zland-core
Version:
zland core
60 lines (52 loc) • 1.49 kB
JavaScript
/*!
* Copyright 2015 Florian Biewald
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*!
* @filedescription action creators for game flow control
*/
'use strict';
var Dispatcher = require('core/Dispatcher'),
Constants = require('../Constants');
module.exports = {
/**
* triggered when a point is
* @param {jquery} $point the point element
* @param {Object} props point properties
*/
pointPlaced: function($point, props) {
Dispatcher.dispatch({
type: Constants.CORE_POINT_PLACED,
$point: $point,
props: props
});
},
/**
* If the player dies he has the possiblity to continue the game
* (as of yet this is the only possiblity :)
*/
continue: function() {
Dispatcher.dispatch({
type: Constants.CORE_CONTINUE
});
},
/**
* player closes the instruction dialog
*/
introductionDone: function() {
Dispatcher.dispatch({
type: Constants.CORE_INTRODUCTION_DONE
});
}
};