zigbee-herdsman
Version:
An open source ZigBee gateway solution with node.js.
77 lines (62 loc) • 2.06 kB
text/typescript
interface Job {
key?: string | number;
running: boolean;
start?: () => void;
}
export class Queue {
private jobs: Job[];
private readonly concurrent: number;
constructor(concurrent = 1) {
this.jobs = [];
this.concurrent = concurrent;
}
public async execute<T>(func: () => Promise<T>, key?: string | number): Promise<T> {
const job: Job = {key, running: false};
this.jobs.push(job);
// Minor optimization/workaround: various tests like the idea that a job that is immediately runnable is run without an event loop spin.
// This also helps with stack traces in some cases, so avoid an `await` if we can help it.
if (this.getNext() !== job) {
await new Promise<void>((resolve): void => {
job.start = (): void => {
job.running = true;
resolve();
};
this.executeNext();
});
} else {
job.running = true;
}
try {
return await func();
} finally {
this.jobs.splice(this.jobs.indexOf(job), 1);
this.executeNext();
}
}
private executeNext(): void {
const job = this.getNext();
if (job) {
// if we get here, start is always defined for job
// biome-ignore lint/style/noNonNullAssertion: ignored using `--suppress`
job.start!();
}
}
private getNext(): Job | undefined {
if (this.jobs.filter((j) => j.running).length > this.concurrent - 1) {
return undefined;
}
for (let i = 0; i < this.jobs.length; i++) {
const job = this.jobs[i];
if (!job.running && (!job.key || !this.jobs.find((j) => j.key === job.key && j.running))) {
return job;
}
}
return undefined;
}
public clear(): void {
this.jobs = [];
}
public count(): number {
return this.jobs.length;
}
}