zelda-ast
Version:
zelda static analysis based on javascript ast.
36 lines (27 loc) • 1.1 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.create = create;
var _utils = require('./utils');
var _assert = require('assert');
var _assert2 = _interopRequireDefault(_assert);
var _path = require('path');
var _fs = require('fs');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function create(payload) {
(0, _assert2.default)(payload.componentName, 'api/components/create: payload should have componentName');
const source = (0, _utils.renderTemplate)('components.create', payload);
const filePath = (0, _path.join)(payload.sourcePath, payload.filePath);
(0, _assert2.default)(!(0, _fs.existsSync)(filePath), 'api/components/create: file exists');
(0, _utils.writeFile)(filePath, source);
if (payload.css) {
let cssFilePath = filePath;
const en = (0, _path.extname)(filePath);
if (en) {
cssFilePath = filePath.slice(0, filePath.lastIndexOf(en));
}
cssFilePath = cssFilePath + '.css';
(0, _utils.writeCSSFile)(cssFilePath, `\r\n.root {\r\n\r\n}\r\n`);
}
}