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zerorpc

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zerorpc-node ============ [![Build Status](https://travis-ci.org/0rpc/zerorpc-node.svg?branch=master)](https://travis-ci.org/0rpc/zerorpc-node) ZeroRPC is a communication layer for distributed systems. zerorpc-node is a port of the original [ZeroRPC](https://github.com/0rpc/zerorpc-python) for node.js. We have full client and server support for version 3 of the protocol, and clients/servers written in the Python version can communicate transparently with those written in node.js. This project is in alpha. To install the package: Make sure you have [ZeroMQ](https://github.com/zeromq/libzmq) installed. Then: ```bash npm install zerorpc ``` If you get the error `Package libzmq was not found` after making sure ZeroMQ is installed, take a look at [the fix for zeromq.node](https://github.com/JustinTulloss/zeromq.node/issues/55). If you get the error `Unable to load shared library <<path to zeromq.node>>/binding.node`, [make sure you run ldconfig](https://github.com/JustinTulloss/zeromq.node/issues/85). If that still doesn't work, check out [this ticket](https://github.com/JustinTulloss/zeromq.node/issues/92). Servers ------- To create a new server: ```js var zerorpc = require("zerorpc"); var server = new zerorpc.Server(context [, heartbeat]); ``` The constructor takes in a context object with the functions to expose over RPC. Only functions that do not have a leading underscore will be exposed. Each exposed method must take in a callback as the last argument. This callback is called as `callback(error, response, more)` when there is a new update, where error is an error object or string, response is the new update, and more is a boolean specifying whether new updates will be available later. `error`, `response`, and `more` default to falsy values, so e.g. simply calling `callback()` closes an open stream, since `more` is false by default. Constructor also takes a heartbeat parameter that specifies the interval that the server should ping clinets to let them know it is active. Events: * `error` - When an error occurs. Methods: * `bind(endpoint)` - Binds the server to the specified ZeroMQ endpoint. * `connect(endpoint)` - Connects the server to the specified ZeroMQ endpoint. * `close()` - Closes the ZeroMQ socket. Full example: ```js var zerorpc = require("zerorpc"); var server = new zerorpc.Server({ addMan: function(sentence, reply) { reply(null, sentence + ", man!"); }, add42: function(n, reply) { reply(null, n + 42); }, iter: function(from, to, step, reply) { for(i=from; i<to; i+=step) { reply(null, i, true); } reply(); } }); server.bind("tcp://0.0.0.0:4242"); server.on("error", function(error) { console.error("RPC server error:", error); }); ``` Clients ------- To create a new client: ```js var zerorpc = require("zerorpc"); var client = new zerorpc.Client(options); ``` The constructor optionally takes in an options object. Allowable options: * `timeout` (number) - Sets the number of seconds to wait for a response before considering the call timed out. Defaults to 30. * `heartbeatInterval` (number) - Sets the number of miliseconds to send send heartbeats to connected servers. Defaults to 5000ms. Events: * `error` - When an error occurs. Methods: * `bind(endpoint)` - Binds the client to the specified ZeroMQ endpoint. * `connect(endpoint)` - Connects the client to the specified ZeroMQ endpoint. * `close()` - Closes the ZeroMQ socket. * `invoke(method, arguments..., callback)` - Invokes a remote method. * `method` is the method name. * `arguments` are a list of arguments passed to the method, if there are no arguments then this argument is ommitted * `callback` is a method to call when there is an update. This callback is called as `callback(error, response, more)`, where error is an error object, response is the new update, and more is a boolean specifying whether new updates will be available later (i.e. whether the response is streaming). Full example: ```js var zerorpc = require("zerorpc"); var client = new zerorpc.Client(); client.connect("tcp://127.0.0.1:4242"); client.on("error", function(error) { console.error("RPC client error:", error); }); client.invoke("iter", 10, 20, 2, function(error, res, more) { if(error) { console.error(error); } else { console.log("UPDATE:", res); } if(!more) { console.log("Done."); } }); ```