zrender
Version:
A lightweight graphic library providing 2d draw for Apache ECharts
211 lines (187 loc) • 4.34 kB
text/typescript
/**
* @deprecated
* Use zrender.Point class instead
*/
import { MatrixArray } from './matrix';
/* global Float32Array */
// const ArrayCtor = typeof Float32Array === 'undefined'
// ? Array
// : Float32Array;
export type VectorArray = number[]
/**
* 创建一个向量
*/
export function create(x?: number, y?: number): VectorArray {
if (x == null) {
x = 0;
}
if (y == null) {
y = 0;
}
return [x, y];
}
/**
* 复制向量数据
*/
export function copy<T extends VectorArray>(out: T, v: VectorArray): T {
out[0] = v[0];
out[1] = v[1];
return out;
}
/**
* 克隆一个向量
*/
export function clone(v: VectorArray): VectorArray {
return [v[0], v[1]];
}
/**
* 设置向量的两个项
*/
export function set<T extends VectorArray>(out: T, a: number, b: number): T {
out[0] = a;
out[1] = b;
return out;
}
/**
* 向量相加
*/
export function add<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
out[0] = v1[0] + v2[0];
out[1] = v1[1] + v2[1];
return out;
}
/**
* 向量缩放后相加
*/
export function scaleAndAdd<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray, a: number): T {
out[0] = v1[0] + v2[0] * a;
out[1] = v1[1] + v2[1] * a;
return out;
}
/**
* 向量相减
*/
export function sub<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
out[0] = v1[0] - v2[0];
out[1] = v1[1] - v2[1];
return out;
}
/**
* 向量长度
*/
export function len(v: VectorArray): number {
return Math.sqrt(lenSquare(v));
}
export const length = len;
/**
* 向量长度平方
*/
export function lenSquare(v: VectorArray): number {
return v[0] * v[0] + v[1] * v[1];
}
export const lengthSquare = lenSquare;
/**
* 向量乘法
*/
export function mul<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
out[0] = v1[0] * v2[0];
out[1] = v1[1] * v2[1];
return out;
}
/**
* 向量除法
*/
export function div<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
out[0] = v1[0] / v2[0];
out[1] = v1[1] / v2[1];
return out;
}
/**
* 向量点乘
*/
export function dot(v1: VectorArray, v2: VectorArray) {
return v1[0] * v2[0] + v1[1] * v2[1];
}
/**
* 向量缩放
*/
export function scale<T extends VectorArray>(out: T, v: VectorArray, s: number): T {
out[0] = v[0] * s;
out[1] = v[1] * s;
return out;
}
/**
* 向量归一化
*/
export function normalize<T extends VectorArray>(out: T, v: VectorArray): T {
const d = len(v);
if (d === 0) {
out[0] = 0;
out[1] = 0;
}
else {
out[0] = v[0] / d;
out[1] = v[1] / d;
}
return out;
}
/**
* 计算向量间距离
*/
export function distance(v1: VectorArray, v2: VectorArray): number {
return Math.sqrt(
(v1[0] - v2[0]) * (v1[0] - v2[0])
+ (v1[1] - v2[1]) * (v1[1] - v2[1])
);
}
export const dist = distance;
/**
* 向量距离平方
*/
export function distanceSquare(v1: VectorArray, v2: VectorArray): number {
return (v1[0] - v2[0]) * (v1[0] - v2[0])
+ (v1[1] - v2[1]) * (v1[1] - v2[1]);
}
export const distSquare = distanceSquare;
/**
* 求负向量
*/
export function negate<T extends VectorArray>(out: T, v: VectorArray): T {
out[0] = -v[0];
out[1] = -v[1];
return out;
}
/**
* 插值两个点
*/
export function lerp<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray, t: number): T {
out[0] = v1[0] + t * (v2[0] - v1[0]);
out[1] = v1[1] + t * (v2[1] - v1[1]);
return out;
}
/**
* 矩阵左乘向量
*/
export function applyTransform<T extends VectorArray>(out: T, v: VectorArray, m: MatrixArray): T {
const x = v[0];
const y = v[1];
out[0] = m[0] * x + m[2] * y + m[4];
out[1] = m[1] * x + m[3] * y + m[5];
return out;
}
/**
* 求两个向量最小值
*/
export function min<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
out[0] = Math.min(v1[0], v2[0]);
out[1] = Math.min(v1[1], v2[1]);
return out;
}
/**
* 求两个向量最大值
*/
export function max<T extends VectorArray>(out: T, v1: VectorArray, v2: VectorArray): T {
out[0] = Math.max(v1[0], v2[0]);
out[1] = Math.max(v1[1], v2[1]);
return out;
}