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yoctolib-esm

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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module

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/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for Relay functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPI, YAPIContext, YFunction, YModule } from './yocto_api.js'; //--- (YRelay class start) /** * YRelay Class: relay control interface, available for instance in the Yocto-LatchedRelay, the * Yocto-MaxiPowerRelay, the Yocto-PowerRelay-V3 or the Yocto-Relay * * The YRelay class allows you to drive a Yoctopuce relay or optocoupled output. * It can be used to simply switch the output on or off, but also to automatically generate short * pulses of determined duration. * On devices with two output for each relay (double throw), the two outputs are named A and B, * with output A corresponding to the idle position (normally closed) and the output B corresponding to the * active state (normally open). */ //--- (end of YRelay class start) export class YRelay extends YFunction { //--- (end of YRelay attributes declaration) constructor(yapi, func) { //--- (YRelay constructor) super(yapi, func); this._state = YRelay.STATE_INVALID; this._stateAtPowerOn = YRelay.STATEATPOWERON_INVALID; this._maxTimeOnStateA = YRelay.MAXTIMEONSTATEA_INVALID; this._maxTimeOnStateB = YRelay.MAXTIMEONSTATEB_INVALID; this._output = YRelay.OUTPUT_INVALID; this._pulseTimer = YRelay.PULSETIMER_INVALID; this._delayedPulseTimer = {}; this._countdown = YRelay.COUNTDOWN_INVALID; this._valueCallbackRelay = null; this._firm = 0; // API symbols as object properties this.STATE_A = 0; this.STATE_B = 1; this.STATE_INVALID = -1; this.STATEATPOWERON_UNCHANGED = 0; this.STATEATPOWERON_A = 1; this.STATEATPOWERON_B = 2; this.STATEATPOWERON_INVALID = -1; this.MAXTIMEONSTATEA_INVALID = YAPI.INVALID_LONG; this.MAXTIMEONSTATEB_INVALID = YAPI.INVALID_LONG; this.OUTPUT_OFF = 0; this.OUTPUT_ON = 1; this.OUTPUT_INVALID = -1; this.PULSETIMER_INVALID = YAPI.INVALID_LONG; this.COUNTDOWN_INVALID = YAPI.INVALID_LONG; this._className = 'Relay'; //--- (end of YRelay constructor) } //--- (YRelay implementation) imm_parseAttr(name, val) { switch (name) { case 'state': this._state = val; return 1; case 'stateAtPowerOn': this._stateAtPowerOn = val; return 1; case 'maxTimeOnStateA': this._maxTimeOnStateA = val; return 1; case 'maxTimeOnStateB': this._maxTimeOnStateB = val; return 1; case 'output': this._output = val; return 1; case 'pulseTimer': this._pulseTimer = val; return 1; case 'delayedPulseTimer': this._delayedPulseTimer = val; return 1; case 'countdown': this._countdown = val; return 1; } return super.imm_parseAttr(name, val); } /** * Returns the state of the relays (A for the idle position, B for the active position). * * @return either YRelay.STATE_A or YRelay.STATE_B, according to the state of the relays (A for the * idle position, B for the active position) * * On failure, throws an exception or returns YRelay.STATE_INVALID. */ async get_state() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.STATE_INVALID; } } res = this._state; return res; } /** * Changes the state of the relays (A for the idle position, B for the active position). * * @param newval : either YRelay.STATE_A or YRelay.STATE_B, according to the state of the relays (A * for the idle position, B for the active position) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_state(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('state', rest_val); } /** * Returns the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is). * * @return a value among YRelay.STATEATPOWERON_UNCHANGED, YRelay.STATEATPOWERON_A and * YRelay.STATEATPOWERON_B corresponding to the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is) * * On failure, throws an exception or returns YRelay.STATEATPOWERON_INVALID. */ async get_stateAtPowerOn() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.STATEATPOWERON_INVALID; } } res = this._stateAtPowerOn; return res; } /** * Changes the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is). * Remember to call the matching module saveToFlash() * method, otherwise this call will have no effect. * * @param newval : a value among YRelay.STATEATPOWERON_UNCHANGED, YRelay.STATEATPOWERON_A and * YRelay.STATEATPOWERON_B corresponding to the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_stateAtPowerOn(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('stateAtPowerOn', rest_val); } /** * Returns the maximum time (ms) allowed for the relay to stay in state * A before automatically switching back in to B state. Zero means no time limit. * * @return an integer corresponding to the maximum time (ms) allowed for the relay to stay in state * A before automatically switching back in to B state * * On failure, throws an exception or returns YRelay.MAXTIMEONSTATEA_INVALID. */ async get_maxTimeOnStateA() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.MAXTIMEONSTATEA_INVALID; } } res = this._maxTimeOnStateA; return res; } /** * Changes the maximum time (ms) allowed for the relay to stay in state A * before automatically switching back in to B state. Use zero for no time limit. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximum time (ms) allowed for the relay to stay in state A * before automatically switching back in to B state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_maxTimeOnStateA(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('maxTimeOnStateA', rest_val); } /** * Retourne the maximum time (ms) allowed for the relay to stay in state B * before automatically switching back in to A state. Zero means no time limit. * * @return an integer * * On failure, throws an exception or returns YRelay.MAXTIMEONSTATEB_INVALID. */ async get_maxTimeOnStateB() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.MAXTIMEONSTATEB_INVALID; } } res = this._maxTimeOnStateB; return res; } /** * Changes the maximum time (ms) allowed for the relay to stay in state B before * automatically switching back in to A state. Use zero for no time limit. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximum time (ms) allowed for the relay to stay in * state B before * automatically switching back in to A state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_maxTimeOnStateB(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('maxTimeOnStateB', rest_val); } /** * Returns the output state of the relays, when used as a simple switch (single throw). * * @return either YRelay.OUTPUT_OFF or YRelay.OUTPUT_ON, according to the output state of the relays, * when used as a simple switch (single throw) * * On failure, throws an exception or returns YRelay.OUTPUT_INVALID. */ async get_output() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.OUTPUT_INVALID; } } res = this._output; return res; } /** * Changes the output state of the relays, when used as a simple switch (single throw). * * @param newval : either YRelay.OUTPUT_OFF or YRelay.OUTPUT_ON, according to the output state of the * relays, when used as a simple switch (single throw) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_output(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('output', rest_val); } /** * Returns the number of milliseconds remaining before the relays is returned to idle position * (state A), during a measured pulse generation. When there is no ongoing pulse, returns zero. * * @return an integer corresponding to the number of milliseconds remaining before the relays is * returned to idle position * (state A), during a measured pulse generation * * On failure, throws an exception or returns YRelay.PULSETIMER_INVALID. */ async get_pulseTimer() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.PULSETIMER_INVALID; } } res = this._pulseTimer; return res; } async set_pulseTimer(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('pulseTimer', rest_val); } /** * Sets the relay to output B (active) for a specified duration, then brings it * automatically back to output A (idle state). * * @param ms_duration : pulse duration, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async pulse(ms_duration) { let rest_val; rest_val = String(ms_duration); return await this._setAttr('pulseTimer', rest_val); } async get_delayedPulseTimer() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.DELAYEDPULSETIMER_INVALID; } } res = this._delayedPulseTimer; return res; } async set_delayedPulseTimer(newval) { let rest_val; rest_val = String(newval.target) + ':' + String(newval.ms); return await this._setAttr('delayedPulseTimer', rest_val); } /** * Schedules a pulse. * * @param ms_delay : waiting time before the pulse, in milliseconds * @param ms_duration : pulse duration, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async delayedPulse(ms_delay, ms_duration) { let rest_val; rest_val = String(ms_delay) + ':' + String(ms_duration); return await this._setAttr('delayedPulseTimer', rest_val); } /** * Returns the number of milliseconds remaining before a pulse (delayedPulse() call) * When there is no scheduled pulse, returns zero. * * @return an integer corresponding to the number of milliseconds remaining before a pulse (delayedPulse() call) * When there is no scheduled pulse, returns zero * * On failure, throws an exception or returns YRelay.COUNTDOWN_INVALID. */ async get_countdown() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YRelay.COUNTDOWN_INVALID; } } res = this._countdown; return res; } /** * Retrieves a relay for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the relay is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YRelay.isOnline() to test if the relay is * indeed online at a given time. In case of ambiguity when looking for * a relay by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the relay, for instance * YLTCHRL1.relay1. * * @return a YRelay object allowing you to drive the relay. */ static FindRelay(func) { let obj; obj = YFunction._FindFromCache('Relay', func); if (obj == null) { obj = new YRelay(YAPI, func); YFunction._AddToCache('Relay', func, obj); } return obj; } /** * Retrieves a relay for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the relay is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YRelay.isOnline() to test if the relay is * indeed online at a given time. In case of ambiguity when looking for * a relay by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the relay, for instance * YLTCHRL1.relay1. * * @return a YRelay object allowing you to drive the relay. */ static FindRelayInContext(yctx, func) { let obj; obj = YFunction._FindFromCacheInContext(yctx, 'Relay', func); if (obj == null) { obj = new YRelay(yctx, func); YFunction._AddToCache('Relay', func, obj); } return obj; } /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ async registerValueCallback(callback) { let val; if (callback != null) { await YFunction._UpdateValueCallbackList(this, true); } else { await YFunction._UpdateValueCallbackList(this, false); } this._valueCallbackRelay = callback; // Immediately invoke value callback with current value if (callback != null && await this.isOnline()) { val = this._advertisedValue; if (!(val == '')) { await this._invokeValueCallback(val); } } return 0; } async _invokeValueCallback(value) { if (this._valueCallbackRelay != null) { try { await this._valueCallbackRelay(this, value); } catch (e) { this._yapi.imm_log('Exception in valueCallback:', e); } } else { await super._invokeValueCallback(value); } return 0; } /** * Switch the relay to the opposite state. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async toggle() { let sta; let fw; let mo; if (this._firm == 0) { mo = await this.get_module(); fw = await mo.get_firmwareRelease(); if (fw == YModule.FIRMWARERELEASE_INVALID) { return YRelay.STATE_INVALID; } this._firm = YAPIContext.imm_atoi(fw); } if (this._firm < 34921) { sta = await this.get_state(); if (sta == YRelay.STATE_INVALID) { return YRelay.STATE_INVALID; } if (sta == YRelay.STATE_B) { await this.set_state(YRelay.STATE_A); } else { await this.set_state(YRelay.STATE_B); } return this._yapi.SUCCESS; } else { return await this._setAttr('state', 'X'); } } /** * Continues the enumeration of relays started using yFirstRelay(). * Caution: You can't make any assumption about the returned relays order. * If you want to find a specific a relay, use Relay.findRelay() * and a hardwareID or a logical name. * * @return a pointer to a YRelay object, corresponding to * a relay currently online, or a null pointer * if there are no more relays to enumerate. */ nextRelay() { let resolve = this._yapi.imm_resolveFunction(this._className, this._func); if (resolve.errorType != YAPI.SUCCESS) return null; let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result); if (next_hwid == null) return null; return YRelay.FindRelayInContext(this._yapi, next_hwid); } /** * Starts the enumeration of relays currently accessible. * Use the method YRelay.nextRelay() to iterate on * next relays. * * @return a pointer to a YRelay object, corresponding to * the first relay currently online, or a null pointer * if there are none. */ static FirstRelay() { let next_hwid = YAPI.imm_getFirstHardwareId('Relay'); if (next_hwid == null) return null; return YRelay.FindRelay(next_hwid); } /** * Starts the enumeration of relays currently accessible. * Use the method YRelay.nextRelay() to iterate on * next relays. * * @param yctx : a YAPI context. * * @return a pointer to a YRelay object, corresponding to * the first relay currently online, or a null pointer * if there are none. */ static FirstRelayInContext(yctx) { let next_hwid = yctx.imm_getFirstHardwareId('Relay'); if (next_hwid == null) return null; return YRelay.FindRelayInContext(yctx, next_hwid); } } // API symbols as static members YRelay.DELAYEDPULSETIMER_INVALID = {}; YRelay.STATE_A = 0; YRelay.STATE_B = 1; YRelay.STATE_INVALID = -1; YRelay.STATEATPOWERON_UNCHANGED = 0; YRelay.STATEATPOWERON_A = 1; YRelay.STATEATPOWERON_B = 2; YRelay.STATEATPOWERON_INVALID = -1; YRelay.MAXTIMEONSTATEA_INVALID = YAPI.INVALID_LONG; YRelay.MAXTIMEONSTATEB_INVALID = YAPI.INVALID_LONG; YRelay.OUTPUT_OFF = 0; YRelay.OUTPUT_ON = 1; YRelay.OUTPUT_INVALID = -1; YRelay.PULSETIMER_INVALID = YAPI.INVALID_LONG; YRelay.COUNTDOWN_INVALID = YAPI.INVALID_LONG; //# sourceMappingURL=yocto_relay.js.map