yoctolib-esm
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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module
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TypeScript
/*********************************************************************
*
* $Id: svn_id $
*
* Implements the high-level API for InputChain functions
*
* - - - - - - - - - License information: - - - - - - - - -
*
* Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
*
* Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
* non-exclusive license to use, modify, copy and integrate this
* file into your software for the sole purpose of interfacing
* with Yoctopuce products.
*
* You may reproduce and distribute copies of this file in
* source or object form, as long as the sole purpose of this
* code is to interface with Yoctopuce products. You must retain
* this notice in the distributed source file.
*
* You should refer to Yoctopuce General Terms and Conditions
* for additional information regarding your rights and
* obligations.
*
* THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
* EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
* COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
* SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
* LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
* CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
* BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
* WARRANTY, OR OTHERWISE.
*
*********************************************************************/
import { YAPIContext, YFunction } from './yocto_api.js';
/**
* YInputChain Class: InputChain function interface
*
* The YInputChain class provides access to separate
* digital inputs connected in a chain.
*/
export declare class YInputChain extends YFunction {
_className: string;
_expectedNodes: number;
_detectedNodes: number;
_loopbackTest: YInputChain.LOOPBACKTEST;
_refreshRate: number;
_bitChain1: string;
_bitChain2: string;
_bitChain3: string;
_bitChain4: string;
_bitChain5: string;
_bitChain6: string;
_bitChain7: string;
_watchdogPeriod: number;
_chainDiags: number;
_valueCallbackInputChain: YInputChain.ValueCallback | null;
_stateChangeCallback: YInputChain.YStateChangeCallback | null;
_prevPos: number;
_eventPos: number;
_eventStamp: number;
_eventChains: string[];
readonly EXPECTEDNODES_INVALID: number;
readonly DETECTEDNODES_INVALID: number;
readonly LOOPBACKTEST_OFF: YInputChain.LOOPBACKTEST;
readonly LOOPBACKTEST_ON: YInputChain.LOOPBACKTEST;
readonly LOOPBACKTEST_INVALID: YInputChain.LOOPBACKTEST;
readonly REFRESHRATE_INVALID: number;
readonly BITCHAIN1_INVALID: string;
readonly BITCHAIN2_INVALID: string;
readonly BITCHAIN3_INVALID: string;
readonly BITCHAIN4_INVALID: string;
readonly BITCHAIN5_INVALID: string;
readonly BITCHAIN6_INVALID: string;
readonly BITCHAIN7_INVALID: string;
readonly WATCHDOGPERIOD_INVALID: number;
readonly CHAINDIAGS_INVALID: number;
static readonly EXPECTEDNODES_INVALID: number;
static readonly DETECTEDNODES_INVALID: number;
static readonly LOOPBACKTEST_OFF: YInputChain.LOOPBACKTEST;
static readonly LOOPBACKTEST_ON: YInputChain.LOOPBACKTEST;
static readonly LOOPBACKTEST_INVALID: YInputChain.LOOPBACKTEST;
static readonly REFRESHRATE_INVALID: number;
static readonly BITCHAIN1_INVALID: string;
static readonly BITCHAIN2_INVALID: string;
static readonly BITCHAIN3_INVALID: string;
static readonly BITCHAIN4_INVALID: string;
static readonly BITCHAIN5_INVALID: string;
static readonly BITCHAIN6_INVALID: string;
static readonly BITCHAIN7_INVALID: string;
static readonly WATCHDOGPERIOD_INVALID: number;
static readonly CHAINDIAGS_INVALID: number;
constructor(yapi: YAPIContext, func: string);
imm_parseAttr(name: string, val: any): number;
_internalEventCallback(YInputChain_obj: YInputChain, str_value: string): Promise<void>;
/**
* Returns the number of nodes expected in the chain.
*
* @return an integer corresponding to the number of nodes expected in the chain
*
* On failure, throws an exception or returns YInputChain.EXPECTEDNODES_INVALID.
*/
get_expectedNodes(): Promise<number>;
/**
* Changes the number of nodes expected in the chain.
* Remember to call the saveToFlash() method of the module if the
* modification must be kept.
*
* @param newval : an integer corresponding to the number of nodes expected in the chain
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_expectedNodes(newval: number): Promise<number>;
/**
* Returns the number of nodes detected in the chain.
*
* @return an integer corresponding to the number of nodes detected in the chain
*
* On failure, throws an exception or returns YInputChain.DETECTEDNODES_INVALID.
*/
get_detectedNodes(): Promise<number>;
/**
* Returns the activation state of the exhaustive chain connectivity test.
* The connectivity test requires a cable connecting the end of the chain
* to the loopback test connector.
*
* @return either YInputChain.LOOPBACKTEST_OFF or YInputChain.LOOPBACKTEST_ON, according to the
* activation state of the exhaustive chain connectivity test
*
* On failure, throws an exception or returns YInputChain.LOOPBACKTEST_INVALID.
*/
get_loopbackTest(): Promise<YInputChain.LOOPBACKTEST>;
/**
* Changes the activation state of the exhaustive chain connectivity test.
* The connectivity test requires a cable connecting the end of the chain
* to the loopback test connector.
*
* If you want the change to be kept after a device reboot,
* make sure to call the matching module saveToFlash().
*
* @param newval : either YInputChain.LOOPBACKTEST_OFF or YInputChain.LOOPBACKTEST_ON, according to
* the activation state of the exhaustive chain connectivity test
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_loopbackTest(newval: YInputChain.LOOPBACKTEST): Promise<number>;
/**
* Returns the desired refresh rate, measured in Hz.
* The higher the refresh rate is set, the higher the
* communication speed on the chain will be.
*
* @return an integer corresponding to the desired refresh rate, measured in Hz
*
* On failure, throws an exception or returns YInputChain.REFRESHRATE_INVALID.
*/
get_refreshRate(): Promise<number>;
/**
* Changes the desired refresh rate, measured in Hz.
* The higher the refresh rate is set, the higher the
* communication speed on the chain will be.
* Remember to call the saveToFlash() method of the module if the
* modification must be kept.
*
* @param newval : an integer corresponding to the desired refresh rate, measured in Hz
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_refreshRate(newval: number): Promise<number>;
/**
* Returns the state of input 1 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 1 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN1_INVALID.
*/
get_bitChain1(): Promise<string>;
/**
* Returns the state of input 2 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 2 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN2_INVALID.
*/
get_bitChain2(): Promise<string>;
/**
* Returns the state of input 3 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 3 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN3_INVALID.
*/
get_bitChain3(): Promise<string>;
/**
* Returns the state of input 4 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 4 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN4_INVALID.
*/
get_bitChain4(): Promise<string>;
/**
* Returns the state of input 5 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 5 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN5_INVALID.
*/
get_bitChain5(): Promise<string>;
/**
* Returns the state of input 6 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 6 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN6_INVALID.
*/
get_bitChain6(): Promise<string>;
/**
* Returns the state of input 7 for all nodes of the input chain,
* as a hexadecimal string. The node nearest to the controller
* is the lowest bit of the result.
*
* @return a string corresponding to the state of input 7 for all nodes of the input chain,
* as a hexadecimal string
*
* On failure, throws an exception or returns YInputChain.BITCHAIN7_INVALID.
*/
get_bitChain7(): Promise<string>;
/**
* Returns the wait time in seconds before triggering an inactivity
* timeout error.
*
* @return an integer corresponding to the wait time in seconds before triggering an inactivity
* timeout error
*
* On failure, throws an exception or returns YInputChain.WATCHDOGPERIOD_INVALID.
*/
get_watchdogPeriod(): Promise<number>;
/**
* Changes the wait time in seconds before triggering an inactivity
* timeout error. Remember to call the saveToFlash() method
* of the module if the modification must be kept.
*
* @param newval : an integer corresponding to the wait time in seconds before triggering an inactivity
* timeout error
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_watchdogPeriod(newval: number): Promise<number>;
/**
* Returns the controller state diagnostics. Bit 0 indicates a chain length
* error, bit 1 indicates an inactivity timeout and bit 2 indicates
* a loopback test failure.
*
* @return an integer corresponding to the controller state diagnostics
*
* On failure, throws an exception or returns YInputChain.CHAINDIAGS_INVALID.
*/
get_chainDiags(): Promise<number>;
/**
* Retrieves a digital input chain for a given identifier.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the digital input chain is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YInputChain.isOnline() to test if the digital input chain is
* indeed online at a given time. In case of ambiguity when looking for
* a digital input chain by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* If a call to this object's is_online() method returns FALSE although
* you are certain that the matching device is plugged, make sure that you did
* call registerHub() at application initialization time.
*
* @param func : a string that uniquely characterizes the digital input chain, for instance
* MyDevice.inputChain.
*
* @return a YInputChain object allowing you to drive the digital input chain.
*/
static FindInputChain(func: string): YInputChain;
/**
* Retrieves a digital input chain for a given identifier in a YAPI context.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the digital input chain is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YInputChain.isOnline() to test if the digital input chain is
* indeed online at a given time. In case of ambiguity when looking for
* a digital input chain by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* @param yctx : a YAPI context
* @param func : a string that uniquely characterizes the digital input chain, for instance
* MyDevice.inputChain.
*
* @return a YInputChain object allowing you to drive the digital input chain.
*/
static FindInputChainInContext(yctx: YAPIContext, func: string): YInputChain;
/**
* Registers the callback function that is invoked on every change of advertised value.
* The callback is invoked only during the execution of ySleep or yHandleEvents.
* This provides control over the time when the callback is triggered. For good responsiveness, remember to call
* one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
*
* @param callback : the callback function to call, or a null pointer. The callback function should take two
* arguments: the function object of which the value has changed, and the character string describing
* the new advertised value.
* @noreturn
*/
registerValueCallback(callback: YInputChain.ValueCallback | null): Promise<number>;
_invokeValueCallback(value: string): Promise<number>;
/**
* Resets the application watchdog countdown.
* If you have set up a non-zero watchdogPeriod, you should
* call this function on a regular basis to prevent the application
* inactivity error to be triggered.
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
resetWatchdog(): Promise<number>;
/**
* Returns a string with last events observed on the digital input chain.
* This method return only events that are still buffered in the device memory.
*
* @return a string with last events observed (one per line).
*
* On failure, throws an exception or returns YAPI.INVALID_STRING.
*/
get_lastEvents(): Promise<string>;
/**
* Registers a callback function to be called each time that an event is detected on the
* input chain.The callback is invoked only during the execution of
* ySleep or yHandleEvents. This provides control over the time when
* the callback is triggered. For good responsiveness, remember to call one of these
* two functions periodically. To unregister a callback, pass a null pointer as argument.
*
* @param callback : the callback function to call, or a null pointer.
* The callback function should take four arguments:
* the YInputChain object that emitted the event, the
* UTC timestamp of the event, a character string describing
* the type of event and a character string with the event data.
* On failure, throws an exception or returns a negative error code.
*/
registerStateChangeCallback(callback: YInputChain.YStateChangeCallback | null): Promise<number>;
_internalEventHandler(cbpos: string): Promise<number>;
_strXor(a: string, b: string): Promise<string>;
hex2array(hexstr: string): Promise<number[]>;
/**
* Continues the enumeration of digital input chains started using yFirstInputChain().
* Caution: You can't make any assumption about the returned digital input chains order.
* If you want to find a specific a digital input chain, use InputChain.findInputChain()
* and a hardwareID or a logical name.
*
* @return a pointer to a YInputChain object, corresponding to
* a digital input chain currently online, or a null pointer
* if there are no more digital input chains to enumerate.
*/
nextInputChain(): YInputChain | null;
/**
* Starts the enumeration of digital input chains currently accessible.
* Use the method YInputChain.nextInputChain() to iterate on
* next digital input chains.
*
* @return a pointer to a YInputChain object, corresponding to
* the first digital input chain currently online, or a null pointer
* if there are none.
*/
static FirstInputChain(): YInputChain | null;
/**
* Starts the enumeration of digital input chains currently accessible.
* Use the method YInputChain.nextInputChain() to iterate on
* next digital input chains.
*
* @param yctx : a YAPI context.
*
* @return a pointer to a YInputChain object, corresponding to
* the first digital input chain currently online, or a null pointer
* if there are none.
*/
static FirstInputChainInContext(yctx: YAPIContext): YInputChain | null;
}
export declare namespace YInputChain {
const enum LOOPBACKTEST {
OFF = 0,
ON = 1,
INVALID = -1
}
interface ValueCallback {
(func: YInputChain, value: string): void;
}
interface YStateChangeCallback {
(func: YInputChain, timestampr: number, evtType: string, eventData: string, eventChange: string): void;
}
}