yoctolib-esm
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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module
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JavaScript
/*********************************************************************
*
* $Id: svn_id $
*
* Implements the high-level API for AudioIn functions
*
* - - - - - - - - - License information: - - - - - - - - -
*
* Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
*
* Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
* non-exclusive license to use, modify, copy and integrate this
* file into your software for the sole purpose of interfacing
* with Yoctopuce products.
*
* You may reproduce and distribute copies of this file in
* source or object form, as long as the sole purpose of this
* code is to interface with Yoctopuce products. You must retain
* this notice in the distributed source file.
*
* You should refer to Yoctopuce General Terms and Conditions
* for additional information regarding your rights and
* obligations.
*
* THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
* EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
* COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
* SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
* LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
* CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
* BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
* WARRANTY, OR OTHERWISE.
*
*********************************************************************/
import { YAPI, YFunction } from './yocto_api.js';
//--- (YAudioIn class start)
/**
* YAudioIn Class: audio input control interface
*
* The YAudioIn class allows you to configure the volume of an audio input.
*/
//--- (end of YAudioIn class start)
export class YAudioIn extends YFunction {
//--- (end of YAudioIn attributes declaration)
constructor(yapi, func) {
//--- (YAudioIn constructor)
super(yapi, func);
this._volume = YAudioIn.VOLUME_INVALID;
this._mute = YAudioIn.MUTE_INVALID;
this._volumeRange = YAudioIn.VOLUMERANGE_INVALID;
this._signal = YAudioIn.SIGNAL_INVALID;
this._noSignalFor = YAudioIn.NOSIGNALFOR_INVALID;
this._valueCallbackAudioIn = null;
// API symbols as object properties
this.VOLUME_INVALID = YAPI.INVALID_UINT;
this.MUTE_FALSE = 0;
this.MUTE_TRUE = 1;
this.MUTE_INVALID = -1;
this.VOLUMERANGE_INVALID = YAPI.INVALID_STRING;
this.SIGNAL_INVALID = YAPI.INVALID_INT;
this.NOSIGNALFOR_INVALID = YAPI.INVALID_INT;
this._className = 'AudioIn';
//--- (end of YAudioIn constructor)
}
//--- (YAudioIn implementation)
imm_parseAttr(name, val) {
switch (name) {
case 'volume':
this._volume = val;
return 1;
case 'mute':
this._mute = val;
return 1;
case 'volumeRange':
this._volumeRange = val;
return 1;
case 'signal':
this._signal = val;
return 1;
case 'noSignalFor':
this._noSignalFor = val;
return 1;
}
return super.imm_parseAttr(name, val);
}
/**
* Returns audio input gain, in per cents.
*
* @return an integer corresponding to audio input gain, in per cents
*
* On failure, throws an exception or returns YAudioIn.VOLUME_INVALID.
*/
async get_volume() {
let res;
if (this._cacheExpiration <= this._yapi.GetTickCount()) {
if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
return YAudioIn.VOLUME_INVALID;
}
}
res = this._volume;
return res;
}
/**
* Changes audio input gain, in per cents.
* Remember to call the saveToFlash()
* method of the module if the modification must be kept.
*
* @param newval : an integer corresponding to audio input gain, in per cents
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
async set_volume(newval) {
let rest_val;
rest_val = String(newval);
return await this._setAttr('volume', rest_val);
}
/**
* Returns the state of the mute function.
*
* @return either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function
*
* On failure, throws an exception or returns YAudioIn.MUTE_INVALID.
*/
async get_mute() {
let res;
if (this._cacheExpiration <= this._yapi.GetTickCount()) {
if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
return YAudioIn.MUTE_INVALID;
}
}
res = this._mute;
return res;
}
/**
* Changes the state of the mute function. Remember to call the matching module
* saveToFlash() method to save the setting permanently.
*
* @param newval : either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
async set_mute(newval) {
let rest_val;
rest_val = String(newval);
return await this._setAttr('mute', rest_val);
}
/**
* Returns the supported volume range. The low value of the
* range corresponds to the minimal audible value. To
* completely mute the sound, use set_mute()
* instead of the set_volume().
*
* @return a string corresponding to the supported volume range
*
* On failure, throws an exception or returns YAudioIn.VOLUMERANGE_INVALID.
*/
async get_volumeRange() {
let res;
if (this._cacheExpiration <= this._yapi.GetTickCount()) {
if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
return YAudioIn.VOLUMERANGE_INVALID;
}
}
res = this._volumeRange;
return res;
}
/**
* Returns the detected input signal level.
*
* @return an integer corresponding to the detected input signal level
*
* On failure, throws an exception or returns YAudioIn.SIGNAL_INVALID.
*/
async get_signal() {
let res;
if (this._cacheExpiration <= this._yapi.GetTickCount()) {
if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
return YAudioIn.SIGNAL_INVALID;
}
}
res = this._signal;
return res;
}
/**
* Returns the number of seconds elapsed without detecting a signal.
*
* @return an integer corresponding to the number of seconds elapsed without detecting a signal
*
* On failure, throws an exception or returns YAudioIn.NOSIGNALFOR_INVALID.
*/
async get_noSignalFor() {
let res;
if (this._cacheExpiration <= this._yapi.GetTickCount()) {
if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
return YAudioIn.NOSIGNALFOR_INVALID;
}
}
res = this._noSignalFor;
return res;
}
/**
* Retrieves an audio input for a given identifier.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the audio input is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YAudioIn.isOnline() to test if the audio input is
* indeed online at a given time. In case of ambiguity when looking for
* an audio input by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* If a call to this object's is_online() method returns FALSE although
* you are certain that the matching device is plugged, make sure that you did
* call registerHub() at application initialization time.
*
* @param func : a string that uniquely characterizes the audio input, for instance
* MyDevice.audioIn1.
*
* @return a YAudioIn object allowing you to drive the audio input.
*/
static FindAudioIn(func) {
let obj;
obj = YFunction._FindFromCache('AudioIn', func);
if (obj == null) {
obj = new YAudioIn(YAPI, func);
YFunction._AddToCache('AudioIn', func, obj);
}
return obj;
}
/**
* Retrieves an audio input for a given identifier in a YAPI context.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the audio input is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YAudioIn.isOnline() to test if the audio input is
* indeed online at a given time. In case of ambiguity when looking for
* an audio input by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* @param yctx : a YAPI context
* @param func : a string that uniquely characterizes the audio input, for instance
* MyDevice.audioIn1.
*
* @return a YAudioIn object allowing you to drive the audio input.
*/
static FindAudioInInContext(yctx, func) {
let obj;
obj = YFunction._FindFromCacheInContext(yctx, 'AudioIn', func);
if (obj == null) {
obj = new YAudioIn(yctx, func);
YFunction._AddToCache('AudioIn', func, obj);
}
return obj;
}
/**
* Registers the callback function that is invoked on every change of advertised value.
* The callback is invoked only during the execution of ySleep or yHandleEvents.
* This provides control over the time when the callback is triggered. For good responsiveness, remember to call
* one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
*
* @param callback : the callback function to call, or a null pointer. The callback function should take two
* arguments: the function object of which the value has changed, and the character string describing
* the new advertised value.
* @noreturn
*/
async registerValueCallback(callback) {
let val;
if (callback != null) {
await YFunction._UpdateValueCallbackList(this, true);
}
else {
await YFunction._UpdateValueCallbackList(this, false);
}
this._valueCallbackAudioIn = callback;
// Immediately invoke value callback with current value
if (callback != null && await this.isOnline()) {
val = this._advertisedValue;
if (!(val == '')) {
await this._invokeValueCallback(val);
}
}
return 0;
}
async _invokeValueCallback(value) {
if (this._valueCallbackAudioIn != null) {
try {
await this._valueCallbackAudioIn(this, value);
}
catch (e) {
this._yapi.imm_log('Exception in valueCallback:', e);
}
}
else {
await super._invokeValueCallback(value);
}
return 0;
}
/**
* Continues the enumeration of audio inputs started using yFirstAudioIn().
* Caution: You can't make any assumption about the returned audio inputs order.
* If you want to find a specific an audio input, use AudioIn.findAudioIn()
* and a hardwareID or a logical name.
*
* @return a pointer to a YAudioIn object, corresponding to
* an audio input currently online, or a null pointer
* if there are no more audio inputs to enumerate.
*/
nextAudioIn() {
let resolve = this._yapi.imm_resolveFunction(this._className, this._func);
if (resolve.errorType != YAPI.SUCCESS)
return null;
let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result);
if (next_hwid == null)
return null;
return YAudioIn.FindAudioInInContext(this._yapi, next_hwid);
}
/**
* Starts the enumeration of audio inputs currently accessible.
* Use the method YAudioIn.nextAudioIn() to iterate on
* next audio inputs.
*
* @return a pointer to a YAudioIn object, corresponding to
* the first audio input currently online, or a null pointer
* if there are none.
*/
static FirstAudioIn() {
let next_hwid = YAPI.imm_getFirstHardwareId('AudioIn');
if (next_hwid == null)
return null;
return YAudioIn.FindAudioIn(next_hwid);
}
/**
* Starts the enumeration of audio inputs currently accessible.
* Use the method YAudioIn.nextAudioIn() to iterate on
* next audio inputs.
*
* @param yctx : a YAPI context.
*
* @return a pointer to a YAudioIn object, corresponding to
* the first audio input currently online, or a null pointer
* if there are none.
*/
static FirstAudioInInContext(yctx) {
let next_hwid = yctx.imm_getFirstHardwareId('AudioIn');
if (next_hwid == null)
return null;
return YAudioIn.FindAudioInInContext(yctx, next_hwid);
}
}
// API symbols as static members
YAudioIn.VOLUME_INVALID = YAPI.INVALID_UINT;
YAudioIn.MUTE_FALSE = 0;
YAudioIn.MUTE_TRUE = 1;
YAudioIn.MUTE_INVALID = -1;
YAudioIn.VOLUMERANGE_INVALID = YAPI.INVALID_STRING;
YAudioIn.SIGNAL_INVALID = YAPI.INVALID_INT;
YAudioIn.NOSIGNALFOR_INVALID = YAPI.INVALID_INT;
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