zent
Version:
一套前端设计语言和基于React的实现
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JavaScript
import { bound01, pad2 } from './util';
export function rgbToRgb(r, g, b) {
return {
r: bound01(r, 255) * 255,
g: bound01(g, 255) * 255,
b: bound01(b, 255) * 255,
};
}
export function rgbToHsl(r, g, b) {
r = bound01(r, 255);
g = bound01(g, 255);
b = bound01(b, 255);
var max = Math.max(r, g, b);
var min = Math.min(r, g, b);
var h = 0;
var s = 0;
var l = (max + min) / 2;
if (max === min) {
s = 0;
h = 0;
}
else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
default:
break;
}
h /= 6;
}
return { h: h, s: s, l: l };
}
export function hslToRgb(h, s, l) {
var r;
var g;
var b;
h = bound01(h, 360);
s = bound01(s, 100);
l = bound01(l, 100);
function hue2rgb(p, q, t) {
if (t < 0) {
t += 1;
}
if (t > 1) {
t -= 1;
}
if (t < 1 / 6) {
return p + (q - p) * (6 * t);
}
if (t < 1 / 2) {
return q;
}
if (t < 2 / 3) {
return p + (q - p) * (2 / 3 - t) * 6;
}
return p;
}
if (s === 0) {
g = l;
b = l;
r = l;
}
else {
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return { r: r * 255, g: g * 255, b: b * 255 };
}
export function rgbToHsv(r, g, b) {
r = bound01(r, 255);
g = bound01(g, 255);
b = bound01(b, 255);
var max = Math.max(r, g, b);
var min = Math.min(r, g, b);
var h = 0;
var v = max;
var d = max - min;
var s = max === 0 ? 0 : d / max;
if (max === min) {
h = 0;
}
else {
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
default:
break;
}
h /= 6;
}
return { h: h, s: s, v: v };
}
export function hsvToRgb(h, s, v) {
h = bound01(h, 360) * 6;
s = bound01(s, 100);
v = bound01(v, 100);
var i = Math.floor(h);
var f = h - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
var mod = i % 6;
var r = [v, q, p, p, t, v][mod];
var g = [t, v, v, q, p, p][mod];
var b = [p, p, t, v, v, q][mod];
return { r: r * 255, g: g * 255, b: b * 255 };
}
export function rgbToHex(r, g, b, allow3Char) {
var hex = [
pad2(Math.round(r).toString(16)),
pad2(Math.round(g).toString(16)),
pad2(Math.round(b).toString(16)),
];
if (allow3Char &&
hex[0].charAt(0) === hex[0].charAt(1) &&
hex[1].charAt(0) === hex[1].charAt(1) &&
hex[2].charAt(0) === hex[2].charAt(1)) {
return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0);
}
return hex.join('');
}
export function convertHexToDecimal(h) {
return parseIntFromHex(h) / 255;
}
export function parseIntFromHex(val) {
return parseInt(val, 16);
}