yoctolib-esm
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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module
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TypeScript
/*********************************************************************
*
* $Id: svn_id $
*
* Implements the high-level API for Watchdog functions
*
* - - - - - - - - - License information: - - - - - - - - -
*
* Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
*
* Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
* non-exclusive license to use, modify, copy and integrate this
* file into your software for the sole purpose of interfacing
* with Yoctopuce products.
*
* You may reproduce and distribute copies of this file in
* source or object form, as long as the sole purpose of this
* code is to interface with Yoctopuce products. You must retain
* this notice in the distributed source file.
*
* You should refer to Yoctopuce General Terms and Conditions
* for additional information regarding your rights and
* obligations.
*
* THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
* EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
* COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
* SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
* LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
* CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
* BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
* WARRANTY, OR OTHERWISE.
*
*********************************************************************/
import { YAPIContext, YFunction } from './yocto_api.js';
/**
* YWatchdog Class: watchdog control interface, available for instance in the Yocto-WatchdogDC
*
* The YWatchdog class allows you to drive a Yoctopuce watchdog.
* A watchdog works like a relay, with an extra timer that can automatically
* trigger a brief power cycle to an appliance after a preset delay, to force this
* appliance to reset if a problem occurs. During normal use, the watchdog timer
* is reset periodically by the application to prevent the automated power cycle.
* Whenever the application dies, the watchdog will automatically trigger the power cycle.
* The watchdog can also be driven directly with pulse and delayedPulse
* methods to switch off an appliance for a given duration.
*/
export declare class YWatchdog extends YFunction {
_className: string;
_state: YWatchdog.STATE;
_stateAtPowerOn: YWatchdog.STATEATPOWERON;
_maxTimeOnStateA: number;
_maxTimeOnStateB: number;
_output: YWatchdog.OUTPUT;
_pulseTimer: number;
_delayedPulseTimer: YWatchdog.DelayedPulse;
_countdown: number;
_autoStart: YWatchdog.AUTOSTART;
_running: YWatchdog.RUNNING;
_triggerDelay: number;
_triggerDuration: number;
_lastTrigger: number;
_valueCallbackWatchdog: YWatchdog.ValueCallback | null;
_firm: number;
readonly STATE_A: YWatchdog.STATE;
readonly STATE_B: YWatchdog.STATE;
readonly STATE_INVALID: YWatchdog.STATE;
readonly STATEATPOWERON_UNCHANGED: YWatchdog.STATEATPOWERON;
readonly STATEATPOWERON_A: YWatchdog.STATEATPOWERON;
readonly STATEATPOWERON_B: YWatchdog.STATEATPOWERON;
readonly STATEATPOWERON_INVALID: YWatchdog.STATEATPOWERON;
readonly MAXTIMEONSTATEA_INVALID: number;
readonly MAXTIMEONSTATEB_INVALID: number;
readonly OUTPUT_OFF: YWatchdog.OUTPUT;
readonly OUTPUT_ON: YWatchdog.OUTPUT;
readonly OUTPUT_INVALID: YWatchdog.OUTPUT;
readonly PULSETIMER_INVALID: number;
readonly COUNTDOWN_INVALID: number;
readonly AUTOSTART_OFF: YWatchdog.AUTOSTART;
readonly AUTOSTART_ON: YWatchdog.AUTOSTART;
readonly AUTOSTART_INVALID: YWatchdog.AUTOSTART;
readonly RUNNING_OFF: YWatchdog.RUNNING;
readonly RUNNING_ON: YWatchdog.RUNNING;
readonly RUNNING_INVALID: YWatchdog.RUNNING;
readonly TRIGGERDELAY_INVALID: number;
readonly TRIGGERDURATION_INVALID: number;
readonly LASTTRIGGER_INVALID: number;
static readonly DELAYEDPULSETIMER_INVALID: YWatchdog.DelayedPulse;
static readonly STATE_A: YWatchdog.STATE;
static readonly STATE_B: YWatchdog.STATE;
static readonly STATE_INVALID: YWatchdog.STATE;
static readonly STATEATPOWERON_UNCHANGED: YWatchdog.STATEATPOWERON;
static readonly STATEATPOWERON_A: YWatchdog.STATEATPOWERON;
static readonly STATEATPOWERON_B: YWatchdog.STATEATPOWERON;
static readonly STATEATPOWERON_INVALID: YWatchdog.STATEATPOWERON;
static readonly MAXTIMEONSTATEA_INVALID: number;
static readonly MAXTIMEONSTATEB_INVALID: number;
static readonly OUTPUT_OFF: YWatchdog.OUTPUT;
static readonly OUTPUT_ON: YWatchdog.OUTPUT;
static readonly OUTPUT_INVALID: YWatchdog.OUTPUT;
static readonly PULSETIMER_INVALID: number;
static readonly COUNTDOWN_INVALID: number;
static readonly AUTOSTART_OFF: YWatchdog.AUTOSTART;
static readonly AUTOSTART_ON: YWatchdog.AUTOSTART;
static readonly AUTOSTART_INVALID: YWatchdog.AUTOSTART;
static readonly RUNNING_OFF: YWatchdog.RUNNING;
static readonly RUNNING_ON: YWatchdog.RUNNING;
static readonly RUNNING_INVALID: YWatchdog.RUNNING;
static readonly TRIGGERDELAY_INVALID: number;
static readonly TRIGGERDURATION_INVALID: number;
static readonly LASTTRIGGER_INVALID: number;
constructor(yapi: YAPIContext, func: string);
imm_parseAttr(name: string, val: any): number;
/**
* Returns the state of the watchdog (A for the idle position, B for the active position).
*
* @return either YWatchdog.STATE_A or YWatchdog.STATE_B, according to the state of the watchdog (A
* for the idle position, B for the active position)
*
* On failure, throws an exception or returns YWatchdog.STATE_INVALID.
*/
get_state(): Promise<YWatchdog.STATE>;
/**
* Changes the state of the watchdog (A for the idle position, B for the active position).
*
* @param newval : either YWatchdog.STATE_A or YWatchdog.STATE_B, according to the state of the
* watchdog (A for the idle position, B for the active position)
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_state(newval: YWatchdog.STATE): Promise<number>;
/**
* Returns the state of the watchdog at device startup (A for the idle position,
* B for the active position, UNCHANGED to leave the relay state as is).
*
* @return a value among YWatchdog.STATEATPOWERON_UNCHANGED, YWatchdog.STATEATPOWERON_A and
* YWatchdog.STATEATPOWERON_B corresponding to the state of the watchdog at device startup (A for the
* idle position,
* B for the active position, UNCHANGED to leave the relay state as is)
*
* On failure, throws an exception or returns YWatchdog.STATEATPOWERON_INVALID.
*/
get_stateAtPowerOn(): Promise<YWatchdog.STATEATPOWERON>;
/**
* Changes the state of the watchdog at device startup (A for the idle position,
* B for the active position, UNCHANGED to leave the relay state as is).
* Remember to call the matching module saveToFlash()
* method, otherwise this call will have no effect.
*
* @param newval : a value among YWatchdog.STATEATPOWERON_UNCHANGED, YWatchdog.STATEATPOWERON_A and
* YWatchdog.STATEATPOWERON_B corresponding to the state of the watchdog at device startup (A for the
* idle position,
* B for the active position, UNCHANGED to leave the relay state as is)
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_stateAtPowerOn(newval: YWatchdog.STATEATPOWERON): Promise<number>;
/**
* Returns the maximum time (ms) allowed for the watchdog to stay in state
* A before automatically switching back in to B state. Zero means no time limit.
*
* @return an integer corresponding to the maximum time (ms) allowed for the watchdog to stay in state
* A before automatically switching back in to B state
*
* On failure, throws an exception or returns YWatchdog.MAXTIMEONSTATEA_INVALID.
*/
get_maxTimeOnStateA(): Promise<number>;
/**
* Changes the maximum time (ms) allowed for the watchdog to stay in state A
* before automatically switching back in to B state. Use zero for no time limit.
* Remember to call the saveToFlash()
* method of the module if the modification must be kept.
*
* @param newval : an integer corresponding to the maximum time (ms) allowed for the watchdog to stay in state A
* before automatically switching back in to B state
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_maxTimeOnStateA(newval: number): Promise<number>;
/**
* Retourne the maximum time (ms) allowed for the watchdog to stay in state B
* before automatically switching back in to A state. Zero means no time limit.
*
* @return an integer
*
* On failure, throws an exception or returns YWatchdog.MAXTIMEONSTATEB_INVALID.
*/
get_maxTimeOnStateB(): Promise<number>;
/**
* Changes the maximum time (ms) allowed for the watchdog to stay in state B before
* automatically switching back in to A state. Use zero for no time limit.
* Remember to call the saveToFlash()
* method of the module if the modification must be kept.
*
* @param newval : an integer corresponding to the maximum time (ms) allowed for the watchdog to stay
* in state B before
* automatically switching back in to A state
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_maxTimeOnStateB(newval: number): Promise<number>;
/**
* Returns the output state of the watchdog, when used as a simple switch (single throw).
*
* @return either YWatchdog.OUTPUT_OFF or YWatchdog.OUTPUT_ON, according to the output state of the
* watchdog, when used as a simple switch (single throw)
*
* On failure, throws an exception or returns YWatchdog.OUTPUT_INVALID.
*/
get_output(): Promise<YWatchdog.OUTPUT>;
/**
* Changes the output state of the watchdog, when used as a simple switch (single throw).
*
* @param newval : either YWatchdog.OUTPUT_OFF or YWatchdog.OUTPUT_ON, according to the output state
* of the watchdog, when used as a simple switch (single throw)
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_output(newval: YWatchdog.OUTPUT): Promise<number>;
/**
* Returns the number of milliseconds remaining before the watchdog is returned to idle position
* (state A), during a measured pulse generation. When there is no ongoing pulse, returns zero.
*
* @return an integer corresponding to the number of milliseconds remaining before the watchdog is
* returned to idle position
* (state A), during a measured pulse generation
*
* On failure, throws an exception or returns YWatchdog.PULSETIMER_INVALID.
*/
get_pulseTimer(): Promise<number>;
set_pulseTimer(newval: number): Promise<number>;
/**
* Sets the relay to output B (active) for a specified duration, then brings it
* automatically back to output A (idle state).
*
* @param ms_duration : pulse duration, in milliseconds
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
pulse(ms_duration: number): Promise<number>;
get_delayedPulseTimer(): Promise<YWatchdog.DelayedPulse>;
set_delayedPulseTimer(newval: YWatchdog.DelayedPulse): Promise<number>;
/**
* Schedules a pulse.
*
* @param ms_delay : waiting time before the pulse, in milliseconds
* @param ms_duration : pulse duration, in milliseconds
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
delayedPulse(ms_delay: number, ms_duration: number): Promise<number>;
/**
* Returns the number of milliseconds remaining before a pulse (delayedPulse() call)
* When there is no scheduled pulse, returns zero.
*
* @return an integer corresponding to the number of milliseconds remaining before a pulse (delayedPulse() call)
* When there is no scheduled pulse, returns zero
*
* On failure, throws an exception or returns YWatchdog.COUNTDOWN_INVALID.
*/
get_countdown(): Promise<number>;
/**
* Returns the watchdog running state at module power on.
*
* @return either YWatchdog.AUTOSTART_OFF or YWatchdog.AUTOSTART_ON, according to the watchdog running
* state at module power on
*
* On failure, throws an exception or returns YWatchdog.AUTOSTART_INVALID.
*/
get_autoStart(): Promise<YWatchdog.AUTOSTART>;
/**
* Changes the watchdog running state at module power on. Remember to call the
* saveToFlash() method and then to reboot the module to apply this setting.
*
* @param newval : either YWatchdog.AUTOSTART_OFF or YWatchdog.AUTOSTART_ON, according to the watchdog
* running state at module power on
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_autoStart(newval: YWatchdog.AUTOSTART): Promise<number>;
/**
* Returns the watchdog running state.
*
* @return either YWatchdog.RUNNING_OFF or YWatchdog.RUNNING_ON, according to the watchdog running state
*
* On failure, throws an exception or returns YWatchdog.RUNNING_INVALID.
*/
get_running(): Promise<YWatchdog.RUNNING>;
/**
* Changes the running state of the watchdog.
*
* @param newval : either YWatchdog.RUNNING_OFF or YWatchdog.RUNNING_ON, according to the running
* state of the watchdog
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_running(newval: YWatchdog.RUNNING): Promise<number>;
/**
* Resets the watchdog. When the watchdog is running, this function
* must be called on a regular basis to prevent the watchdog to
* trigger
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
resetWatchdog(): Promise<number>;
/**
* Returns the waiting duration before a reset is automatically triggered by the watchdog, in milliseconds.
*
* @return an integer corresponding to the waiting duration before a reset is automatically triggered
* by the watchdog, in milliseconds
*
* On failure, throws an exception or returns YWatchdog.TRIGGERDELAY_INVALID.
*/
get_triggerDelay(): Promise<number>;
/**
* Changes the waiting delay before a reset is triggered by the watchdog,
* in milliseconds. Remember to call the saveToFlash()
* method of the module if the modification must be kept.
*
* @param newval : an integer corresponding to the waiting delay before a reset is triggered by the watchdog,
* in milliseconds
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_triggerDelay(newval: number): Promise<number>;
/**
* Returns the duration of resets caused by the watchdog, in milliseconds.
*
* @return an integer corresponding to the duration of resets caused by the watchdog, in milliseconds
*
* On failure, throws an exception or returns YWatchdog.TRIGGERDURATION_INVALID.
*/
get_triggerDuration(): Promise<number>;
/**
* Changes the duration of resets caused by the watchdog, in milliseconds.
* Remember to call the saveToFlash()
* method of the module if the modification must be kept.
*
* @param newval : an integer corresponding to the duration of resets caused by the watchdog, in milliseconds
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_triggerDuration(newval: number): Promise<number>;
/**
* Returns the number of seconds spent since the last output power-up event.
*
* @return an integer corresponding to the number of seconds spent since the last output power-up event
*
* On failure, throws an exception or returns YWatchdog.LASTTRIGGER_INVALID.
*/
get_lastTrigger(): Promise<number>;
/**
* Retrieves a watchdog for a given identifier.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the watchdog is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YWatchdog.isOnline() to test if the watchdog is
* indeed online at a given time. In case of ambiguity when looking for
* a watchdog by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* If a call to this object's is_online() method returns FALSE although
* you are certain that the matching device is plugged, make sure that you did
* call registerHub() at application initialization time.
*
* @param func : a string that uniquely characterizes the watchdog, for instance
* WDOGDC01.watchdog1.
*
* @return a YWatchdog object allowing you to drive the watchdog.
*/
static FindWatchdog(func: string): YWatchdog;
/**
* Retrieves a watchdog for a given identifier in a YAPI context.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the watchdog is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YWatchdog.isOnline() to test if the watchdog is
* indeed online at a given time. In case of ambiguity when looking for
* a watchdog by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* @param yctx : a YAPI context
* @param func : a string that uniquely characterizes the watchdog, for instance
* WDOGDC01.watchdog1.
*
* @return a YWatchdog object allowing you to drive the watchdog.
*/
static FindWatchdogInContext(yctx: YAPIContext, func: string): YWatchdog;
/**
* Registers the callback function that is invoked on every change of advertised value.
* The callback is invoked only during the execution of ySleep or yHandleEvents.
* This provides control over the time when the callback is triggered. For good responsiveness, remember to call
* one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
*
* @param callback : the callback function to call, or a null pointer. The callback function should take two
* arguments: the function object of which the value has changed, and the character string describing
* the new advertised value.
* @noreturn
*/
registerValueCallback(callback: YWatchdog.ValueCallback | null): Promise<number>;
_invokeValueCallback(value: string): Promise<number>;
/**
* Switch the relay to the opposite state.
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
toggle(): Promise<number>;
/**
* Continues the enumeration of watchdog started using yFirstWatchdog().
* Caution: You can't make any assumption about the returned watchdog order.
* If you want to find a specific a watchdog, use Watchdog.findWatchdog()
* and a hardwareID or a logical name.
*
* @return a pointer to a YWatchdog object, corresponding to
* a watchdog currently online, or a null pointer
* if there are no more watchdog to enumerate.
*/
nextWatchdog(): YWatchdog | null;
/**
* Starts the enumeration of watchdog currently accessible.
* Use the method YWatchdog.nextWatchdog() to iterate on
* next watchdog.
*
* @return a pointer to a YWatchdog object, corresponding to
* the first watchdog currently online, or a null pointer
* if there are none.
*/
static FirstWatchdog(): YWatchdog | null;
/**
* Starts the enumeration of watchdog currently accessible.
* Use the method YWatchdog.nextWatchdog() to iterate on
* next watchdog.
*
* @param yctx : a YAPI context.
*
* @return a pointer to a YWatchdog object, corresponding to
* the first watchdog currently online, or a null pointer
* if there are none.
*/
static FirstWatchdogInContext(yctx: YAPIContext): YWatchdog | null;
}
export declare namespace YWatchdog {
const enum STATE {
A = 0,
B = 1,
INVALID = -1
}
const enum STATEATPOWERON {
UNCHANGED = 0,
A = 1,
B = 2,
INVALID = -1
}
const enum OUTPUT {
OFF = 0,
ON = 1,
INVALID = -1
}
interface DelayedPulse {
target?: number;
ms?: number;
moving?: number;
}
const enum AUTOSTART {
OFF = 0,
ON = 1,
INVALID = -1
}
const enum RUNNING {
OFF = 0,
ON = 1,
INVALID = -1
}
interface ValueCallback {
(func: YWatchdog, value: string): void;
}
}