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yuksel-c2-interpolation

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import { Vector2 } from 'three'; declare class QuadraticBezier { private p0; private p1; private p2; constructor(p0: Vector2, p1: Vector2, p2: Vector2); interpolate(t: number): Vector2; } declare class QuadraticBezierInterpolation { bezier: QuadraticBezier; constructor(p0: Vector2, p1: Vector2, p2: Vector2); interpolate(t: number): Vector2; } declare class YukselC2Interpolation { static interpolationFunc: QuadraticBezierInterpolation[]; static pointsLength: number; static SmoothPolygon(points: [ number, number ][]): number[][]; static generateInterpolationFunc(pts: Vector2[]): void; static getPoint(n: number, theta: number): Vector2; static scaledCall(n: number, theta: number): Vector2; static blend(n1: number, n2: number, theta: number): Vector2; } export { YukselC2Interpolation as default, };