.Provider;
var DataProvider = this.constructor._DataContext.Provider;
var CodeProvider = this.constructor._CodeContext.Provider;
var LogsProvider = this.constructor._LogsContext.Provider;
var children = this.props.children;
var _a = this.state, data = _a.data, logs = _a.logs;
// create & fetch the entity
// TODO: this should throw errors. Upon first error, logging marks "loading started"
// then when first success is seen, record that time too for timings
var entity = this._initialized ? this.entity(this.props) : undefined;
var code = this._initialized ? this.code(entity) : undefined;
logs.reactRendered();
return (React.createElement(React.Fragment, null,
React.createElement(EntityProvider, { value: entity },
React.createElement(DataProvider, { value: data },
React.createElement(CodeProvider, { value: code },
React.createElement(LogsProvider, { value: logs }, children))))));
};
Component.prototype.componentDidMount = function () {
return __awaiter(this, void 0, void 0, function () {
var logs, error_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
logs = this.state.logs;
_a.label = 1;
case 1:
_a.trys.push([1, 3, , 4]);
return [4 /*yield*/, this.initialize(this.entity(this.props))];
case 2:
_a.sent();
this._initialized = true;
this.forceUpdate();
return [3 /*break*/, 4];
case 3:
error_1 = _a.sent();
logs.entityCreationFailed(error_1);
this.setState({
data: this.state.data,
logs: logs.clone()
});
return [3 /*break*/, 4];
case 4: return [2 /*return*/, Promise.resolve()];
}
});
});
};
Component.prototype.componentWillUnmount = function () {
if (this._subscription) {
this._subscription.unsubscribe();
this._subscription = undefined;
}
};
Component.prototype.createEntityWithProps = function (props) {
var logs = this.state.logs;
logs.entityCreated();
// TODO: find a way to get rid of this, as it's
// causing a react warning/error during render.
this.clearPrevState();
try {
var entity = this.createEntity();
logs.dataQueryStarted();
// subscribe to this entity's state changes
this._subscription = entity.state().subscribe(this.onQueryData, this.onQueryError, this.onQueryComplete);
return entity;
}
catch (error) {
logs.entityCreationFailed(error);
this.setState({
data: this.state.data,
logs: logs.clone()
});
return undefined;
}
};
Component.prototype.clearPrevState = function () {
this.mergeState({
data: undefined,
code: undefined,
});
};
Component.prototype.onQueryData = function (data) {
var logs = this.state.logs;
logs.dataQueryReceivedData();
this.mergeState({
data: data
});
};
Component.prototype.onQueryError = function (error) {
var logs = this.state.logs;
logs.dataQueryFailed(error);
// This is required to force a rerender. setState is
// used instead of mergeState because the class type
// is lost when using mergeState.
this.setState({
data: this.state.data,
logs: logs.clone()
});
};
Component.prototype.onQueryComplete = function () {
var logs = this.state.logs;
logs.dataQueryCompleted();
// This is required to force a rerender. setState is
// used instead of mergeState because the class type
// is lost when using mergeState.
this.setState({
data: this.state.data,
logs: logs.clone()
});
};
return Component;
}(BaseComponent_1.BaseComponent));
exports.Component = Component;
//# sourceMappingURL=Component.js.map