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zerorpc

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// Open Source Initiative OSI - The MIT License (MIT):Licensing // // The MIT License (MIT) // Copyright (c) 2015 François-Xavier Bourlet (bombela+zerorpc@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. //Creates a new channel buffer //capacity : number // The capacity of the buffer function ChannelBuffer(capacity) { //Pre-allocate the buffer array to its capacity and set the length to 0. //This way, the length property is correct, but the array size equals //the maximum buffer size, so it doesn't have to be resized (as much). this._buffer = new Array(capacity); this._buffer.length = 0; this._capacity = capacity; } //Adds an item to the buffer ChannelBuffer.prototype.add = function(item) { this._buffer.push(item); }; //Removes an item from the buffer ChannelBuffer.prototype.remove = function() { return this._buffer.shift(); } //Gets the number of items in the buffer ChannelBuffer.prototype.length = function() { return this._buffer.length; }; //Gets the channel capacity ChannelBuffer.prototype.getCapacity = function() { return this._capacity; } //Checks whether the buffer has capacity ChannelBuffer.prototype.hasCapacity = function() { return this._capacity > 0; }; //Updates the capacity ChannelBuffer.prototype.setCapacity = function(capacity) { this._capacity = capacity; }; //Decrements the capacity ChannelBuffer.prototype.decrementCapacity = function() { this._capacity--; }; exports.ChannelBuffer = ChannelBuffer;