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zrender

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A lightweight graphic library providing 2d draw for Apache ECharts

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/** * Catmull-Rom spline 插值折线 */ import {distance as v2Distance, VectorArray} from '../../core/vector'; function interpolate( p0: number, p1: number, p2: number, p3: number, t: number, t2: number, t3: number ) { const v0 = (p2 - p0) * 0.5; const v1 = (p3 - p1) * 0.5; return (2 * (p1 - p2) + v0 + v1) * t3 + (-3 * (p1 - p2) - 2 * v0 - v1) * t2 + v0 * t + p1; } export default function smoothSpline(points: VectorArray[], isLoop?: boolean): VectorArray[] { const len = points.length; const ret = []; let distance = 0; for (let i = 1; i < len; i++) { distance += v2Distance(points[i - 1], points[i]); } let segs = distance / 2; segs = segs < len ? len : segs; for (let i = 0; i < segs; i++) { const pos = i / (segs - 1) * (isLoop ? len : len - 1); const idx = Math.floor(pos); const w = pos - idx; let p0; let p1 = points[idx % len]; let p2; let p3; if (!isLoop) { p0 = points[idx === 0 ? idx : idx - 1]; p2 = points[idx > len - 2 ? len - 1 : idx + 1]; p3 = points[idx > len - 3 ? len - 1 : idx + 2]; } else { p0 = points[(idx - 1 + len) % len]; p2 = points[(idx + 1) % len]; p3 = points[(idx + 2) % len]; } const w2 = w * w; const w3 = w * w2; ret.push([ interpolate(p0[0], p1[0], p2[0], p3[0], w, w2, w3), interpolate(p0[1], p1[1], p2[1], p3[1], w, w2, w3) ]); } return ret; }