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zrender

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A lightweight graphic library providing 2d draw for Apache ECharts

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/** * @deprecated * Use zrender.Point class instead */ import { MatrixArray } from './matrix'; /* global Float32Array */ // const ArrayCtor = typeof Float32Array === 'undefined' // ? Array // : Float32Array; export type VectorArray = number[] /** * 创建一个向量 */ export function create(x?: number, y?: number): VectorArray { if (x == null) { x = 0; } if (y == null) { y = 0; } return [x, y]; } /** * 复制向量数据 */ export function copy<T extends VectorArray>(out: T, v: VectorArray): T { out[0] = v[0]; out[1] = v[1]; return out; } /** * 克隆一个向量 */ export function clone(v: VectorArray): VectorArray { return [v[0], v[1]]; } /** * 设置向量的两个项 */ export function set<T extends VectorArray>(out: T, a: number, b: number): T { out[0] = a; out[1] = b; return out; } /** * 向量相加 */ export function add<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T { out[0] = v1[0] + v2[0]; out[1] = v1[1] + v2[1]; return out; } /** * 向量缩放后相加 */ export function scaleAndAdd<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray, a: number): T { out[0] = v1[0] + v2[0] * a; out[1] = v1[1] + v2[1] * a; return out; } /** * 向量相减 */ export function sub<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T { out[0] = v1[0] - v2[0]; out[1] = v1[1] - v2[1]; return out; } /** * 向量长度 */ export function len(v: VectorArray): number { return Math.sqrt(lenSquare(v)); } export const length = len; /** * 向量长度平方 */ export function lenSquare(v: VectorArray): number { return v[0] * v[0] + v[1] * v[1]; } export const lengthSquare = lenSquare; /** * 向量乘法 */ export function mul<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T { out[0] = v1[0] * v2[0]; out[1] = v1[1] * v2[1]; return out; } /** * 向量除法 */ export function div<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T { out[0] = v1[0] / v2[0]; out[1] = v1[1] / v2[1]; return out; } /** * 向量点乘 */ export function dot(v1: VectorArray, v2: VectorArray) { return v1[0] * v2[0] + v1[1] * v2[1]; } /** * 向量缩放 */ export function scale<T extends VectorArray>(out: T, v: VectorArray, s: number): T { out[0] = v[0] * s; out[1] = v[1] * s; return out; } /** * 向量归一化 */ export function normalize<T extends VectorArray>(out: T, v: VectorArray): T { const d = len(v); if (d === 0) { out[0] = 0; out[1] = 0; } else { out[0] = v[0] / d; out[1] = v[1] / d; } return out; } /** * 计算向量间距离 */ export function distance(v1: VectorArray, v2: VectorArray): number { return Math.sqrt( (v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]) ); } export const dist = distance; /** * 向量距离平方 */ export function distanceSquare(v1: VectorArray, v2: VectorArray): number { return (v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]); } export const distSquare = distanceSquare; /** * 求负向量 */ export function negate<T extends VectorArray>(out: T, v: VectorArray): T { out[0] = -v[0]; out[1] = -v[1]; return out; } /** * 插值两个点 */ export function lerp<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray, t: number): T { out[0] = v1[0] + t * (v2[0] - v1[0]); out[1] = v1[1] + t * (v2[1] - v1[1]); return out; } /** * 矩阵左乘向量 */ export function applyTransform<T extends VectorArray>(out: T, v: VectorArray, m: MatrixArray): T { const x = v[0]; const y = v[1]; out[0] = m[0] * x + m[2] * y + m[4]; out[1] = m[1] * x + m[3] * y + m[5]; return out; } /** * 求两个向量最小值 */ export function min<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T { out[0] = Math.min(v1[0], v2[0]); out[1] = Math.min(v1[1], v2[1]); return out; } /** * 求两个向量最大值 */ export function max<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T { out[0] = Math.max(v1[0], v2[0]); out[1] = Math.max(v1[1], v2[1]); return out; }