zyklus
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Fuzz-Free Web Audio Scheduling
42 lines (41 loc) • 1.3 kB
text/typescript
AudioContext.prototype['createClock'] = function (
callback, // called slightly before each cycle
duration, // duration of each cycle
interval = 0.1, // interval between callbacks
overlap = 0.1, // overlap between callbacks
) {
let tick = 0; // counts callbacks
let phase = 0; // next callback time
let precision = 10 ** 4; // used to round phase
let minLatency = 0.01;
const setDuration = (setter) => (duration = setter(duration));
overlap = overlap || interval / 2;
const onTick = () => {
const t = this.currentTime;
const lookahead = t + interval + overlap; // the time window for this tick
if (phase === 0) {
phase = t + minLatency;
}
// callback as long as we're inside the lookahead
while (phase < lookahead) {
phase = Math.round(phase * precision) / precision;
phase >= t && callback(phase, duration, tick);
phase += duration; // increment phase by duration
tick++;
}
};
let intervalID;
const start = () => {
onTick();
intervalID = setInterval(onTick, interval * 1000);
};
const clear = () => clearInterval(intervalID);
const pause = () => clear();
const stop = () => {
tick = 0;
phase = 0;
clear();
};
// setCallback
return { setDuration, start, stop, pause, duration };
};