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yoctolib-esm

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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module

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/********************************************************************* * * $Id: yocto_display.ts 64510 2025-01-31 08:36:57Z seb $ * * Implements the high-level API for DisplayLayer functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPI, YFunction } from './yocto_api.js'; //--- (generated code: YDisplayLayer class start) /** * YDisplayLayer Class: Interface for drawing into display layers, obtained by calling display.get_displayLayer. * * Each DisplayLayer represents an image layer containing objects * to display (bitmaps, text, etc.). The content is displayed only when * the layer is active on the screen (and not masked by other * overlapping layers). */ //--- (end of generated code: YDisplayLayer class start) export class YDisplayLayer { //--- (end of generated code: YDisplayLayer attributes declaration) constructor(obj_parent, int_id) { this._cmdbuff = ''; this._hidden = false; //--- (generated code: YDisplayLayer attributes declaration) // API symbols as object properties this.ALIGN_TOP_LEFT = 0; this.ALIGN_CENTER_LEFT = 1; this.ALIGN_BASELINE_LEFT = 2; this.ALIGN_BOTTOM_LEFT = 3; this.ALIGN_TOP_CENTER = 4; this.ALIGN_CENTER = 5; this.ALIGN_BASELINE_CENTER = 6; this.ALIGN_BOTTOM_CENTER = 7; this.ALIGN_TOP_DECIMAL = 8; this.ALIGN_CENTER_DECIMAL = 9; this.ALIGN_BASELINE_DECIMAL = 10; this.ALIGN_BOTTOM_DECIMAL = 11; this.ALIGN_TOP_RIGHT = 12; this.ALIGN_CENTER_RIGHT = 13; this.ALIGN_BASELINE_RIGHT = 14; this.ALIGN_BOTTOM_RIGHT = 15; this._yapi = obj_parent._yapi; this._display = obj_parent; this._id = int_id >> 0; //--- (generated code: YDisplayLayer constructor) //--- (end of generated code: YDisplayLayer constructor) } // internal function to flush any pending command for this layer imm_must_be_flushed() { return (this._cmdbuff != ''); } imm_resetHiddenFlag() { this._hidden = false; return this._yapi.SUCCESS; } // internal function to flush any pending command for this layer async flush_now() { let res = YAPI.SUCCESS; if (this._cmdbuff != '') { res = await this._display.sendCommand(this._cmdbuff); this._cmdbuff = ''; } return res; } // internal function to buffer a command for this layer async command_push(str_cmd) { let res = YAPI.SUCCESS; if (this._cmdbuff.length + str_cmd.length >= 100) { // force flush before, to prevent overflow res = await this.flush_now(); } if (this._cmdbuff == '') { // always prepend layer ID first this._cmdbuff = this._id.toString(); } this._cmdbuff += str_cmd; return res; } // internal function to send a command for this layer async command_flush(str_cmd) { const res = await this.command_push(str_cmd); if (this._hidden) { return res; } return await this.flush_now(); } //--- (generated code: YDisplayLayer implementation) /** * Reverts the layer to its initial state (fully transparent, default settings). * Reinitializes the drawing pointer to the upper left position, * and selects the most visible pen color. If you only want to erase the layer * content, use the method clear() instead. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async reset() { this._hidden = false; return await this.command_flush('X'); } /** * Erases the whole content of the layer (makes it fully transparent). * This method does not change any other attribute of the layer. * To reinitialize the layer attributes to defaults settings, use the method * reset() instead. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async clear() { return await this.command_flush('x'); } /** * Selects the pen color for all subsequent drawing functions, * including text drawing. The pen color is provided as an RGB value. * For grayscale or monochrome displays, the value is * automatically converted to the proper range. * * @param color : the desired pen color, as a 24-bit RGB value * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async selectColorPen(color) { return await this.command_push('c' + ('000000' + (color).toString(16)).slice(-6).toLowerCase()); } /** * Selects the pen gray level for all subsequent drawing functions, * including text drawing. The gray level is provided as a number between * 0 (black) and 255 (white, or whichever the lightest color is). * For monochrome displays (without gray levels), any value * lower than 128 is rendered as black, and any value equal * or above to 128 is non-black. * * @param graylevel : the desired gray level, from 0 to 255 * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async selectGrayPen(graylevel) { return await this.command_push('g' + String(Math.round(graylevel))); } /** * Selects an eraser instead of a pen for all subsequent drawing functions, * except for bitmap copy functions. Any point drawn using the eraser * becomes transparent (as when the layer is empty), showing the other * layers beneath it. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async selectEraser() { return await this.command_push('e'); } /** * Enables or disables anti-aliasing for drawing oblique lines and circles. * Anti-aliasing provides a smoother aspect when looked from far enough, * but it can add fuzziness when the display is looked from very close. * At the end of the day, it is your personal choice. * Anti-aliasing is enabled by default on grayscale and color displays, * but you can disable it if you prefer. This setting has no effect * on monochrome displays. * * @param mode : true to enable anti-aliasing, false to * disable it. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async setAntialiasingMode(mode) { return await this.command_push('a' + (mode ? "1" : "0")); } /** * Draws a single pixel at the specified position. * * @param x : the distance from left of layer, in pixels * @param y : the distance from top of layer, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawPixel(x, y) { return await this.command_flush('P' + String(Math.round(x)) + ',' + String(Math.round(y))); } /** * Draws an empty rectangle at a specified position. * * @param x1 : the distance from left of layer to the left border of the rectangle, in pixels * @param y1 : the distance from top of layer to the top border of the rectangle, in pixels * @param x2 : the distance from left of layer to the right border of the rectangle, in pixels * @param y2 : the distance from top of layer to the bottom border of the rectangle, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawRect(x1, y1, x2, y2) { return await this.command_flush('R' + String(Math.round(x1)) + ',' + String(Math.round(y1)) + ',' + String(Math.round(x2)) + ',' + String(Math.round(y2))); } /** * Draws a filled rectangular bar at a specified position. * * @param x1 : the distance from left of layer to the left border of the rectangle, in pixels * @param y1 : the distance from top of layer to the top border of the rectangle, in pixels * @param x2 : the distance from left of layer to the right border of the rectangle, in pixels * @param y2 : the distance from top of layer to the bottom border of the rectangle, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawBar(x1, y1, x2, y2) { return await this.command_flush('B' + String(Math.round(x1)) + ',' + String(Math.round(y1)) + ',' + String(Math.round(x2)) + ',' + String(Math.round(y2))); } /** * Draws an empty circle at a specified position. * * @param x : the distance from left of layer to the center of the circle, in pixels * @param y : the distance from top of layer to the center of the circle, in pixels * @param r : the radius of the circle, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawCircle(x, y, r) { return await this.command_flush('C' + String(Math.round(x)) + ',' + String(Math.round(y)) + ',' + String(Math.round(r))); } /** * Draws a filled disc at a given position. * * @param x : the distance from left of layer to the center of the disc, in pixels * @param y : the distance from top of layer to the center of the disc, in pixels * @param r : the radius of the disc, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawDisc(x, y, r) { return await this.command_flush('D' + String(Math.round(x)) + ',' + String(Math.round(y)) + ',' + String(Math.round(r))); } /** * Selects a font to use for the next text drawing functions, by providing the name of the * font file. You can use a built-in font as well as a font file that you have previously * uploaded to the device built-in memory. If you experience problems selecting a font * file, check the device logs for any error message such as missing font file or bad font * file format. * * @param fontname : the font file name, embedded fonts are 8x8.yfm, Small.yfm, Medium.yfm, Large.yfm * (not available on Yocto-MiniDisplay). * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async selectFont(fontname) { return await this.command_push('&' + fontname + '' + String.fromCharCode(27)); } /** * Draws a text string at the specified position. The point of the text that is aligned * to the specified pixel position is called the anchor point, and can be chosen among * several options. Text is rendered from left to right, without implicit wrapping. * * @param x : the distance from left of layer to the text anchor point, in pixels * @param y : the distance from top of layer to the text anchor point, in pixels * @param anchor : the text anchor point, chosen among the YDisplayLayer.ALIGN enumeration: * YDisplayLayer.ALIGN_TOP_LEFT, YDisplayLayer.ALIGN_CENTER_LEFT, * YDisplayLayer.ALIGN_BASELINE_LEFT, YDisplayLayer.ALIGN_BOTTOM_LEFT, * YDisplayLayer.ALIGN_TOP_CENTER, YDisplayLayer.ALIGN_CENTER, * YDisplayLayer.ALIGN_BASELINE_CENTER, YDisplayLayer.ALIGN_BOTTOM_CENTER, * YDisplayLayer.ALIGN_TOP_DECIMAL, YDisplayLayer.ALIGN_CENTER_DECIMAL, * YDisplayLayer.ALIGN_BASELINE_DECIMAL, YDisplayLayer.ALIGN_BOTTOM_DECIMAL, * YDisplayLayer.ALIGN_TOP_RIGHT, YDisplayLayer.ALIGN_CENTER_RIGHT, * YDisplayLayer.ALIGN_BASELINE_RIGHT, YDisplayLayer.ALIGN_BOTTOM_RIGHT. * @param text : the text string to draw * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawText(x, y, anchor, text) { return await this.command_flush('T' + String(Math.round(x)) + ',' + String(Math.round(y)) + ',' + String(anchor) + ',' + text + '' + String.fromCharCode(27)); } /** * Draws a GIF image at the specified position. The GIF image must have been previously * uploaded to the device built-in memory. If you experience problems using an image * file, check the device logs for any error message such as missing image file or bad * image file format. * * @param x : the distance from left of layer to the left of the image, in pixels * @param y : the distance from top of layer to the top of the image, in pixels * @param imagename : the GIF file name * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawImage(x, y, imagename) { return await this.command_flush('*' + String(Math.round(x)) + ',' + String(Math.round(y)) + ',' + imagename + '' + String.fromCharCode(27)); } /** * Draws a bitmap at the specified position. The bitmap is provided as a binary object, * where each pixel maps to a bit, from left to right and from top to bottom. * The most significant bit of each byte maps to the leftmost pixel, and the least * significant bit maps to the rightmost pixel. Bits set to 1 are drawn using the * layer selected pen color. Bits set to 0 are drawn using the specified background * gray level, unless -1 is specified, in which case they are not drawn at all * (as if transparent). * * @param x : the distance from left of layer to the left of the bitmap, in pixels * @param y : the distance from top of layer to the top of the bitmap, in pixels * @param w : the width of the bitmap, in pixels * @param bitmap : a binary object * @param bgcol : the background gray level to use for zero bits (0 = black, * 255 = white), or -1 to leave the pixels unchanged * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async drawBitmap(x, y, w, bitmap, bgcol) { let destname; destname = 'layer' + String(Math.round(this._id)) + ':' + String(Math.round(w)) + ',' + String(Math.round(bgcol)) + '@' + String(Math.round(x)) + ',' + String(Math.round(y)); return await this._display.upload(destname, bitmap); } /** * Moves the drawing pointer of this layer to the specified position. * * @param x : the distance from left of layer, in pixels * @param y : the distance from top of layer, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async moveTo(x, y) { return await this.command_push('@' + String(Math.round(x)) + ',' + String(Math.round(y))); } /** * Draws a line from current drawing pointer position to the specified position. * The specified destination pixel is included in the line. The pointer position * is then moved to the end point of the line. * * @param x : the distance from left of layer to the end point of the line, in pixels * @param y : the distance from top of layer to the end point of the line, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async lineTo(x, y) { return await this.command_flush('-' + String(Math.round(x)) + ',' + String(Math.round(y))); } /** * Outputs a message in the console area, and advances the console pointer accordingly. * The console pointer position is automatically moved to the beginning * of the next line when a newline character is met, or when the right margin * is hit. When the new text to display extends below the lower margin, the * console area is automatically scrolled up. * * @param text : the message to display * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async consoleOut(text) { return await this.command_flush('!' + text + '' + String.fromCharCode(27)); } /** * Sets up display margins for the consoleOut function. * * @param x1 : the distance from left of layer to the left margin, in pixels * @param y1 : the distance from top of layer to the top margin, in pixels * @param x2 : the distance from left of layer to the right margin, in pixels * @param y2 : the distance from top of layer to the bottom margin, in pixels * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async setConsoleMargins(x1, y1, x2, y2) { return await this.command_push('m' + String(Math.round(x1)) + ',' + String(Math.round(y1)) + ',' + String(Math.round(x2)) + ',' + String(Math.round(y2))); } /** * Sets up the background color used by the clearConsole function and by * the console scrolling feature. * * @param bgcol : the background gray level to use when scrolling (0 = black, * 255 = white), or -1 for transparent * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async setConsoleBackground(bgcol) { return await this.command_push('b' + String(Math.round(bgcol))); } /** * Sets up the wrapping behavior used by the consoleOut function. * * @param wordwrap : true to wrap only between words, * false to wrap on the last column anyway. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async setConsoleWordWrap(wordwrap) { return await this.command_push('w' + (wordwrap ? "1" : "0")); } /** * Blanks the console area within console margins, and resets the console pointer * to the upper left corner of the console. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async clearConsole() { return await this.command_flush('^'); } /** * Sets the position of the layer relative to the display upper left corner. * When smooth scrolling is used, the display offset of the layer is * automatically updated during the next milliseconds to animate the move of the layer. * * @param x : the distance from left of display to the upper left corner of the layer * @param y : the distance from top of display to the upper left corner of the layer * @param scrollTime : number of milliseconds to use for smooth scrolling, or * 0 if the scrolling should be immediate. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async setLayerPosition(x, y, scrollTime) { return await this.command_flush('#' + String(Math.round(x)) + ',' + String(Math.round(y)) + ',' + String(Math.round(scrollTime))); } /** * Hides the layer. The state of the layer is preserved but the layer is not displayed * on the screen until the next call to unhide(). Hiding the layer can positively * affect the drawing speed, since it postpones the rendering until all operations are * completed (double-buffering). * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async hide() { await this.command_push('h'); this._hidden = true; return await this.flush_now(); } /** * Shows the layer. Shows the layer again after a hide command. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async unhide() { this._hidden = false; return await this.command_flush('s'); } /** * Gets parent YDisplay. Returns the parent YDisplay object of the current YDisplayLayer. * * @return an YDisplay object */ async get_display() { return this._display; } /** * Returns the display width, in pixels. * * @return an integer corresponding to the display width, in pixels * * On failure, throws an exception or returns YDisplayLayer.DISPLAYWIDTH_INVALID. */ async get_displayWidth() { return await this._display.get_displayWidth(); } /** * Returns the display height, in pixels. * * @return an integer corresponding to the display height, in pixels * * On failure, throws an exception or returns YDisplayLayer.DISPLAYHEIGHT_INVALID. */ async get_displayHeight() { return await this._display.get_displayHeight(); } /** * Returns the width of the layers to draw on, in pixels. * * @return an integer corresponding to the width of the layers to draw on, in pixels * * On failure, throws an exception or returns YDisplayLayer.LAYERWIDTH_INVALID. */ async get_layerWidth() { return await this._display.get_layerWidth(); } /** * Returns the height of the layers to draw on, in pixels. * * @return an integer corresponding to the height of the layers to draw on, in pixels * * On failure, throws an exception or returns YDisplayLayer.LAYERHEIGHT_INVALID. */ async get_layerHeight() { return await this._display.get_layerHeight(); } async resetHiddenFlag() { this._hidden = false; return YAPI.SUCCESS; } } // API symbols as static members YDisplayLayer.ALIGN_TOP_LEFT = 0; YDisplayLayer.ALIGN_CENTER_LEFT = 1; YDisplayLayer.ALIGN_BASELINE_LEFT = 2; YDisplayLayer.ALIGN_BOTTOM_LEFT = 3; YDisplayLayer.ALIGN_TOP_CENTER = 4; YDisplayLayer.ALIGN_CENTER = 5; YDisplayLayer.ALIGN_BASELINE_CENTER = 6; YDisplayLayer.ALIGN_BOTTOM_CENTER = 7; YDisplayLayer.ALIGN_TOP_DECIMAL = 8; YDisplayLayer.ALIGN_CENTER_DECIMAL = 9; YDisplayLayer.ALIGN_BASELINE_DECIMAL = 10; YDisplayLayer.ALIGN_BOTTOM_DECIMAL = 11; YDisplayLayer.ALIGN_TOP_RIGHT = 12; YDisplayLayer.ALIGN_CENTER_RIGHT = 13; YDisplayLayer.ALIGN_BASELINE_RIGHT = 14; YDisplayLayer.ALIGN_BOTTOM_RIGHT = 15; //--- (generated code: YDisplay class start) /** * YDisplay Class: display control interface, available for instance in the Yocto-Display, the * Yocto-MaxiDisplay, the Yocto-MaxiDisplay-G or the Yocto-MiniDisplay * * The YDisplay class allows to drive Yoctopuce displays. * Yoctopuce display interface has been designed to easily * show information and images. The device provides built-in * multi-layer rendering. Layers can be drawn offline, individually, * and freely moved on the display. It can also replay recorded * sequences (animations). * * In order to draw on the screen, you should use the * display.get_displayLayer method to retrieve the layer(s) on * which you want to draw, and then use methods defined in * YDisplayLayer to draw on the layers. */ //--- (end of generated code: YDisplay class start) /** @extends {YFunction} **/ export class YDisplay extends YFunction { //--- (end of generated code: YDisplay attributes declaration) constructor(yapi, func) { //--- (generated code: YDisplay constructor) super(yapi, func); this._sequence = ''; this._recording = false; this._enabled = YDisplay.ENABLED_INVALID; this._startupSeq = YDisplay.STARTUPSEQ_INVALID; this._brightness = YDisplay.BRIGHTNESS_INVALID; this._orientation = YDisplay.ORIENTATION_INVALID; this._displayWidth = YDisplay.DISPLAYWIDTH_INVALID; this._displayHeight = YDisplay.DISPLAYHEIGHT_INVALID; this._displayType = YDisplay.DISPLAYTYPE_INVALID; this._layerWidth = YDisplay.LAYERWIDTH_INVALID; this._layerHeight = YDisplay.LAYERHEIGHT_INVALID; this._layerCount = YDisplay.LAYERCOUNT_INVALID; this._command = YDisplay.COMMAND_INVALID; this._valueCallbackDisplay = null; this._allDisplayLayers = []; // API symbols as object properties this.ENABLED_FALSE = 0; this.ENABLED_TRUE = 1; this.ENABLED_INVALID = -1; this.STARTUPSEQ_INVALID = YAPI.INVALID_STRING; this.BRIGHTNESS_INVALID = YAPI.INVALID_UINT; this.ORIENTATION_LEFT = 0; this.ORIENTATION_UP = 1; this.ORIENTATION_RIGHT = 2; this.ORIENTATION_DOWN = 3; this.ORIENTATION_INVALID = -1; this.DISPLAYWIDTH_INVALID = YAPI.INVALID_UINT; this.DISPLAYHEIGHT_INVALID = YAPI.INVALID_UINT; this.DISPLAYTYPE_MONO = 0; this.DISPLAYTYPE_GRAY = 1; this.DISPLAYTYPE_RGB = 2; this.DISPLAYTYPE_INVALID = -1; this.LAYERWIDTH_INVALID = YAPI.INVALID_UINT; this.LAYERHEIGHT_INVALID = YAPI.INVALID_UINT; this.LAYERCOUNT_INVALID = YAPI.INVALID_UINT; this.COMMAND_INVALID = YAPI.INVALID_STRING; this._className = 'Display'; //--- (end of generated code: YDisplay constructor) } //--- (generated code: YDisplay implementation) imm_parseAttr(name, val) { switch (name) { case 'enabled': this._enabled = val; return 1; case 'startupSeq': this._startupSeq = val; return 1; case 'brightness': this._brightness = val; return 1; case 'orientation': this._orientation = val; return 1; case 'displayWidth': this._displayWidth = val; return 1; case 'displayHeight': this._displayHeight = val; return 1; case 'displayType': this._displayType = val; return 1; case 'layerWidth': this._layerWidth = val; return 1; case 'layerHeight': this._layerHeight = val; return 1; case 'layerCount': this._layerCount = val; return 1; case 'command': this._command = val; return 1; } return super.imm_parseAttr(name, val); } /** * Returns true if the screen is powered, false otherwise. * * @return either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to true if the screen is * powered, false otherwise * * On failure, throws an exception or returns YDisplay.ENABLED_INVALID. */ async get_enabled() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.ENABLED_INVALID; } } res = this._enabled; return res; } /** * Changes the power state of the display. * * @param newval : either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to the power * state of the display * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_enabled(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('enabled', rest_val); } /** * Returns the name of the sequence to play when the displayed is powered on. * * @return a string corresponding to the name of the sequence to play when the displayed is powered on * * On failure, throws an exception or returns YDisplay.STARTUPSEQ_INVALID. */ async get_startupSeq() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.STARTUPSEQ_INVALID; } } res = this._startupSeq; return res; } /** * Changes the name of the sequence to play when the displayed is powered on. * Remember to call the saveToFlash() method of the module if the * modification must be kept. * * @param newval : a string corresponding to the name of the sequence to play when the displayed is powered on * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_startupSeq(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('startupSeq', rest_val); } /** * Returns the luminosity of the module informative LEDs (from 0 to 100). * * @return an integer corresponding to the luminosity of the module informative LEDs (from 0 to 100) * * On failure, throws an exception or returns YDisplay.BRIGHTNESS_INVALID. */ async get_brightness() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.BRIGHTNESS_INVALID; } } res = this._brightness; return res; } /** * Changes the brightness of the display. The parameter is a value between 0 and * 100. Remember to call the saveToFlash() method of the module if the * modification must be kept. * * @param newval : an integer corresponding to the brightness of the display * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_brightness(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('brightness', rest_val); } /** * Returns the currently selected display orientation. * * @return a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP, * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the currently selected * display orientation * * On failure, throws an exception or returns YDisplay.ORIENTATION_INVALID. */ async get_orientation() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.ORIENTATION_INVALID; } } res = this._orientation; return res; } /** * Changes the display orientation. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP, * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the display orientation * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_orientation(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('orientation', rest_val); } /** * Returns the display width, in pixels. * * @return an integer corresponding to the display width, in pixels * * On failure, throws an exception or returns YDisplay.DISPLAYWIDTH_INVALID. */ async get_displayWidth() { let res; if (this._cacheExpiration == 0) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.DISPLAYWIDTH_INVALID; } } res = this._displayWidth; return res; } /** * Returns the display height, in pixels. * * @return an integer corresponding to the display height, in pixels * * On failure, throws an exception or returns YDisplay.DISPLAYHEIGHT_INVALID. */ async get_displayHeight() { let res; if (this._cacheExpiration == 0) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.DISPLAYHEIGHT_INVALID; } } res = this._displayHeight; return res; } /** * Returns the display type: monochrome, gray levels or full color. * * @return a value among YDisplay.DISPLAYTYPE_MONO, YDisplay.DISPLAYTYPE_GRAY and * YDisplay.DISPLAYTYPE_RGB corresponding to the display type: monochrome, gray levels or full color * * On failure, throws an exception or returns YDisplay.DISPLAYTYPE_INVALID. */ async get_displayType() { let res; if (this._cacheExpiration == 0) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.DISPLAYTYPE_INVALID; } } res = this._displayType; return res; } /** * Returns the width of the layers to draw on, in pixels. * * @return an integer corresponding to the width of the layers to draw on, in pixels * * On failure, throws an exception or returns YDisplay.LAYERWIDTH_INVALID. */ async get_layerWidth() { let res; if (this._cacheExpiration == 0) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.LAYERWIDTH_INVALID; } } res = this._layerWidth; return res; } /** * Returns the height of the layers to draw on, in pixels. * * @return an integer corresponding to the height of the layers to draw on, in pixels * * On failure, throws an exception or returns YDisplay.LAYERHEIGHT_INVALID. */ async get_layerHeight() { let res; if (this._cacheExpiration == 0) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.LAYERHEIGHT_INVALID; } } res = this._layerHeight; return res; } /** * Returns the number of available layers to draw on. * * @return an integer corresponding to the number of available layers to draw on * * On failure, throws an exception or returns YDisplay.LAYERCOUNT_INVALID. */ async get_layerCount() { let res; if (this._cacheExpiration == 0) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.LAYERCOUNT_INVALID; } } res = this._layerCount; return res; } async get_command() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YDisplay.COMMAND_INVALID; } } res = this._command; return res; } async set_command(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('command', rest_val); } /** * Retrieves a display for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the display is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YDisplay.isOnline() to test if the display is * indeed online at a given time. In case of ambiguity when looking for * a display by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the display, for instance * YD128X32.display. * * @return a YDisplay object allowing you to drive the display. */ static FindDisplay(func) { let obj; obj = YFunction._FindFromCache('Display', func); if (obj == null) { obj = new YDisplay(YAPI, func); YFunction._AddToCache('Display', func, obj); } return obj; } /** * Retrieves a display for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the display is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YDisplay.isOnline() to test if the display is * indeed online at a given time. In case of ambiguity when looking for * a display by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the display, for instance * YD128X32.display. * * @return a YDisplay object allowing you to drive the display. */ static FindDisplayInContext(yctx, func) { let obj; obj = YFunction._FindFromCacheInContext(yctx, 'Display', func); if (obj == null) { obj = new YDisplay(yctx, func); YFunction._AddToCache('Display', func, obj); } return obj; } /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ async registerValueCallback(callback) { let val; if (callback != null) { await YFunction._UpdateValueCallbackList(this, true); } else { await YFunction._UpdateValueCallbackList(this, false); } this._valueCallbackDisplay = callback; // Immediately invoke value callback with current value if (callback != null && await this.isOnline()) { val = this._advertisedValue; if (!(val == '')) { await this._invokeValueCallback(val); } } return 0; } async _invokeValueCallback(value) { if (this._valueCallbackDisplay != null) { try { await this._valueCallbackDisplay(this, value); } catch (e) { this._yapi.imm_log('Exception in valueCallback:', e); } } else { await super._invokeValueCallback(value); } return 0; } /** * Clears the display screen and resets all display layers to their default state. * Using this function in a sequence will kill the sequence play-back. Don't use that * function to reset the display at sequence start-up. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async resetAll() { await this.flushLayers(); this.imm_resetHiddenLayerFlags(); return await this.sendCommand('Z'); } /** * Smoothly changes the brightness of the screen to produce a fade-in or fade-out * effect. * * @param brightness : the new screen brightness * @param duration : duration of the brightness transition, in milliseconds. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async fade(brightness, duration) { await this.flushLayers(); return await this.sendCommand('+' + String(Math.round(brightness)) + ',' + String(Math.round(duration))); } /** * Starts to record all display commands into a sequence, for later replay. * The name used to store the sequence is specified when calling * saveSequence(), once the recording is complete. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async newSequence() { await this.flushLayers(); this._sequence = ''; this._recording = true; return this._yapi.SUCCESS; } /** * Stops recording display commands and saves the sequence into the specified * file on the display internal memory. The sequence can be later replayed * using playSequence(). * * @param sequenceName : the name of the newly created sequence * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async saveSequence(sequenceName) { await this.flushLayers(); this._recording = false; await this._upload(sequenceName, this._yapi.imm_str2bin(this._sequence)); //We need to use YPRINTF("") for Objective-C this._sequence = ''; return this._yapi.SUCCESS; } /** * Replays a display sequence previously recorded using * newSequence() and saveSequence(). * * @param sequenceName : the name of the newly created sequence * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async playSequence(sequenceName) { await this.flushLayers(); return await this.sendCommand('S' + sequenceName); } /** * Waits for a specified delay (in milliseconds) before playing next * commands in current sequence. This method can be used while * recording a display sequence, to insert a timed wait in the sequence * (without any immediate effect). It can also be used dynamically while * playing a pre-recorded sequence, to suspend or resume the execution of * the sequence. To cancel a delay, call the same method with a zero delay. * * @param delay_ms : the duration to wait, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async pauseSequence(delay_ms) { await this.flushLayers(); return await this.sendCommand('W' + String(Math.round(delay_ms))); } /** * Stops immediately any ongoing sequence replay. * The display is left as is. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async stopSequence() { await this.flushLayers(); return await this.sendCommand('S'); } /** * Uploads an arbitrary file (for instance a GIF file) to the display, to the * specified full path name. If a file already exists with the same path name, * its content is overwritten. * * @param pathname : path and name of the new file to create * @param content : binary buffer with the content to set * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async upload(pathname, content) { return await this._upload(pathname, content); } /** * Copies the whole content of a layer to another layer. The color and transparency * of all the pixels from the destination layer are set to match the source pixels. * This method only affects the displayed content, but does not change any * property of the layer object. * Note that layer 0 has no transparency support (it is always completely opaque). * * @param srcLayerId : the identifier of the source layer (a number in range 0..layerCount-1) * @param dstLayerId : the identifier of the destination layer (a number in range 0..layerCount-1) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async copyLayerContent(srcLayerId, dstLayerId) { await this.flushLayers(); return await this.sendCommand('o' + String(Math.round(srcLayerId)) + ',' + String(Math.round(dstLayerId))); } /** * Swaps the whole content of two layers. The color and transparency of all the pixels from * the two layers are swapped. This method only affects the displayed content, but does * not change any property of the layer objects. In particular, the visibility of each * layer stays unchanged. When used between one hidden layer and a visible layer, * this method makes it possible to easily implement double-buffering. * Note that layer 0 has no transparency support (it is always completely opaque). * * @param layerIdA : the first layer (a number in range 0..layerCount-1) * @param layerIdB : the second layer (a number in range 0..layerCount-1) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async swapLayerContent(layerIdA, layerIdB) { await this.flushLayers(); return await this.sendCommand('E' + String(Math.round(layerIdA)) + ',' + String(Math.round(layerIdB))); } /** * Returns a YDisplayLayer object that can be used to draw on the specified * layer. The content is displayed only when the layer is active on the * screen (and not masked by other overlapping layers). * * @param layerId : the identifier of the layer (a number in range 0..layerCount-1) * * @return an YDisplayLayer object * * On failure, throws an exception or returns null. */ async get_displayLayer(layerId) { let layercount; let idx; layercount = await this.get_layerCount(); if (!((layerId >= 0) && (layerId < layercount))) { return this._throw(this._yapi.INVALID_ARGUMENT, 'invalid DisplayLayer index', null); } if (this._allDisplayLayers.length == 0) { idx = 0; while (idx < layercount) { this._allDisplayLayers.push(new YDisplayLayer(this, idx)); idx = idx + 1; } } return this._allDisplayLayers[layerId]; } /** * Continues the enumeration of displays started using yFirstDispl