ziko
Version:
a versatile javaScript framework offering a rich set of UI components, advanced mathematical utilities, reactivity, animations, client side routing and graphics capabilities
144 lines (143 loc) • 3.98 kB
JavaScript
const Ease={
Linear:function(t){
return t;
},
InSin(t){
return 1 - Math.cos((t * Math.PI) / 2);
},
OutSin(t){
return Math.sin((t * Math.PI) / 2);
},
InOutSin(t){
return -(Math.cos(Math.PI * t) - 1) / 2;
},
InQuad(t){
return t**2;
},
OutQuad(t){
return 1 - Math.pow((1 - t),2)
},
InOutQuad(t){
return t < 0.5 ? 2 * Math.pow(t,2) : 1 - Math.pow(-2 * t + 2, 2) / 2;
},
InCubic(t){
return t**3;
},
OutCubic(t){
return 1 - Math.pow((1 - t),3)
},
InOutCubic(t){
return t < 0.5 ? 4 * Math.pow(t,3) : 1 - Math.pow(-2 * t + 2, 3) / 2;
},
InQuart(t){
return t**4;
},
OutQuart(t){
return 1 - Math.pow((1 - t),4);
},
InOutQuart(t){
return t < 0.5 ? 8 * Math.pow(t,4) : 1 - Math.pow(-2 * t + 2, 4) / 2;
},
InQuint(t){
return t**5;
},
OutQuint(t){
return 1 - Math.pow((1 - t),5);
},
InOutQuint(t){
return t < 0.5 ? 16 * Math.pow(t,5) : 1 - Math.pow(-2 * t + 2, 5) / 2;
},
InExpo(t){
return t === 0 ? 0 : Math.pow(2, 10 * t - 10);
},
OutExpo(t){
return t === 1 ? 1 : 1 - Math.pow(2, -10 * t);
},
InOutExpo(t){
return t === 0? 0: t === 1? 1: t < 0.5 ? Math.pow(2, 20 * t - 10) / 2: (2 - Math.pow(2, -20 * t + 10)) / 2;
},
InCirc(t){
return 1 - Math.sqrt(1 - Math.pow(t, 2));
},
OutCirc(t){
return Math.sqrt(1 - Math.pow(t - 1, 2));
},
InOutCic(t){
return t < 0.5? (1 - Math.sqrt(1 - Math.pow(2 * t, 2))) / 2: (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2;
},
Arc(t){
return 1 - Math.sin(Math.acos(t));
},
Back(t){
// To Be Changed
let x=1
return Math.pow(t, 2) * ((x + 1) * t - x);
},
Elastic(t){
return -2*Math.pow(2, 10 * (t - 1)) * Math.cos(20 * Math.PI * t / 3 * t);
},
InBack(t){
const c1 = 1.70158;
const c3 = c1 + 1;
return c3 *Math.pow(t,3)- c1 * (t**2);
},
OutBack(t){
const c1 = 1.70158;
const c3 = c1 + 1;
return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
},
InOutBack(t){
const c1 = 1.70158;
const c2 = c1 * 1.525;
return t < 0.5
? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
: (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
},
InElastic(t){
const c4 = (2 * Math.PI) / 3;return t === 0
? 0
: t === 1
? 1
: -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * c4);
},
OutElastic(t){
const c4 = (2 * Math.PI) / 3;
return t === 0
? 0
: t === 1
? 1
: Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1;
},
InOutElastic(t){
const c5 = (2 * Math.PI) / 4.5;
return t === 0
? 0
: t === 1
? 1
: t < 0.5
? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1;
},
InBounce(t){
return 1 - Ease.OutBounce(1-t);
},
OutBounce(t){
const n1 = 7.5625;
const d1 = 2.75;
if (t < 1 / d1) {
return n1 * t * t;
} else if (t < 2 / d1) {
return n1 * (t -= 1.5 / d1) * t + 0.75;
} else if (t < 2.5 / d1) {
return n1 * (t -= 2.25 / d1) * t + 0.9375;
} else {
return n1 * (t -= 2.625 / d1) * t + 0.984375;
}
},
InOutBounce(t){
return t < 0.5
? (1 - Ease.OutBounce(1 - 2 * t)) / 2
: (1 + Ease.OutBounce(2 * t - 1)) / 2;
}
}
export default Ease