zotero-types
Version:
This package contains type definitions for Zotero (https://www.zotero.org/) plugin.
55 lines (49 loc) • 2.11 kB
TypeScript
/**
* Tweaks to the Gecko types to make them compatible with the current version of Zotero.
*/
/// <reference path="./gecko/index.d.ts" />
declare namespace ChromeUtils {
/**
* @deprecated Use `ChromeUtils.importESModule` instead. See https://firefox-source-docs.mozilla.org/jsloader/jsloader-api.html#synchronous-module-import
* @param aResourceURI
* @param targetObj
*/
function _import(aResourceURI: string, targetObj?: any): any;
export { _import as import };
}
interface nsIXPCComponents_Utils {
/**
* @deprecated Use `ChromeUtils.importESModule` instead. See https://firefox-source-docs.mozilla.org/jsloader/jsloader-api.html#synchronous-module-import
* @param aResourceURI
* @param targetObj
*/
import(aResourceURI: string, targetObj?: any): any;
}
interface DOMStringMap {
[name: string]: string | undefined;
}
interface EventSourceEventMap {
/**
* Returns an object that provides methods and properties for drawing and manipulating images and graphics on a canvas element in a document. A context object includes information about colors, line widths, fonts, and other graphic parameters that can be drawn on a canvas.
* @param contextId The identifier (ID) of the type of canvas to create. Internet Explorer 9 and Internet Explorer 10 support only a 2-D context using canvas.getContext("2d"); IE11 Preview also supports 3-D or WebGL context using canvas.getContext("experimental-webgl");
*
* [MDN Reference](https://developer.mozilla.org/docs/Web/API/HTMLCanvasElement/getContext)
*/
getContext(
contextId: "2d",
options?: CanvasRenderingContext2DSettings,
): CanvasRenderingContext2D | null;
getContext(
contextId: "bitmaprenderer",
options?: ImageBitmapRenderingContext,
): ImageBitmapRenderingContext | null;
getContext(
contextId: "webgl",
options?: WebGLContextAttributes,
): WebGLRenderingContext | null;
getContext(
contextId: "webgl2",
options?: WebGLContextAttributes,
): WebGL2RenderingContext | null;
getContext(contextId: string, options?: any): WebGLRenderingContext | null;
}