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zrender

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A lightweight graphic library providing 2d draw for Apache ECharts

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/** * 贝塞尔曲线 */ import Path, { PathProps } from '../Path'; import * as vec2 from '../../core/vector'; import { quadraticSubdivide, cubicSubdivide, quadraticAt, cubicAt, quadraticDerivativeAt, cubicDerivativeAt } from '../../core/curve'; const out: number[] = []; export class BezierCurveShape { x1 = 0 y1 = 0 x2 = 0 y2 = 0 cpx1 = 0 cpy1 = 0 cpx2?: number cpy2?: number // Curve show percent, for animating percent = 1 } function someVectorAt(shape: BezierCurveShape, t: number, isTangent: boolean) { const cpx2 = shape.cpx2; const cpy2 = shape.cpy2; if (cpx2 != null || cpy2 != null) { return [ (isTangent ? cubicDerivativeAt : cubicAt)(shape.x1, shape.cpx1, shape.cpx2, shape.x2, t), (isTangent ? cubicDerivativeAt : cubicAt)(shape.y1, shape.cpy1, shape.cpy2, shape.y2, t) ]; } else { return [ (isTangent ? quadraticDerivativeAt : quadraticAt)(shape.x1, shape.cpx1, shape.x2, t), (isTangent ? quadraticDerivativeAt : quadraticAt)(shape.y1, shape.cpy1, shape.y2, t) ]; } } export interface BezierCurveProps extends PathProps { shape?: Partial<BezierCurveShape> } class BezierCurve extends Path<BezierCurveProps> { shape: BezierCurveShape constructor(opts?: BezierCurveProps) { super(opts); } getDefaultStyle() { return { stroke: '#000', fill: null as string }; } getDefaultShape() { return new BezierCurveShape(); } buildPath(ctx: CanvasRenderingContext2D, shape: BezierCurveShape) { let x1 = shape.x1; let y1 = shape.y1; let x2 = shape.x2; let y2 = shape.y2; let cpx1 = shape.cpx1; let cpy1 = shape.cpy1; let cpx2 = shape.cpx2; let cpy2 = shape.cpy2; let percent = shape.percent; if (percent === 0) { return; } ctx.moveTo(x1, y1); if (cpx2 == null || cpy2 == null) { if (percent < 1) { quadraticSubdivide(x1, cpx1, x2, percent, out); cpx1 = out[1]; x2 = out[2]; quadraticSubdivide(y1, cpy1, y2, percent, out); cpy1 = out[1]; y2 = out[2]; } ctx.quadraticCurveTo( cpx1, cpy1, x2, y2 ); } else { if (percent < 1) { cubicSubdivide(x1, cpx1, cpx2, x2, percent, out); cpx1 = out[1]; cpx2 = out[2]; x2 = out[3]; cubicSubdivide(y1, cpy1, cpy2, y2, percent, out); cpy1 = out[1]; cpy2 = out[2]; y2 = out[3]; } ctx.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, x2, y2 ); } } /** * Get point at percent */ pointAt(t: number) { return someVectorAt(this.shape, t, false); } /** * Get tangent at percent */ tangentAt(t: number) { const p = someVectorAt(this.shape, t, true); return vec2.normalize(p, p); } }; BezierCurve.prototype.type = 'bezier-curve'; export default BezierCurve;