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yoctolib-esm

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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module

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/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for Watchdog functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPI, YAPIContext, YFunction, YModule } from './yocto_api.js'; //--- (YWatchdog class start) /** * YWatchdog Class: watchdog control interface, available for instance in the Yocto-WatchdogDC * * The YWatchdog class allows you to drive a Yoctopuce watchdog. * A watchdog works like a relay, with an extra timer that can automatically * trigger a brief power cycle to an appliance after a preset delay, to force this * appliance to reset if a problem occurs. During normal use, the watchdog timer * is reset periodically by the application to prevent the automated power cycle. * Whenever the application dies, the watchdog will automatically trigger the power cycle. * The watchdog can also be driven directly with pulse and delayedPulse * methods to switch off an appliance for a given duration. */ //--- (end of YWatchdog class start) export class YWatchdog extends YFunction { //--- (end of YWatchdog attributes declaration) constructor(yapi, func) { //--- (YWatchdog constructor) super(yapi, func); this._state = YWatchdog.STATE_INVALID; this._stateAtPowerOn = YWatchdog.STATEATPOWERON_INVALID; this._maxTimeOnStateA = YWatchdog.MAXTIMEONSTATEA_INVALID; this._maxTimeOnStateB = YWatchdog.MAXTIMEONSTATEB_INVALID; this._output = YWatchdog.OUTPUT_INVALID; this._pulseTimer = YWatchdog.PULSETIMER_INVALID; this._delayedPulseTimer = {}; this._countdown = YWatchdog.COUNTDOWN_INVALID; this._autoStart = YWatchdog.AUTOSTART_INVALID; this._running = YWatchdog.RUNNING_INVALID; this._triggerDelay = YWatchdog.TRIGGERDELAY_INVALID; this._triggerDuration = YWatchdog.TRIGGERDURATION_INVALID; this._lastTrigger = YWatchdog.LASTTRIGGER_INVALID; this._valueCallbackWatchdog = null; this._firm = 0; // API symbols as object properties this.STATE_A = 0; this.STATE_B = 1; this.STATE_INVALID = -1; this.STATEATPOWERON_UNCHANGED = 0; this.STATEATPOWERON_A = 1; this.STATEATPOWERON_B = 2; this.STATEATPOWERON_INVALID = -1; this.MAXTIMEONSTATEA_INVALID = YAPI.INVALID_LONG; this.MAXTIMEONSTATEB_INVALID = YAPI.INVALID_LONG; this.OUTPUT_OFF = 0; this.OUTPUT_ON = 1; this.OUTPUT_INVALID = -1; this.PULSETIMER_INVALID = YAPI.INVALID_LONG; this.COUNTDOWN_INVALID = YAPI.INVALID_LONG; this.AUTOSTART_OFF = 0; this.AUTOSTART_ON = 1; this.AUTOSTART_INVALID = -1; this.RUNNING_OFF = 0; this.RUNNING_ON = 1; this.RUNNING_INVALID = -1; this.TRIGGERDELAY_INVALID = YAPI.INVALID_LONG; this.TRIGGERDURATION_INVALID = YAPI.INVALID_LONG; this.LASTTRIGGER_INVALID = YAPI.INVALID_UINT; this._className = 'Watchdog'; //--- (end of YWatchdog constructor) } //--- (YWatchdog implementation) imm_parseAttr(name, val) { switch (name) { case 'state': this._state = val; return 1; case 'stateAtPowerOn': this._stateAtPowerOn = val; return 1; case 'maxTimeOnStateA': this._maxTimeOnStateA = val; return 1; case 'maxTimeOnStateB': this._maxTimeOnStateB = val; return 1; case 'output': this._output = val; return 1; case 'pulseTimer': this._pulseTimer = val; return 1; case 'delayedPulseTimer': this._delayedPulseTimer = val; return 1; case 'countdown': this._countdown = val; return 1; case 'autoStart': this._autoStart = val; return 1; case 'running': this._running = val; return 1; case 'triggerDelay': this._triggerDelay = val; return 1; case 'triggerDuration': this._triggerDuration = val; return 1; case 'lastTrigger': this._lastTrigger = val; return 1; } return super.imm_parseAttr(name, val); } /** * Returns the state of the watchdog (A for the idle position, B for the active position). * * @return either YWatchdog.STATE_A or YWatchdog.STATE_B, according to the state of the watchdog (A * for the idle position, B for the active position) * * On failure, throws an exception or returns YWatchdog.STATE_INVALID. */ async get_state() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.STATE_INVALID; } } res = this._state; return res; } /** * Changes the state of the watchdog (A for the idle position, B for the active position). * * @param newval : either YWatchdog.STATE_A or YWatchdog.STATE_B, according to the state of the * watchdog (A for the idle position, B for the active position) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_state(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('state', rest_val); } /** * Returns the state of the watchdog at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is). * * @return a value among YWatchdog.STATEATPOWERON_UNCHANGED, YWatchdog.STATEATPOWERON_A and * YWatchdog.STATEATPOWERON_B corresponding to the state of the watchdog at device startup (A for the * idle position, * B for the active position, UNCHANGED to leave the relay state as is) * * On failure, throws an exception or returns YWatchdog.STATEATPOWERON_INVALID. */ async get_stateAtPowerOn() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.STATEATPOWERON_INVALID; } } res = this._stateAtPowerOn; return res; } /** * Changes the state of the watchdog at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is). * Remember to call the matching module saveToFlash() * method, otherwise this call will have no effect. * * @param newval : a value among YWatchdog.STATEATPOWERON_UNCHANGED, YWatchdog.STATEATPOWERON_A and * YWatchdog.STATEATPOWERON_B corresponding to the state of the watchdog at device startup (A for the * idle position, * B for the active position, UNCHANGED to leave the relay state as is) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_stateAtPowerOn(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('stateAtPowerOn', rest_val); } /** * Returns the maximum time (ms) allowed for the watchdog to stay in state * A before automatically switching back in to B state. Zero means no time limit. * * @return an integer corresponding to the maximum time (ms) allowed for the watchdog to stay in state * A before automatically switching back in to B state * * On failure, throws an exception or returns YWatchdog.MAXTIMEONSTATEA_INVALID. */ async get_maxTimeOnStateA() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.MAXTIMEONSTATEA_INVALID; } } res = this._maxTimeOnStateA; return res; } /** * Changes the maximum time (ms) allowed for the watchdog to stay in state A * before automatically switching back in to B state. Use zero for no time limit. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximum time (ms) allowed for the watchdog to stay in state A * before automatically switching back in to B state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_maxTimeOnStateA(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('maxTimeOnStateA', rest_val); } /** * Retourne the maximum time (ms) allowed for the watchdog to stay in state B * before automatically switching back in to A state. Zero means no time limit. * * @return an integer * * On failure, throws an exception or returns YWatchdog.MAXTIMEONSTATEB_INVALID. */ async get_maxTimeOnStateB() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.MAXTIMEONSTATEB_INVALID; } } res = this._maxTimeOnStateB; return res; } /** * Changes the maximum time (ms) allowed for the watchdog to stay in state B before * automatically switching back in to A state. Use zero for no time limit. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximum time (ms) allowed for the watchdog to stay * in state B before * automatically switching back in to A state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_maxTimeOnStateB(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('maxTimeOnStateB', rest_val); } /** * Returns the output state of the watchdog, when used as a simple switch (single throw). * * @return either YWatchdog.OUTPUT_OFF or YWatchdog.OUTPUT_ON, according to the output state of the * watchdog, when used as a simple switch (single throw) * * On failure, throws an exception or returns YWatchdog.OUTPUT_INVALID. */ async get_output() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.OUTPUT_INVALID; } } res = this._output; return res; } /** * Changes the output state of the watchdog, when used as a simple switch (single throw). * * @param newval : either YWatchdog.OUTPUT_OFF or YWatchdog.OUTPUT_ON, according to the output state * of the watchdog, when used as a simple switch (single throw) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_output(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('output', rest_val); } /** * Returns the number of milliseconds remaining before the watchdog is returned to idle position * (state A), during a measured pulse generation. When there is no ongoing pulse, returns zero. * * @return an integer corresponding to the number of milliseconds remaining before the watchdog is * returned to idle position * (state A), during a measured pulse generation * * On failure, throws an exception or returns YWatchdog.PULSETIMER_INVALID. */ async get_pulseTimer() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.PULSETIMER_INVALID; } } res = this._pulseTimer; return res; } async set_pulseTimer(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('pulseTimer', rest_val); } /** * Sets the relay to output B (active) for a specified duration, then brings it * automatically back to output A (idle state). * * @param ms_duration : pulse duration, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async pulse(ms_duration) { let rest_val; rest_val = String(ms_duration); return await this._setAttr('pulseTimer', rest_val); } async get_delayedPulseTimer() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.DELAYEDPULSETIMER_INVALID; } } res = this._delayedPulseTimer; return res; } async set_delayedPulseTimer(newval) { let rest_val; rest_val = String(newval.target) + ':' + String(newval.ms); return await this._setAttr('delayedPulseTimer', rest_val); } /** * Schedules a pulse. * * @param ms_delay : waiting time before the pulse, in milliseconds * @param ms_duration : pulse duration, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async delayedPulse(ms_delay, ms_duration) { let rest_val; rest_val = String(ms_delay) + ':' + String(ms_duration); return await this._setAttr('delayedPulseTimer', rest_val); } /** * Returns the number of milliseconds remaining before a pulse (delayedPulse() call) * When there is no scheduled pulse, returns zero. * * @return an integer corresponding to the number of milliseconds remaining before a pulse (delayedPulse() call) * When there is no scheduled pulse, returns zero * * On failure, throws an exception or returns YWatchdog.COUNTDOWN_INVALID. */ async get_countdown() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.COUNTDOWN_INVALID; } } res = this._countdown; return res; } /** * Returns the watchdog running state at module power on. * * @return either YWatchdog.AUTOSTART_OFF or YWatchdog.AUTOSTART_ON, according to the watchdog running * state at module power on * * On failure, throws an exception or returns YWatchdog.AUTOSTART_INVALID. */ async get_autoStart() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.AUTOSTART_INVALID; } } res = this._autoStart; return res; } /** * Changes the watchdog running state at module power on. Remember to call the * saveToFlash() method and then to reboot the module to apply this setting. * * @param newval : either YWatchdog.AUTOSTART_OFF or YWatchdog.AUTOSTART_ON, according to the watchdog * running state at module power on * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_autoStart(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('autoStart', rest_val); } /** * Returns the watchdog running state. * * @return either YWatchdog.RUNNING_OFF or YWatchdog.RUNNING_ON, according to the watchdog running state * * On failure, throws an exception or returns YWatchdog.RUNNING_INVALID. */ async get_running() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.RUNNING_INVALID; } } res = this._running; return res; } /** * Changes the running state of the watchdog. * * @param newval : either YWatchdog.RUNNING_OFF or YWatchdog.RUNNING_ON, according to the running * state of the watchdog * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_running(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('running', rest_val); } /** * Resets the watchdog. When the watchdog is running, this function * must be called on a regular basis to prevent the watchdog to * trigger * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async resetWatchdog() { let rest_val; rest_val = '1'; return await this._setAttr('running', rest_val); } /** * Returns the waiting duration before a reset is automatically triggered by the watchdog, in milliseconds. * * @return an integer corresponding to the waiting duration before a reset is automatically triggered * by the watchdog, in milliseconds * * On failure, throws an exception or returns YWatchdog.TRIGGERDELAY_INVALID. */ async get_triggerDelay() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.TRIGGERDELAY_INVALID; } } res = this._triggerDelay; return res; } /** * Changes the waiting delay before a reset is triggered by the watchdog, * in milliseconds. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the waiting delay before a reset is triggered by the watchdog, * in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_triggerDelay(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('triggerDelay', rest_val); } /** * Returns the duration of resets caused by the watchdog, in milliseconds. * * @return an integer corresponding to the duration of resets caused by the watchdog, in milliseconds * * On failure, throws an exception or returns YWatchdog.TRIGGERDURATION_INVALID. */ async get_triggerDuration() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.TRIGGERDURATION_INVALID; } } res = this._triggerDuration; return res; } /** * Changes the duration of resets caused by the watchdog, in milliseconds. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the duration of resets caused by the watchdog, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_triggerDuration(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('triggerDuration', rest_val); } /** * Returns the number of seconds spent since the last output power-up event. * * @return an integer corresponding to the number of seconds spent since the last output power-up event * * On failure, throws an exception or returns YWatchdog.LASTTRIGGER_INVALID. */ async get_lastTrigger() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YWatchdog.LASTTRIGGER_INVALID; } } res = this._lastTrigger; return res; } /** * Retrieves a watchdog for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the watchdog is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YWatchdog.isOnline() to test if the watchdog is * indeed online at a given time. In case of ambiguity when looking for * a watchdog by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the watchdog, for instance * WDOGDC01.watchdog1. * * @return a YWatchdog object allowing you to drive the watchdog. */ static FindWatchdog(func) { let obj; obj = YFunction._FindFromCache('Watchdog', func); if (obj == null) { obj = new YWatchdog(YAPI, func); YFunction._AddToCache('Watchdog', func, obj); } return obj; } /** * Retrieves a watchdog for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the watchdog is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YWatchdog.isOnline() to test if the watchdog is * indeed online at a given time. In case of ambiguity when looking for * a watchdog by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the watchdog, for instance * WDOGDC01.watchdog1. * * @return a YWatchdog object allowing you to drive the watchdog. */ static FindWatchdogInContext(yctx, func) { let obj; obj = YFunction._FindFromCacheInContext(yctx, 'Watchdog', func); if (obj == null) { obj = new YWatchdog(yctx, func); YFunction._AddToCache('Watchdog', func, obj); } return obj; } /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ async registerValueCallback(callback) { let val; if (callback != null) { await YFunction._UpdateValueCallbackList(this, true); } else { await YFunction._UpdateValueCallbackList(this, false); } this._valueCallbackWatchdog = callback; // Immediately invoke value callback with current value if (callback != null && await this.isOnline()) { val = this._advertisedValue; if (!(val == '')) { await this._invokeValueCallback(val); } } return 0; } async _invokeValueCallback(value) { if (this._valueCallbackWatchdog != null) { try { await this._valueCallbackWatchdog(this, value); } catch (e) { this._yapi.imm_log('Exception in valueCallback:', e); } } else { await super._invokeValueCallback(value); } return 0; } /** * Switch the relay to the opposite state. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async toggle() { let sta; let fw; let mo; if (this._firm == 0) { mo = await this.get_module(); fw = await mo.get_firmwareRelease(); if (fw == YModule.FIRMWARERELEASE_INVALID) { return YWatchdog.STATE_INVALID; } this._firm = YAPIContext.imm_atoi(fw); } if (this._firm < 34921) { sta = await this.get_state(); if (sta == YWatchdog.STATE_INVALID) { return YWatchdog.STATE_INVALID; } if (sta == YWatchdog.STATE_B) { await this.set_state(YWatchdog.STATE_A); } else { await this.set_state(YWatchdog.STATE_B); } return this._yapi.SUCCESS; } else { return await this._setAttr('state', 'X'); } } /** * Continues the enumeration of watchdog started using yFirstWatchdog(). * Caution: You can't make any assumption about the returned watchdog order. * If you want to find a specific a watchdog, use Watchdog.findWatchdog() * and a hardwareID or a logical name. * * @return a pointer to a YWatchdog object, corresponding to * a watchdog currently online, or a null pointer * if there are no more watchdog to enumerate. */ nextWatchdog() { let resolve = this._yapi.imm_resolveFunction(this._className, this._func); if (resolve.errorType != YAPI.SUCCESS) return null; let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result); if (next_hwid == null) return null; return YWatchdog.FindWatchdogInContext(this._yapi, next_hwid); } /** * Starts the enumeration of watchdog currently accessible. * Use the method YWatchdog.nextWatchdog() to iterate on * next watchdog. * * @return a pointer to a YWatchdog object, corresponding to * the first watchdog currently online, or a null pointer * if there are none. */ static FirstWatchdog() { let next_hwid = YAPI.imm_getFirstHardwareId('Watchdog'); if (next_hwid == null) return null; return YWatchdog.FindWatchdog(next_hwid); } /** * Starts the enumeration of watchdog currently accessible. * Use the method YWatchdog.nextWatchdog() to iterate on * next watchdog. * * @param yctx : a YAPI context. * * @return a pointer to a YWatchdog object, corresponding to * the first watchdog currently online, or a null pointer * if there are none. */ static FirstWatchdogInContext(yctx) { let next_hwid = yctx.imm_getFirstHardwareId('Watchdog'); if (next_hwid == null) return null; return YWatchdog.FindWatchdogInContext(yctx, next_hwid); } } // API symbols as static members YWatchdog.DELAYEDPULSETIMER_INVALID = {}; YWatchdog.STATE_A = 0; YWatchdog.STATE_B = 1; YWatchdog.STATE_INVALID = -1; YWatchdog.STATEATPOWERON_UNCHANGED = 0; YWatchdog.STATEATPOWERON_A = 1; YWatchdog.STATEATPOWERON_B = 2; YWatchdog.STATEATPOWERON_INVALID = -1; YWatchdog.MAXTIMEONSTATEA_INVALID = YAPI.INVALID_LONG; YWatchdog.MAXTIMEONSTATEB_INVALID = YAPI.INVALID_LONG; YWatchdog.OUTPUT_OFF = 0; YWatchdog.OUTPUT_ON = 1; YWatchdog.OUTPUT_INVALID = -1; YWatchdog.PULSETIMER_INVALID = YAPI.INVALID_LONG; YWatchdog.COUNTDOWN_INVALID = YAPI.INVALID_LONG; YWatchdog.AUTOSTART_OFF = 0; YWatchdog.AUTOSTART_ON = 1; YWatchdog.AUTOSTART_INVALID = -1; YWatchdog.RUNNING_OFF = 0; YWatchdog.RUNNING_ON = 1; YWatchdog.RUNNING_INVALID = -1; YWatchdog.TRIGGERDELAY_INVALID = YAPI.INVALID_LONG; YWatchdog.TRIGGERDURATION_INVALID = YAPI.INVALID_LONG; YWatchdog.LASTTRIGGER_INVALID = YAPI.INVALID_UINT; //# sourceMappingURL=yocto_watchdog.js.map