zettapi_client
Version:
Client side CRUD operations in angular to use with zettapi_server rest api to get started quickly in any CMS project
105 lines (98 loc) • 2.72 kB
JavaScript
module.exports = function(Chart) {
// Global Chart canvas helpers object for drawing items to canvas
var helpers = Chart.canvasHelpers = {};
helpers.drawPoint = function(ctx, pointStyle, radius, x, y) {
var type, edgeLength, xOffset, yOffset, height, size;
if (typeof pointStyle === 'object') {
type = pointStyle.toString();
if (type === '[object HTMLImageElement]' || type === '[object HTMLCanvasElement]') {
ctx.drawImage(pointStyle, x - pointStyle.width / 2, y - pointStyle.height / 2);
return;
}
}
if (isNaN(radius) || radius <= 0) {
return;
}
switch (pointStyle) {
// Default includes circle
default:
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
break;
case 'triangle':
ctx.beginPath();
edgeLength = 3 * radius / Math.sqrt(3);
height = edgeLength * Math.sqrt(3) / 2;
ctx.moveTo(x - edgeLength / 2, y + height / 3);
ctx.lineTo(x + edgeLength / 2, y + height / 3);
ctx.lineTo(x, y - 2 * height / 3);
ctx.closePath();
ctx.fill();
break;
case 'rect':
size = 1 / Math.SQRT2 * radius;
ctx.beginPath();
ctx.fillRect(x - size, y - size, 2 * size, 2 * size);
ctx.strokeRect(x - size, y - size, 2 * size, 2 * size);
break;
case 'rectRot':
size = 1 / Math.SQRT2 * radius;
ctx.beginPath();
ctx.moveTo(x - size, y);
ctx.lineTo(x, y + size);
ctx.lineTo(x + size, y);
ctx.lineTo(x, y - size);
ctx.closePath();
ctx.fill();
break;
case 'cross':
ctx.beginPath();
ctx.moveTo(x, y + radius);
ctx.lineTo(x, y - radius);
ctx.moveTo(x - radius, y);
ctx.lineTo(x + radius, y);
ctx.closePath();
break;
case 'crossRot':
ctx.beginPath();
xOffset = Math.cos(Math.PI / 4) * radius;
yOffset = Math.sin(Math.PI / 4) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x - xOffset, y + yOffset);
ctx.lineTo(x + xOffset, y - yOffset);
ctx.closePath();
break;
case 'star':
ctx.beginPath();
ctx.moveTo(x, y + radius);
ctx.lineTo(x, y - radius);
ctx.moveTo(x - radius, y);
ctx.lineTo(x + radius, y);
xOffset = Math.cos(Math.PI / 4) * radius;
yOffset = Math.sin(Math.PI / 4) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x - xOffset, y + yOffset);
ctx.lineTo(x + xOffset, y - yOffset);
ctx.closePath();
break;
case 'line':
ctx.beginPath();
ctx.moveTo(x - radius, y);
ctx.lineTo(x + radius, y);
ctx.closePath();
break;
case 'dash':
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + radius, y);
ctx.closePath();
break;
}
ctx.stroke();
};
};
;