zrender
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A lightweight graphic library providing 2d draw for Apache ECharts
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text/typescript
/* global document */
import {
addEventListener,
removeEventListener,
normalizeEvent,
getNativeEvent
} from '../core/event';
import * as zrUtil from '../core/util';
import Eventful from '../core/Eventful';
import env from '../core/env';
import { Dictionary, ZRRawEvent, ZRRawMouseEvent } from '../core/types';
import { VectorArray } from '../core/vector';
import Handler from '../Handler';
type DomHandlersMap = Dictionary<(this: HandlerDomProxy, event: ZRRawEvent) => void>
type DomExtended = Node & {
domBelongToZr: boolean
}
const TOUCH_CLICK_DELAY = 300;
const globalEventSupported = env.domSupported;
const localNativeListenerNames = (function () {
const mouseHandlerNames = [
'click', 'dblclick', 'mousewheel', 'wheel', 'mouseout',
'mouseup', 'mousedown', 'mousemove', 'contextmenu'
];
const touchHandlerNames = [
'touchstart', 'touchend', 'touchmove'
];
const pointerEventNameMap = {
pointerdown: 1, pointerup: 1, pointermove: 1, pointerout: 1
};
const pointerHandlerNames = zrUtil.map(mouseHandlerNames, function (name) {
const nm = name.replace('mouse', 'pointer');
return pointerEventNameMap.hasOwnProperty(nm) ? nm : name;
});
return {
mouse: mouseHandlerNames,
touch: touchHandlerNames,
pointer: pointerHandlerNames
};
})();
const globalNativeListenerNames = {
mouse: ['mousemove', 'mouseup'],
pointer: ['pointermove', 'pointerup']
};
let wheelEventSupported = false;
// Although firfox has 'DOMMouseScroll' event and do not has 'mousewheel' event,
// the 'DOMMouseScroll' event do not performe the same behavior on touch pad device
// (like on Mac) ('DOMMouseScroll' will be triggered only if a big wheel delta).
// So we should not use it.
// function eventNameFix(name: string) {
// return (name === 'mousewheel' && env.browser.firefox) ? 'DOMMouseScroll' : name;
// }
function isPointerFromTouch(event: ZRRawEvent) {
const pointerType = (event as any).pointerType;
return pointerType === 'pen' || pointerType === 'touch';
}
// function useMSGuesture(handlerProxy, event) {
// return isPointerFromTouch(event) && !!handlerProxy._msGesture;
// }
// function onMSGestureChange(proxy, event) {
// if (event.translationX || event.translationY) {
// // mousemove is carried by MSGesture to reduce the sensitivity.
// proxy.handler.dispatchToElement(event.target, 'mousemove', event);
// }
// if (event.scale !== 1) {
// event.pinchX = event.offsetX;
// event.pinchY = event.offsetY;
// event.pinchScale = event.scale;
// proxy.handler.dispatchToElement(event.target, 'pinch', event);
// }
// }
/**
* Prevent mouse event from being dispatched after Touch Events action
* @see <https://github.com/deltakosh/handjs/blob/master/src/hand.base.js>
* 1. Mobile browsers dispatch mouse events 300ms after touchend.
* 2. Chrome for Android dispatch mousedown for long-touch about 650ms
* Result: Blocking Mouse Events for 700ms.
*
* @param {DOMHandlerScope} scope
*/
function setTouchTimer(scope: DOMHandlerScope) {
scope.touching = true;
if (scope.touchTimer != null) {
clearTimeout(scope.touchTimer);
scope.touchTimer = null;
}
scope.touchTimer = setTimeout(function () {
scope.touching = false;
scope.touchTimer = null;
}, 700);
}
// Mark touch, which is useful in distinguish touch and
// mouse event in upper applicatoin.
function markTouch(event: ZRRawEvent) {
event && (event.zrByTouch = true);
}
// function markTriggeredFromLocal(event) {
// event && (event.__zrIsFromLocal = true);
// }
// function isTriggeredFromLocal(instance, event) {
// return !!(event && event.__zrIsFromLocal);
// }
function normalizeGlobalEvent(instance: HandlerDomProxy, event: ZRRawEvent) {
// offsetX, offsetY still need to be calculated. They are necessary in the event
// handlers of the upper applications. Set `true` to force calculate them.
return normalizeEvent(
instance.dom,
// TODO ANY TYPE
new FakeGlobalEvent(instance, event) as any as ZRRawEvent,
true
);
}
/**
* Detect whether the given el is in `painterRoot`.
*/
function isLocalEl(instance: HandlerDomProxy, el: Node) {
let elTmp = el;
let isLocal = false;
while (elTmp && elTmp.nodeType !== 9
&& !(
isLocal = (elTmp as DomExtended).domBelongToZr
|| (elTmp !== el && elTmp === instance.painterRoot)
)
) {
elTmp = elTmp.parentNode;
}
return isLocal;
}
/**
* Make a fake event but not change the original event,
* because the global event probably be used by other
* listeners not belonging to zrender.
* @class
*/
class FakeGlobalEvent {
type: string
target: HTMLElement
currentTarget: HTMLElement
pointerType: string
clientX: number
clientY: number
constructor(instance: HandlerDomProxy, event: ZRRawEvent) {
this.type = event.type;
this.target = this.currentTarget = instance.dom;
this.pointerType = (event as any).pointerType;
// Necessray for the force calculation of zrX, zrY
this.clientX = (event as ZRRawMouseEvent).clientX;
this.clientY = (event as ZRRawMouseEvent).clientY;
// Because we do not mount global listeners to touch events,
// we do not copy `targetTouches` and `changedTouches` here.
}
// we make the default methods on the event do nothing,
// otherwise it is dangerous. See more details in
// [DRAG_OUTSIDE] in `Handler.js`.
stopPropagation = zrUtil.noop
stopImmediatePropagation = zrUtil.noop
preventDefault = zrUtil.noop
}
/**
* Local DOM Handlers
* @this {HandlerProxy}
*/
const localDOMHandlers: DomHandlersMap = {
mousedown(event: ZRRawEvent) {
event = normalizeEvent(this.dom, event);
this.__mayPointerCapture = [event.zrX, event.zrY];
this.trigger('mousedown', event);
},
mousemove(event: ZRRawEvent) {
event = normalizeEvent(this.dom, event);
const downPoint = this.__mayPointerCapture;
if (downPoint && (event.zrX !== downPoint[0] || event.zrY !== downPoint[1])) {
this.__togglePointerCapture(true);
}
this.trigger('mousemove', event);
},
mouseup(event: ZRRawEvent) {
event = normalizeEvent(this.dom, event);
this.__togglePointerCapture(false);
this.trigger('mouseup', event);
},
mouseout(event: ZRRawEvent) {
event = normalizeEvent(this.dom, event);
// There might be some doms created by upper layer application
// at the same level of painter.getViewportRoot() (e.g., tooltip
// dom created by echarts), where 'globalout' event should not
// be triggered when mouse enters these doms. (But 'mouseout'
// should be triggered at the original hovered element as usual).
const element = (event as any).toElement || (event as ZRRawMouseEvent).relatedTarget;
// For SVG rendering, there are SVG elements inside `this.dom`.
// (especially in decal case). Should not to handle those "mouseout"..
if (!isLocalEl(this, element)) {
// Similarly to the browser did on `document` and touch event,
// `globalout` will be delayed to final pointer cature release.
if (this.__pointerCapturing) {
event.zrEventControl = 'no_globalout';
}
this.trigger('mouseout', event);
}
},
wheel(event: ZRRawEvent) {
// Morden agent has supported event `wheel` instead of `mousewheel`.
// About the polyfill of the props "delta", see "arc/core/event.ts".
// Firefox only support `wheel` rather than `mousewheel`. Although firfox has been supporting
// event `DOMMouseScroll`, it do not act the same behavior as `wheel` on touch pad device
// like on Mac, where `DOMMouseScroll` will be triggered only if a big wheel delta occurs,
// and it results in no chance to "preventDefault". So we should not use `DOMMouseScroll`.
wheelEventSupported = true;
event = normalizeEvent(this.dom, event);
// Follow the definition of the previous version, the zrender event name is still 'mousewheel'.
this.trigger('mousewheel', event);
},
mousewheel(event: ZRRawEvent) {
// IE8- and some other lagacy agent do not support event `wheel`, so we still listen
// to the legacy event `mouseevent`.
// Typically if event `wheel` is supported and the handler has been mounted on a
// DOM element, the legacy `mousewheel` event will not be triggered (Chrome and Safari).
// But we still do this guard to avoid to duplicated handle.
if (wheelEventSupported) {
return;
}
event = normalizeEvent(this.dom, event);
this.trigger('mousewheel', event);
},
touchstart(event: ZRRawEvent) {
// Default mouse behaviour should not be disabled here.
// For example, page may needs to be slided.
event = normalizeEvent(this.dom, event);
markTouch(event);
this.__lastTouchMoment = new Date();
this.handler.processGesture(event, 'start');
// For consistent event listener for both touch device and mouse device,
// we simulate "mouseover-->mousedown" in touch device. So we trigger
// `mousemove` here (to trigger `mouseover` inside), and then trigger
// `mousedown`.
localDOMHandlers.mousemove.call(this, event);
localDOMHandlers.mousedown.call(this, event);
},
touchmove(event: ZRRawEvent) {
event = normalizeEvent(this.dom, event);
markTouch(event);
this.handler.processGesture(event, 'change');
// Mouse move should always be triggered no matter whether
// there is gestrue event, because mouse move and pinch may
// be used at the same time.
localDOMHandlers.mousemove.call(this, event);
},
touchend(event: ZRRawEvent) {
event = normalizeEvent(this.dom, event);
markTouch(event);
this.handler.processGesture(event, 'end');
localDOMHandlers.mouseup.call(this, event);
// Do not trigger `mouseout` here, in spite of `mousemove`(`mouseover`) is
// triggered in `touchstart`. This seems to be illogical, but by this mechanism,
// we can conveniently implement "hover style" in both PC and touch device just
// by listening to `mouseover` to add "hover style" and listening to `mouseout`
// to remove "hover style" on an element, without any additional code for
// compatibility. (`mouseout` will not be triggered in `touchend`, so "hover
// style" will remain for user view)
// click event should always be triggered no matter whether
// there is gestrue event. System click can not be prevented.
if (+new Date() - (+this.__lastTouchMoment) < TOUCH_CLICK_DELAY) {
localDOMHandlers.click.call(this, event);
}
},
pointerdown(event: ZRRawEvent) {
localDOMHandlers.mousedown.call(this, event);
// if (useMSGuesture(this, event)) {
// this._msGesture.addPointer(event.pointerId);
// }
},
pointermove(event: ZRRawEvent) {
// FIXME
// pointermove is so sensitive that it always triggered when
// tap(click) on touch screen, which affect some judgement in
// upper application. So, we don't support mousemove on MS touch
// device yet.
if (!isPointerFromTouch(event)) {
localDOMHandlers.mousemove.call(this, event);
}
},
pointerup(event: ZRRawEvent) {
localDOMHandlers.mouseup.call(this, event);
},
pointerout(event: ZRRawEvent) {
// pointerout will be triggered when tap on touch screen
// (IE11+/Edge on MS Surface) after click event triggered,
// which is inconsistent with the mousout behavior we defined
// in touchend. So we unify them.
// (check localDOMHandlers.touchend for detailed explanation)
if (!isPointerFromTouch(event)) {
localDOMHandlers.mouseout.call(this, event);
}
}
};
/**
* Othere DOM UI Event handlers for zr dom.
* @this {HandlerProxy}
*/
zrUtil.each(['click', 'dblclick', 'contextmenu'], function (name) {
localDOMHandlers[name] = function (event) {
event = normalizeEvent(this.dom, event);
this.trigger(name, event);
};
});
/**
* DOM UI Event handlers for global page.
*
* [Caution]:
* those handlers should both support in capture phase and bubble phase!
*/
const globalDOMHandlers: DomHandlersMap = {
pointermove: function (event: ZRRawEvent) {
// FIXME
// pointermove is so sensitive that it always triggered when
// tap(click) on touch screen, which affect some judgement in
// upper application. So, we don't support mousemove on MS touch
// device yet.
if (!isPointerFromTouch(event)) {
globalDOMHandlers.mousemove.call(this, event);
}
},
pointerup: function (event: ZRRawEvent) {
globalDOMHandlers.mouseup.call(this, event);
},
mousemove: function (event: ZRRawEvent) {
this.trigger('mousemove', event);
},
mouseup: function (event: ZRRawEvent) {
const pointerCaptureReleasing = this.__pointerCapturing;
this.__togglePointerCapture(false);
this.trigger('mouseup', event);
if (pointerCaptureReleasing) {
event.zrEventControl = 'only_globalout';
this.trigger('mouseout', event);
}
}
};
function mountLocalDOMEventListeners(instance: HandlerDomProxy, scope: DOMHandlerScope) {
const domHandlers = scope.domHandlers;
if (env.pointerEventsSupported) { // Only IE11+/Edge
// 1. On devices that both enable touch and mouse (e.g., MS Surface and lenovo X240),
// IE11+/Edge do not trigger touch event, but trigger pointer event and mouse event
// at the same time.
// 2. On MS Surface, it probablely only trigger mousedown but no mouseup when tap on
// screen, which do not occurs in pointer event.
// So we use pointer event to both detect touch gesture and mouse behavior.
zrUtil.each(localNativeListenerNames.pointer, function (nativeEventName) {
mountSingleDOMEventListener(scope, nativeEventName, function (event) {
// markTriggeredFromLocal(event);
domHandlers[nativeEventName].call(instance, event);
});
});
// FIXME
// Note: MS Gesture require CSS touch-action set. But touch-action is not reliable,
// which does not prevent defuault behavior occasionally (which may cause view port
// zoomed in but use can not zoom it back). And event.preventDefault() does not work.
// So we have to not to use MSGesture and not to support touchmove and pinch on MS
// touch screen. And we only support click behavior on MS touch screen now.
// MS Gesture Event is only supported on IE11+/Edge and on Windows 8+.
// We don't support touch on IE on win7.
// See <https://msdn.microsoft.com/en-us/library/dn433243(v=vs.85).aspx>
// if (typeof MSGesture === 'function') {
// (this._msGesture = new MSGesture()).target = dom; // jshint ignore:line
// dom.addEventListener('MSGestureChange', onMSGestureChange);
// }
}
else {
if (env.touchEventsSupported) {
zrUtil.each(localNativeListenerNames.touch, function (nativeEventName) {
mountSingleDOMEventListener(scope, nativeEventName, function (event) {
// markTriggeredFromLocal(event);
domHandlers[nativeEventName].call(instance, event);
setTouchTimer(scope);
});
});
// Handler of 'mouseout' event is needed in touch mode, which will be mounted below.
// addEventListener(root, 'mouseout', this._mouseoutHandler);
}
// 1. Considering some devices that both enable touch and mouse event (like on MS Surface
// and lenovo X240, @see #2350), we make mouse event be always listened, otherwise
// mouse event can not be handle in those devices.
// 2. On MS Surface, Chrome will trigger both touch event and mouse event. How to prevent
// mouseevent after touch event triggered, see `setTouchTimer`.
zrUtil.each(localNativeListenerNames.mouse, function (nativeEventName) {
mountSingleDOMEventListener(scope, nativeEventName, function (event: ZRRawEvent) {
event = getNativeEvent(event);
if (!scope.touching) {
// markTriggeredFromLocal(event);
domHandlers[nativeEventName].call(instance, event);
}
});
});
}
}
function mountGlobalDOMEventListeners(instance: HandlerDomProxy, scope: DOMHandlerScope) {
// Only IE11+/Edge. See the comment in `mountLocalDOMEventListeners`.
if (env.pointerEventsSupported) {
zrUtil.each(globalNativeListenerNames.pointer, mount);
}
// Touch event has implemented "drag outside" so we do not mount global listener for touch event.
// (see https://www.w3.org/TR/touch-events/#the-touchmove-event) (see also `DRAG_OUTSIDE`).
// We do not consider "both-support-touch-and-mouse device" for this feature (see the comment of
// `mountLocalDOMEventListeners`) to avoid bugs util some requirements come.
else if (!env.touchEventsSupported) {
zrUtil.each(globalNativeListenerNames.mouse, mount);
}
function mount(nativeEventName: string) {
function nativeEventListener(event: ZRRawEvent) {
event = getNativeEvent(event);
// See the reason in [DRAG_OUTSIDE] in `Handler.js`
// This checking supports both `useCapture` or not.
// PENDING: if there is performance issue in some devices,
// we probably can not use `useCapture` and change a easier
// to judes whether local (mark).
if (!isLocalEl(instance, event.target as Node)) {
event = normalizeGlobalEvent(instance, event);
scope.domHandlers[nativeEventName].call(instance, event);
}
}
mountSingleDOMEventListener(
scope, nativeEventName, nativeEventListener,
{capture: true} // See [DRAG_OUTSIDE] in `Handler.js`
);
}
}
function mountSingleDOMEventListener(
scope: DOMHandlerScope,
nativeEventName: string,
listener: EventListener,
opt?: boolean | AddEventListenerOptions
) {
scope.mounted[nativeEventName] = listener;
scope.listenerOpts[nativeEventName] = opt;
addEventListener(scope.domTarget, nativeEventName, listener, opt);
}
function unmountDOMEventListeners(scope: DOMHandlerScope) {
const mounted = scope.mounted;
for (let nativeEventName in mounted) {
if (mounted.hasOwnProperty(nativeEventName)) {
removeEventListener(
scope.domTarget, nativeEventName, mounted[nativeEventName],
scope.listenerOpts[nativeEventName]
);
}
}
scope.mounted = {};
}
class DOMHandlerScope {
domTarget: HTMLElement | HTMLDocument
domHandlers: DomHandlersMap
// Key: eventName, value: mounted handler functions.
// Used for unmount.
mounted: Dictionary<EventListener> = {};
listenerOpts: Dictionary<boolean | AddEventListenerOptions> = {};
touchTimer: ReturnType<typeof setTimeout>;
touching = false;
constructor(
domTarget: HTMLElement | HTMLDocument,
domHandlers: DomHandlersMap
) {
this.domTarget = domTarget;
this.domHandlers = domHandlers;
}
}
export default class HandlerDomProxy extends Eventful {
dom: HTMLElement
painterRoot: HTMLElement
handler: Handler
private _localHandlerScope: DOMHandlerScope
private _globalHandlerScope: DOMHandlerScope
__lastTouchMoment: Date
// See [DRAG_OUTSIDE] in `Handler.ts`.
__pointerCapturing = false
// [x, y]
__mayPointerCapture: VectorArray
constructor(dom: HTMLElement, painterRoot: HTMLElement) {
super();
this.dom = dom;
this.painterRoot = painterRoot;
this._localHandlerScope = new DOMHandlerScope(dom, localDOMHandlers);
if (globalEventSupported) {
this._globalHandlerScope = new DOMHandlerScope(document, globalDOMHandlers);
}
mountLocalDOMEventListeners(this, this._localHandlerScope);
}
dispose() {
unmountDOMEventListeners(this._localHandlerScope);
if (globalEventSupported) {
unmountDOMEventListeners(this._globalHandlerScope);
}
}
setCursor(cursorStyle: string) {
this.dom.style && (this.dom.style.cursor = cursorStyle || 'default');
}
/**
* See [DRAG_OUTSIDE] in `Handler.js`.
* @implement
* @param isPointerCapturing Should never be `null`/`undefined`.
* `true`: start to capture pointer if it is not capturing.
* `false`: end the capture if it is capturing.
*/
__togglePointerCapture(isPointerCapturing?: boolean) {
this.__mayPointerCapture = null;
if (globalEventSupported
&& ((+this.__pointerCapturing) ^ (+isPointerCapturing))
) {
this.__pointerCapturing = isPointerCapturing;
const globalHandlerScope = this._globalHandlerScope;
isPointerCapturing
? mountGlobalDOMEventListeners(this, globalHandlerScope)
: unmountDOMEventListeners(globalHandlerScope);
}
}
}
export interface HandlerProxyInterface extends Eventful {
handler: Handler
dispose: () => void
setCursor: (cursorStyle?: string) => void
}