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yoni-mcscripts-lib

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为 Minecraft Script API 中的部分接口创建了 wrapper,并提供简单的事件管理器和任务管理器,另附有一些便于代码编写的一些小工具。

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; class a { on() { } } __decorate([ MethodAbuseWarning() ], a.prototype, "on", null); function test() { console.log("start"); console.log("1"); let s = new a(); console.log("2"); s.on(); console.log("3"); s.on(); s.on(); s.on(); s.on(); s.on(); s = new a(); s.on(); s.on(); s.on(); s.on(); s.on(); s.on(); s.on(); s.on(); console.log("end"); } function MethodAbuseWarning(message) { return function make(target, propKey, propDesc) { let warning = true; const className = target.constructor.name; const propKeyStr = String(propKey); const msg = message ?? `警告:方法 ${className}[${propKeyStr}]() 被滥用`; const originMethod = propDesc.value; const resultFuncName = originMethod.name ?? "a"; const result = { [resultFuncName]: function () { if (warning) { console.log("WARN: " + msg); warning = false; } return Reflect.apply(originMethod, this, arguments); } }; propDesc.value = result[resultFuncName]; return propDesc; }; } test();