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zland-core

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/*! * Copyright 2015 Florian Biewald * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @filedescription Model for Players. */ /** * spot data object template * all spot objects must derive from this object template * and inherit all properties */ 'use strict'; module.exports = function() { return { /** * the look radius, spots within this radius will be revealed * @type {Number} */ radius: 270, /** * if player is dead or not * @type {Boolean} */ dead: false, /** * the system the player uses * @type {String} */ system: null, /** * the player weapon * @type {Array} */ weapons: [], /** * Player stats * @type {object} */ stats: null, /** * selected weapon index * @type {Number} */ selectedWeaponIndex: 0 }; };