zrender
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A lightweight graphic library providing 2d draw for Apache ECharts
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text/typescript
import { fromPoints } from '../core/bbox';
import BoundingRect from '../core/BoundingRect';
import Point from '../core/Point';
import { map } from '../core/util';
import Path from '../graphic/Path';
import Polygon from '../graphic/shape/Polygon';
import Rect from '../graphic/shape/Rect';
import Sector from '../graphic/shape/Sector';
import { pathToPolygons } from './convertPath';
import { clonePath } from './path';
// Default shape dividers
// TODO divide polygon by grids.
interface BinaryDivide {
(shape: Path['shape']): Path['shape'][]
}
/**
* Calculating a grid to divide the shape.
*/
function getDividingGrids(dimSize: number[], rowDim: number, count: number) {
const rowSize = dimSize[rowDim];
const columnSize = dimSize[1 - rowDim];
const ratio = Math.abs(rowSize / columnSize);
let rowCount = Math.ceil(Math.sqrt(ratio * count));
let columnCount = Math.floor(count / rowCount);
if (columnCount === 0) {
columnCount = 1;
rowCount = count;
}
const grids: number[] = [];
for (let i = 0; i < rowCount; i++) {
grids.push(columnCount);
}
const currentCount = rowCount * columnCount;
// Distribute the remaind grid evenly on each row.
const remained = count - currentCount;
if (remained > 0) {
// const stride = Math.max(Math.floor(rowCount / remained), 1);
for (let i = 0; i < remained; i++) {
grids[i % rowCount] += 1;
}
}
return grids;
}
// TODO cornerRadius
function divideSector(sectorShape: Sector['shape'], count: number, outShapes: Sector['shape'][]) {
const r0 = sectorShape.r0;
const r = sectorShape.r;
const startAngle = sectorShape.startAngle;
const endAngle = sectorShape.endAngle;
const angle = Math.abs(endAngle - startAngle);
const arcLen = angle * r;
const deltaR = r - r0;
const isAngleRow = arcLen > Math.abs(deltaR);
const grids = getDividingGrids([arcLen, deltaR], isAngleRow ? 0 : 1, count);
const rowSize = (isAngleRow ? angle : deltaR) / grids.length;
for (let row = 0; row < grids.length; row++) {
const columnSize = (isAngleRow ? deltaR : angle) / grids[row];
for (let column = 0; column < grids[row]; column++) {
const newShape = {} as Sector['shape'];
if (isAngleRow) {
newShape.startAngle = startAngle + rowSize * row;
newShape.endAngle = startAngle + rowSize * (row + 1);
newShape.r0 = r0 + columnSize * column;
newShape.r = r0 + columnSize * (column + 1);
}
else {
newShape.startAngle = startAngle + columnSize * column;
newShape.endAngle = startAngle + columnSize * (column + 1);
newShape.r0 = r0 + rowSize * row;
newShape.r = r0 + rowSize * (row + 1);
}
newShape.clockwise = sectorShape.clockwise;
newShape.cx = sectorShape.cx;
newShape.cy = sectorShape.cy;
outShapes.push(newShape);
}
}
}
function divideRect(rectShape: Rect['shape'], count: number, outShapes: Rect['shape'][]) {
const width = rectShape.width;
const height = rectShape.height;
const isHorizontalRow = width > height;
const grids = getDividingGrids([width, height], isHorizontalRow ? 0 : 1, count);
const rowSizeDim = isHorizontalRow ? 'width' : 'height';
const columnSizeDim = isHorizontalRow ? 'height' : 'width';
const rowDim = isHorizontalRow ? 'x' : 'y';
const columnDim = isHorizontalRow ? 'y' : 'x';
const rowSize = rectShape[rowSizeDim] / grids.length;
for (let row = 0; row < grids.length; row++) {
const columnSize = rectShape[columnSizeDim] / grids[row];
for (let column = 0; column < grids[row]; column++) {
const newShape = {} as Rect['shape'];
newShape[rowDim] = row * rowSize;
newShape[columnDim] = column * columnSize;
newShape[rowSizeDim] = rowSize;
newShape[columnSizeDim] = columnSize;
newShape.x += rectShape.x;
newShape.y += rectShape.y;
outShapes.push(newShape);
}
}
}
function crossProduct2d(x1: number, y1: number, x2: number, y2: number) {
return x1 * y2 - x2 * y1;
}
function lineLineIntersect(
a1x: number, a1y: number, a2x: number, a2y: number, // p1
b1x: number, b1y: number, b2x: number, b2y: number // p2
): Point {
const mx = a2x - a1x;
const my = a2y - a1y;
const nx = b2x - b1x;
const ny = b2y - b1y;
const nmCrossProduct = crossProduct2d(nx, ny, mx, my);
if (Math.abs(nmCrossProduct) < 1e-6) {
return null;
}
const b1a1x = a1x - b1x;
const b1a1y = a1y - b1y;
const p = crossProduct2d(b1a1x, b1a1y, nx, ny) / nmCrossProduct;
if (p < 0 || p > 1) {
return null;
}
// p2 is an infinite line
return new Point(
p * mx + a1x,
p * my + a1y
);
}
function projPtOnLine(pt: Point, lineA: Point, lineB: Point): number {
const dir = new Point();
Point.sub(dir, lineB, lineA);
dir.normalize();
const dir2 = new Point();
Point.sub(dir2, pt, lineA);
const len = dir2.dot(dir);
return len;
}
function addToPoly(poly: number[][], pt: number[]) {
const last = poly[poly.length - 1];
if (last && last[0] === pt[0] && last[1] === pt[1]) {
return;
}
poly.push(pt);
}
function splitPolygonByLine(points: number[][], lineA: Point, lineB: Point) {
const len = points.length;
const intersections: {
projPt: number,
pt: Point
idx: number
}[] = [];
for (let i = 0; i < len; i++) {
const p0 = points[i];
const p1 = points[(i + 1) % len];
const intersectionPt = lineLineIntersect(
p0[0], p0[1], p1[0], p1[1],
lineA.x, lineA.y, lineB.x, lineB.y
);
if (intersectionPt) {
intersections.push({
projPt: projPtOnLine(intersectionPt, lineA, lineB),
pt: intersectionPt,
idx: i
});
}
}
// TODO No intersection?
if (intersections.length < 2) {
// Do clone
return [ { points}, {points} ];
}
// Find two farthest points.
intersections.sort((a, b) => {
return a.projPt - b.projPt;
});
let splitPt0 = intersections[0];
let splitPt1 = intersections[intersections.length - 1];
if (splitPt1.idx < splitPt0.idx) {
const tmp = splitPt0;
splitPt0 = splitPt1;
splitPt1 = tmp;
}
const splitPt0Arr = [splitPt0.pt.x, splitPt0.pt.y];
const splitPt1Arr = [splitPt1.pt.x, splitPt1.pt.y];
const newPolyA: number[][] = [splitPt0Arr];
const newPolyB: number[][] = [splitPt1Arr];
for (let i = splitPt0.idx + 1; i <= splitPt1.idx; i++) {
addToPoly(newPolyA, points[i].slice());
}
addToPoly(newPolyA, splitPt1Arr);
// Close the path
addToPoly(newPolyA, splitPt0Arr);
for (let i = splitPt1.idx + 1; i <= splitPt0.idx + len; i++) {
addToPoly(newPolyB, points[i % len].slice());
}
addToPoly(newPolyB, splitPt0Arr);
// Close the path
addToPoly(newPolyB, splitPt1Arr);
return [{
points: newPolyA
}, {
points: newPolyB
}];
}
function binaryDividePolygon(
polygonShape: Pick<Polygon['shape'], 'points'>
) {
const points = polygonShape.points;
const min: number[] = [];
const max: number[] = [];
fromPoints(points, min, max);
const boundingRect = new BoundingRect(
min[0], min[1], max[0] - min[0], max[1] - min[1]
);
const width = boundingRect.width;
const height = boundingRect.height;
const x = boundingRect.x;
const y = boundingRect.y;
const pt0 = new Point();
const pt1 = new Point();
if (width > height) {
pt0.x = pt1.x = x + width / 2;
pt0.y = y;
pt1.y = y + height;
}
else {
pt0.y = pt1.y = y + height / 2;
pt0.x = x;
pt1.x = x + width;
}
return splitPolygonByLine(points, pt0, pt1);
}
function binaryDivideRecursive<T extends Path['shape']>(
divider: BinaryDivide, shape: T, count: number, out: T[]
): T[] {
if (count === 1) {
out.push(shape);
}
else {
const mid = Math.floor(count / 2);
const sub = divider(shape);
binaryDivideRecursive(divider, sub[0], mid, out);
binaryDivideRecursive(divider, sub[1], count - mid, out);
}
return out;
}
export function clone(path: Path, count: number) {
const paths = [];
for (let i = 0; i < count; i++) {
paths.push(clonePath(path));
}
return paths;
}
function copyPathProps(source: Path, target: Path) {
target.setStyle(source.style);
target.z = source.z;
target.z2 = source.z2;
target.zlevel = source.zlevel;
}
function polygonConvert(points: number[]): number[][] {
const out = [];
for (let i = 0; i < points.length;) {
out.push([points[i++], points[i++]]);
}
return out;
}
export function split(
path: Path, count: number
) {
const outShapes: Path['shape'][] = [];
const shape = path.shape;
let OutShapeCtor: new() => Path;
// TODO Use clone when shape size is small
switch (path.type) {
case 'rect':
divideRect(shape as Rect['shape'], count, outShapes as Rect['shape'][]);
OutShapeCtor = Rect;
break;
case 'sector':
divideSector(shape as Sector['shape'], count, outShapes as Sector['shape'][]);
OutShapeCtor = Sector;
break;
case 'circle':
divideSector({
r0: 0, r: shape.r, startAngle: 0, endAngle: Math.PI * 2,
cx: shape.cx, cy: shape.cy
} as Sector['shape'], count, outShapes as Sector['shape'][]);
OutShapeCtor = Sector;
break;
default:
const m = path.getComputedTransform();
const scale = m ? Math.sqrt(Math.max(m[0] * m[0] + m[1] * m[1], m[2] * m[2] + m[3] * m[3])) : 1;
const polygons = map(
pathToPolygons(path.getUpdatedPathProxy(), scale),
poly => polygonConvert(poly)
);
const polygonCount = polygons.length;
if (polygonCount === 0) {
binaryDivideRecursive(binaryDividePolygon, {
points: polygons[0]
}, count, outShapes);
}
else if (polygonCount === count) { // In case we only split batched paths to non-batched paths. No need to split.
for (let i = 0; i < polygonCount; i++) {
outShapes.push({
points: polygons[i]
} as Polygon['shape']);
}
}
else {
// Most complex case. Assign multiple subpath to each polygon based on it's area.
let totalArea = 0;
const items = map(polygons, poly => {
const min: number[] = [];
const max: number[] = [];
fromPoints(poly, min, max);
// TODO: polygon area?
const area = (max[1] - min[1]) * (max[0] - min[0]);
totalArea += area;
return { poly, area };
});
items.sort((a, b) => b.area - a.area);
let left = count;
for (let i = 0; i < polygonCount; i++) {
const item = items[i];
if (left <= 0) {
break;
}
const selfCount = i === polygonCount - 1
? left // Use the last piece directly
: Math.ceil(item.area / totalArea * count);
if (selfCount < 0) {
continue;
}
binaryDivideRecursive(binaryDividePolygon, {
points: item.poly
}, selfCount, outShapes);
left -= selfCount;
};
}
OutShapeCtor = Polygon;
break;
}
if (!OutShapeCtor) {
// Unkown split algorithm. Use clone instead
return clone(path, count);
}
const out: Path[] = [];
for (let i = 0; i < outShapes.length; i++) {
const subPath = new OutShapeCtor();
subPath.setShape(outShapes[i]);
copyPathProps(path, subPath);
out.push(subPath);
}
return out;
}