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zxing-typescript

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TypeScript port of ZXing open-source, multi-format 1D/2D barcode image processing library

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/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*namespace com.google.zxing {*/ import MathUtils from './common/detector/MathUtils' import Float from './util/Float' /** * <p>Encapsulates a point of interest in an image containing a barcode. Typically, this * would be the location of a finder pattern or the corner of the barcode, for example.</p> * * @author Sean Owen */ export default class ResultPoint { public constructor(private x: number/*float*/, private y: number/*float*/) {} public getX(): number/*float*/ { return this.x } public getY(): number/*float*/ { return this.y } /*@Override*/ public equals(other: Object): boolean { if (other instanceof ResultPoint) { const otherPoint = <ResultPoint> other return this.x == otherPoint.x && this.y == otherPoint.y } return false } /*@Override*/ public hashCode(): number/*int*/ { return 31 * Float.floatToIntBits(this.x) + Float.floatToIntBits(this.y); } /*@Override*/ public toString(): string { return "(" + this.x + ',' + this.y + ')' } /** * Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC * and BC is less than AC, and the angle between BC and BA is less than 180 degrees. * * @param patterns array of three {@code ResultPoint} to order */ public static orderBestPatterns(patterns: Array<ResultPoint>): void { // Find distances between pattern centers const zeroOneDistance = this.distance(patterns[0], patterns[1]) const oneTwoDistance = this.distance(patterns[1], patterns[2]) const zeroTwoDistance = this.distance(patterns[0], patterns[2]) let pointA: ResultPoint let pointB: ResultPoint let pointC: ResultPoint // Assume one closest to other two is B; A and C will just be guesses at first if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) { pointB = patterns[0] pointA = patterns[1] pointC = patterns[2] } else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) { pointB = patterns[1] pointA = patterns[0] pointC = patterns[2] } else { pointB = patterns[2] pointA = patterns[0] pointC = patterns[1] } // Use cross product to figure out whether A and C are correct or flipped. // This asks whether BC x BA has a positive z component, which is the arrangement // we want for A, B, C. If it's negative, then we've got it flipped around and // should swap A and C. if (this.crossProductZ(pointA, pointB, pointC) < 0.0) { const temp = pointA pointA = pointC pointC = temp } patterns[0] = pointA patterns[1] = pointB patterns[2] = pointC } /** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static distance(pattern1: ResultPoint, pattern2: ResultPoint): number/*float*/ { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y) } /** * Returns the z component of the cross product between vectors BC and BA. */ private static crossProductZ(pointA: ResultPoint, pointB: ResultPoint, pointC: ResultPoint): number/*float*/ { const bX = pointB.x const bY = pointB.y return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX)) } }