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yoctolib-esm

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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module

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/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for Motor functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPI, YFunction } from './yocto_api.js'; //--- (YMotor class start) /** * YMotor Class: motor control interface, available for instance in the Yocto-Motor-DC * * The YMotor class allows you to drive a DC motor. It can be used to configure the * power sent to the motor to make it turn both ways, but also to drive accelerations * and decelerations. The motor will then accelerate automatically: you will not * have to monitor it. The API also allows to slow down the motor by shortening * its terminals: the motor will then act as an electromagnetic brake. */ //--- (end of YMotor class start) export class YMotor extends YFunction { //--- (end of YMotor attributes declaration) constructor(yapi, func) { //--- (YMotor constructor) super(yapi, func); this._motorStatus = YMotor.MOTORSTATUS_INVALID; this._drivingForce = YMotor.DRIVINGFORCE_INVALID; this._brakingForce = YMotor.BRAKINGFORCE_INVALID; this._cutOffVoltage = YMotor.CUTOFFVOLTAGE_INVALID; this._overCurrentLimit = YMotor.OVERCURRENTLIMIT_INVALID; this._frequency = YMotor.FREQUENCY_INVALID; this._starterTime = YMotor.STARTERTIME_INVALID; this._failSafeTimeout = YMotor.FAILSAFETIMEOUT_INVALID; this._command = YMotor.COMMAND_INVALID; this._valueCallbackMotor = null; // API symbols as object properties this.MOTORSTATUS_IDLE = 0; this.MOTORSTATUS_BRAKE = 1; this.MOTORSTATUS_FORWD = 2; this.MOTORSTATUS_BACKWD = 3; this.MOTORSTATUS_LOVOLT = 4; this.MOTORSTATUS_HICURR = 5; this.MOTORSTATUS_HIHEAT = 6; this.MOTORSTATUS_FAILSF = 7; this.MOTORSTATUS_INVALID = -1; this.DRIVINGFORCE_INVALID = YAPI.INVALID_DOUBLE; this.BRAKINGFORCE_INVALID = YAPI.INVALID_DOUBLE; this.CUTOFFVOLTAGE_INVALID = YAPI.INVALID_DOUBLE; this.OVERCURRENTLIMIT_INVALID = YAPI.INVALID_UINT; this.FREQUENCY_INVALID = YAPI.INVALID_DOUBLE; this.STARTERTIME_INVALID = YAPI.INVALID_UINT; this.FAILSAFETIMEOUT_INVALID = YAPI.INVALID_UINT; this.COMMAND_INVALID = YAPI.INVALID_STRING; this._className = 'Motor'; //--- (end of YMotor constructor) } //--- (YMotor implementation) imm_parseAttr(name, val) { switch (name) { case 'motorStatus': this._motorStatus = val; return 1; case 'drivingForce': this._drivingForce = Math.round(val / 65.536) / 1000.0; return 1; case 'brakingForce': this._brakingForce = Math.round(val / 65.536) / 1000.0; return 1; case 'cutOffVoltage': this._cutOffVoltage = Math.round(val / 65.536) / 1000.0; return 1; case 'overCurrentLimit': this._overCurrentLimit = val; return 1; case 'frequency': this._frequency = Math.round(val / 65.536) / 1000.0; return 1; case 'starterTime': this._starterTime = val; return 1; case 'failSafeTimeout': this._failSafeTimeout = val; return 1; case 'command': this._command = val; return 1; } return super.imm_parseAttr(name, val); } /** * Return the controller state. Possible states are: * IDLE when the motor is stopped/in free wheel, ready to start; * FORWD when the controller is driving the motor forward; * BACKWD when the controller is driving the motor backward; * BRAKE when the controller is braking; * LOVOLT when the controller has detected a low voltage condition; * HICURR when the controller has detected an over current condition; * HIHEAT when the controller has detected an overheat condition; * FAILSF when the controller switched on the failsafe security. * * When an error condition occurred (LOVOLT, HICURR, HIHEAT, FAILSF), the controller * status must be explicitly reset using the resetStatus function. * * @return a value among YMotor.MOTORSTATUS_IDLE, YMotor.MOTORSTATUS_BRAKE, YMotor.MOTORSTATUS_FORWD, * YMotor.MOTORSTATUS_BACKWD, YMotor.MOTORSTATUS_LOVOLT, YMotor.MOTORSTATUS_HICURR, * YMotor.MOTORSTATUS_HIHEAT and YMotor.MOTORSTATUS_FAILSF * * On failure, throws an exception or returns YMotor.MOTORSTATUS_INVALID. */ async get_motorStatus() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.MOTORSTATUS_INVALID; } } res = this._motorStatus; return res; } async set_motorStatus(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('motorStatus', rest_val); } /** * Changes immediately the power sent to the motor. The value is a percentage between -100% * to 100%. If you want go easy on your mechanics and avoid excessive current consumption, * try to avoid brutal power changes. For example, immediate transition from forward full power * to reverse full power is a very bad idea. Each time the driving power is modified, the * braking power is set to zero. * * @param newval : a floating point number corresponding to immediately the power sent to the motor * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_drivingForce(newval) { let rest_val; rest_val = String(Math.round(newval * 65536.0)); return await this._setAttr('drivingForce', rest_val); } /** * Returns the power sent to the motor, as a percentage between -100% and +100%. * * @return a floating point number corresponding to the power sent to the motor, as a percentage * between -100% and +100% * * On failure, throws an exception or returns YMotor.DRIVINGFORCE_INVALID. */ async get_drivingForce() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.DRIVINGFORCE_INVALID; } } res = this._drivingForce; return res; } /** * Changes immediately the braking force applied to the motor (in percents). * The value 0 corresponds to no braking (free wheel). When the braking force * is changed, the driving power is set to zero. The value is a percentage. * * @param newval : a floating point number corresponding to immediately the braking force applied to * the motor (in percents) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_brakingForce(newval) { let rest_val; rest_val = String(Math.round(newval * 65536.0)); return await this._setAttr('brakingForce', rest_val); } /** * Returns the braking force applied to the motor, as a percentage. * The value 0 corresponds to no braking (free wheel). * * @return a floating point number corresponding to the braking force applied to the motor, as a percentage * * On failure, throws an exception or returns YMotor.BRAKINGFORCE_INVALID. */ async get_brakingForce() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.BRAKINGFORCE_INVALID; } } res = this._brakingForce; return res; } /** * Changes the threshold voltage under which the controller automatically switches to error state * and prevents further current draw. This setting prevent damage to a battery that can * occur when drawing current from an "empty" battery. * Note that whatever the cutoff threshold, the controller switches to undervoltage * error state if the power supply goes under 3V, even for a very brief time. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : a floating point number corresponding to the threshold voltage under which the * controller automatically switches to error state * and prevents further current draw * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_cutOffVoltage(newval) { let rest_val; rest_val = String(Math.round(newval * 65536.0)); return await this._setAttr('cutOffVoltage', rest_val); } /** * Returns the threshold voltage under which the controller automatically switches to error state * and prevents further current draw. This setting prevents damage to a battery that can * occur when drawing current from an "empty" battery. * * @return a floating point number corresponding to the threshold voltage under which the controller * automatically switches to error state * and prevents further current draw * * On failure, throws an exception or returns YMotor.CUTOFFVOLTAGE_INVALID. */ async get_cutOffVoltage() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.CUTOFFVOLTAGE_INVALID; } } res = this._cutOffVoltage; return res; } /** * Returns the current threshold (in mA) above which the controller automatically * switches to error state. A zero value means that there is no limit. * * @return an integer corresponding to the current threshold (in mA) above which the controller automatically * switches to error state * * On failure, throws an exception or returns YMotor.OVERCURRENTLIMIT_INVALID. */ async get_overCurrentLimit() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.OVERCURRENTLIMIT_INVALID; } } res = this._overCurrentLimit; return res; } /** * Changes the current threshold (in mA) above which the controller automatically * switches to error state. A zero value means that there is no limit. Note that whatever the * current limit is, the controller switches to OVERCURRENT status if the current * goes above 32A, even for a very brief time. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the current threshold (in mA) above which the * controller automatically * switches to error state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_overCurrentLimit(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('overCurrentLimit', rest_val); } /** * Changes the PWM frequency used to control the motor. Low frequency is usually * more efficient and may help the motor to start, but an audible noise might be * generated. A higher frequency reduces the noise, but more energy is converted * into heat. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : a floating point number corresponding to the PWM frequency used to control the motor * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_frequency(newval) { let rest_val; rest_val = String(Math.round(newval * 65536.0)); return await this._setAttr('frequency', rest_val); } /** * Returns the PWM frequency used to control the motor. * * @return a floating point number corresponding to the PWM frequency used to control the motor * * On failure, throws an exception or returns YMotor.FREQUENCY_INVALID. */ async get_frequency() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.FREQUENCY_INVALID; } } res = this._frequency; return res; } /** * Returns the duration (in ms) during which the motor is driven at low frequency to help * it start up. * * @return an integer corresponding to the duration (in ms) during which the motor is driven at low * frequency to help * it start up * * On failure, throws an exception or returns YMotor.STARTERTIME_INVALID. */ async get_starterTime() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.STARTERTIME_INVALID; } } res = this._starterTime; return res; } /** * Changes the duration (in ms) during which the motor is driven at low frequency to help * it start up. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the duration (in ms) during which the motor is driven * at low frequency to help * it start up * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_starterTime(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('starterTime', rest_val); } /** * Returns the delay in milliseconds allowed for the controller to run autonomously without * receiving any instruction from the control process. When this delay has elapsed, * the controller automatically stops the motor and switches to FAILSAFE error. * Failsafe security is disabled when the value is zero. * * @return an integer corresponding to the delay in milliseconds allowed for the controller to run * autonomously without * receiving any instruction from the control process * * On failure, throws an exception or returns YMotor.FAILSAFETIMEOUT_INVALID. */ async get_failSafeTimeout() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.FAILSAFETIMEOUT_INVALID; } } res = this._failSafeTimeout; return res; } /** * Changes the delay in milliseconds allowed for the controller to run autonomously without * receiving any instruction from the control process. When this delay has elapsed, * the controller automatically stops the motor and switches to FAILSAFE error. * Failsafe security is disabled when the value is zero. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the delay in milliseconds allowed for the controller to * run autonomously without * receiving any instruction from the control process * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_failSafeTimeout(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('failSafeTimeout', rest_val); } async get_command() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YMotor.COMMAND_INVALID; } } res = this._command; return res; } async set_command(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('command', rest_val); } /** * Retrieves a motor for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the motor is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YMotor.isOnline() to test if the motor is * indeed online at a given time. In case of ambiguity when looking for * a motor by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the motor, for instance * MOTORCTL.motor. * * @return a YMotor object allowing you to drive the motor. */ static FindMotor(func) { let obj; obj = YFunction._FindFromCache('Motor', func); if (obj == null) { obj = new YMotor(YAPI, func); YFunction._AddToCache('Motor', func, obj); } return obj; } /** * Retrieves a motor for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the motor is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YMotor.isOnline() to test if the motor is * indeed online at a given time. In case of ambiguity when looking for * a motor by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the motor, for instance * MOTORCTL.motor. * * @return a YMotor object allowing you to drive the motor. */ static FindMotorInContext(yctx, func) { let obj; obj = YFunction._FindFromCacheInContext(yctx, 'Motor', func); if (obj == null) { obj = new YMotor(yctx, func); YFunction._AddToCache('Motor', func, obj); } return obj; } /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ async registerValueCallback(callback) { let val; if (callback != null) { await YFunction._UpdateValueCallbackList(this, true); } else { await YFunction._UpdateValueCallbackList(this, false); } this._valueCallbackMotor = callback; // Immediately invoke value callback with current value if (callback != null && await this.isOnline()) { val = this._advertisedValue; if (!(val == '')) { await this._invokeValueCallback(val); } } return 0; } async _invokeValueCallback(value) { if (this._valueCallbackMotor != null) { try { await this._valueCallbackMotor(this, value); } catch (e) { this._yapi.imm_log('Exception in valueCallback:', e); } } else { await super._invokeValueCallback(value); } return 0; } /** * Rearms the controller failsafe timer. When the motor is running and the failsafe feature * is active, this function should be called periodically to prove that the control process * is running properly. Otherwise, the motor is automatically stopped after the specified * timeout. Calling a motor <i>set</i> function implicitly rearms the failsafe timer. */ async keepALive() { return await this.set_command('K'); } /** * Reset the controller state to IDLE. This function must be invoked explicitly * after any error condition is signaled. */ async resetStatus() { return await this.set_motorStatus(YMotor.MOTORSTATUS_IDLE); } /** * Changes progressively the power sent to the motor for a specific duration. * * @param targetPower : desired motor power, in percents (between -100% and +100%) * @param delay : duration (in ms) of the transition * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drivingForceMove(targetPower, delay) { return await this.set_command('P' + String(Math.round(Math.round(targetPower * 10))) + ',' + String(Math.round(delay))); } /** * Changes progressively the braking force applied to the motor for a specific duration. * * @param targetPower : desired braking force, in percents * @param delay : duration (in ms) of the transition * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async brakingForceMove(targetPower, delay) { return await this.set_command('B' + String(Math.round(Math.round(targetPower * 10))) + ',' + String(Math.round(delay))); } /** * Continues the enumeration of motors started using yFirstMotor(). * Caution: You can't make any assumption about the returned motors order. * If you want to find a specific a motor, use Motor.findMotor() * and a hardwareID or a logical name. * * @return a pointer to a YMotor object, corresponding to * a motor currently online, or a null pointer * if there are no more motors to enumerate. */ nextMotor() { let resolve = this._yapi.imm_resolveFunction(this._className, this._func); if (resolve.errorType != YAPI.SUCCESS) return null; let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result); if (next_hwid == null) return null; return YMotor.FindMotorInContext(this._yapi, next_hwid); } /** * Starts the enumeration of motors currently accessible. * Use the method YMotor.nextMotor() to iterate on * next motors. * * @return a pointer to a YMotor object, corresponding to * the first motor currently online, or a null pointer * if there are none. */ static FirstMotor() { let next_hwid = YAPI.imm_getFirstHardwareId('Motor'); if (next_hwid == null) return null; return YMotor.FindMotor(next_hwid); } /** * Starts the enumeration of motors currently accessible. * Use the method YMotor.nextMotor() to iterate on * next motors. * * @param yctx : a YAPI context. * * @return a pointer to a YMotor object, corresponding to * the first motor currently online, or a null pointer * if there are none. */ static FirstMotorInContext(yctx) { let next_hwid = yctx.imm_getFirstHardwareId('Motor'); if (next_hwid == null) return null; return YMotor.FindMotorInContext(yctx, next_hwid); } } // API symbols as static members YMotor.MOTORSTATUS_IDLE = 0; YMotor.MOTORSTATUS_BRAKE = 1; YMotor.MOTORSTATUS_FORWD = 2; YMotor.MOTORSTATUS_BACKWD = 3; YMotor.MOTORSTATUS_LOVOLT = 4; YMotor.MOTORSTATUS_HICURR = 5; YMotor.MOTORSTATUS_HIHEAT = 6; YMotor.MOTORSTATUS_FAILSF = 7; YMotor.MOTORSTATUS_INVALID = -1; YMotor.DRIVINGFORCE_INVALID = YAPI.INVALID_DOUBLE; YMotor.BRAKINGFORCE_INVALID = YAPI.INVALID_DOUBLE; YMotor.CUTOFFVOLTAGE_INVALID = YAPI.INVALID_DOUBLE; YMotor.OVERCURRENTLIMIT_INVALID = YAPI.INVALID_UINT; YMotor.FREQUENCY_INVALID = YAPI.INVALID_DOUBLE; YMotor.STARTERTIME_INVALID = YAPI.INVALID_UINT; YMotor.FAILSAFETIMEOUT_INVALID = YAPI.INVALID_UINT; YMotor.COMMAND_INVALID = YAPI.INVALID_STRING; //# sourceMappingURL=yocto_motor.js.map