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zland-core

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/*! * Copyright 2015 Florian Biewald * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! * @filedescription action creators for game flow control */ 'use strict'; var Dispatcher = require('core/Dispatcher'), Constants = require('../Constants'); module.exports = { /** * triggered when a point is * @param {jquery} $point the point element * @param {Object} props point properties */ pointPlaced: function($point, props) { Dispatcher.dispatch({ type: Constants.CORE_POINT_PLACED, $point: $point, props: props }); }, /** * If the player dies he has the possiblity to continue the game * (as of yet this is the only possiblity :) */ continue: function() { Dispatcher.dispatch({ type: Constants.CORE_CONTINUE }); }, /** * player closes the instruction dialog */ introductionDone: function() { Dispatcher.dispatch({ type: Constants.CORE_INTRODUCTION_DONE }); } };