yoctolib-esm
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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module
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TypeScript
/*********************************************************************
*
* $Id: svn_id $
*
* Implements the high-level API for AudioIn functions
*
* - - - - - - - - - License information: - - - - - - - - -
*
* Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
*
* Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
* non-exclusive license to use, modify, copy and integrate this
* file into your software for the sole purpose of interfacing
* with Yoctopuce products.
*
* You may reproduce and distribute copies of this file in
* source or object form, as long as the sole purpose of this
* code is to interface with Yoctopuce products. You must retain
* this notice in the distributed source file.
*
* You should refer to Yoctopuce General Terms and Conditions
* for additional information regarding your rights and
* obligations.
*
* THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
* EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
* COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
* SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
* LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
* CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
* BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
* WARRANTY, OR OTHERWISE.
*
*********************************************************************/
import { YAPIContext, YFunction } from './yocto_api.js';
/**
* YAudioIn Class: audio input control interface
*
* The YAudioIn class allows you to configure the volume of an audio input.
*/
export declare class YAudioIn extends YFunction {
_className: string;
_volume: number;
_mute: YAudioIn.MUTE;
_volumeRange: string;
_signal: number;
_noSignalFor: number;
_valueCallbackAudioIn: YAudioIn.ValueCallback | null;
readonly VOLUME_INVALID: number;
readonly MUTE_FALSE: YAudioIn.MUTE;
readonly MUTE_TRUE: YAudioIn.MUTE;
readonly MUTE_INVALID: YAudioIn.MUTE;
readonly VOLUMERANGE_INVALID: string;
readonly SIGNAL_INVALID: number;
readonly NOSIGNALFOR_INVALID: number;
static readonly VOLUME_INVALID: number;
static readonly MUTE_FALSE: YAudioIn.MUTE;
static readonly MUTE_TRUE: YAudioIn.MUTE;
static readonly MUTE_INVALID: YAudioIn.MUTE;
static readonly VOLUMERANGE_INVALID: string;
static readonly SIGNAL_INVALID: number;
static readonly NOSIGNALFOR_INVALID: number;
constructor(yapi: YAPIContext, func: string);
imm_parseAttr(name: string, val: any): number;
/**
* Returns audio input gain, in per cents.
*
* @return an integer corresponding to audio input gain, in per cents
*
* On failure, throws an exception or returns YAudioIn.VOLUME_INVALID.
*/
get_volume(): Promise<number>;
/**
* Changes audio input gain, in per cents.
* Remember to call the saveToFlash()
* method of the module if the modification must be kept.
*
* @param newval : an integer corresponding to audio input gain, in per cents
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_volume(newval: number): Promise<number>;
/**
* Returns the state of the mute function.
*
* @return either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function
*
* On failure, throws an exception or returns YAudioIn.MUTE_INVALID.
*/
get_mute(): Promise<YAudioIn.MUTE>;
/**
* Changes the state of the mute function. Remember to call the matching module
* saveToFlash() method to save the setting permanently.
*
* @param newval : either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function
*
* @return YAPI.SUCCESS if the call succeeds.
*
* On failure, throws an exception or returns a negative error code.
*/
set_mute(newval: YAudioIn.MUTE): Promise<number>;
/**
* Returns the supported volume range. The low value of the
* range corresponds to the minimal audible value. To
* completely mute the sound, use set_mute()
* instead of the set_volume().
*
* @return a string corresponding to the supported volume range
*
* On failure, throws an exception or returns YAudioIn.VOLUMERANGE_INVALID.
*/
get_volumeRange(): Promise<string>;
/**
* Returns the detected input signal level.
*
* @return an integer corresponding to the detected input signal level
*
* On failure, throws an exception or returns YAudioIn.SIGNAL_INVALID.
*/
get_signal(): Promise<number>;
/**
* Returns the number of seconds elapsed without detecting a signal.
*
* @return an integer corresponding to the number of seconds elapsed without detecting a signal
*
* On failure, throws an exception or returns YAudioIn.NOSIGNALFOR_INVALID.
*/
get_noSignalFor(): Promise<number>;
/**
* Retrieves an audio input for a given identifier.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the audio input is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YAudioIn.isOnline() to test if the audio input is
* indeed online at a given time. In case of ambiguity when looking for
* an audio input by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* If a call to this object's is_online() method returns FALSE although
* you are certain that the matching device is plugged, make sure that you did
* call registerHub() at application initialization time.
*
* @param func : a string that uniquely characterizes the audio input, for instance
* MyDevice.audioIn1.
*
* @return a YAudioIn object allowing you to drive the audio input.
*/
static FindAudioIn(func: string): YAudioIn;
/**
* Retrieves an audio input for a given identifier in a YAPI context.
* The identifier can be specified using several formats:
*
* - FunctionLogicalName
* - ModuleSerialNumber.FunctionIdentifier
* - ModuleSerialNumber.FunctionLogicalName
* - ModuleLogicalName.FunctionIdentifier
* - ModuleLogicalName.FunctionLogicalName
*
*
* This function does not require that the audio input is online at the time
* it is invoked. The returned object is nevertheless valid.
* Use the method YAudioIn.isOnline() to test if the audio input is
* indeed online at a given time. In case of ambiguity when looking for
* an audio input by logical name, no error is notified: the first instance
* found is returned. The search is performed first by hardware name,
* then by logical name.
*
* @param yctx : a YAPI context
* @param func : a string that uniquely characterizes the audio input, for instance
* MyDevice.audioIn1.
*
* @return a YAudioIn object allowing you to drive the audio input.
*/
static FindAudioInInContext(yctx: YAPIContext, func: string): YAudioIn;
/**
* Registers the callback function that is invoked on every change of advertised value.
* The callback is invoked only during the execution of ySleep or yHandleEvents.
* This provides control over the time when the callback is triggered. For good responsiveness, remember to call
* one of these two functions periodically. To unregister a callback, pass a null pointer as argument.
*
* @param callback : the callback function to call, or a null pointer. The callback function should take two
* arguments: the function object of which the value has changed, and the character string describing
* the new advertised value.
* @noreturn
*/
registerValueCallback(callback: YAudioIn.ValueCallback | null): Promise<number>;
_invokeValueCallback(value: string): Promise<number>;
/**
* Continues the enumeration of audio inputs started using yFirstAudioIn().
* Caution: You can't make any assumption about the returned audio inputs order.
* If you want to find a specific an audio input, use AudioIn.findAudioIn()
* and a hardwareID or a logical name.
*
* @return a pointer to a YAudioIn object, corresponding to
* an audio input currently online, or a null pointer
* if there are no more audio inputs to enumerate.
*/
nextAudioIn(): YAudioIn | null;
/**
* Starts the enumeration of audio inputs currently accessible.
* Use the method YAudioIn.nextAudioIn() to iterate on
* next audio inputs.
*
* @return a pointer to a YAudioIn object, corresponding to
* the first audio input currently online, or a null pointer
* if there are none.
*/
static FirstAudioIn(): YAudioIn | null;
/**
* Starts the enumeration of audio inputs currently accessible.
* Use the method YAudioIn.nextAudioIn() to iterate on
* next audio inputs.
*
* @param yctx : a YAPI context.
*
* @return a pointer to a YAudioIn object, corresponding to
* the first audio input currently online, or a null pointer
* if there are none.
*/
static FirstAudioInInContext(yctx: YAPIContext): YAudioIn | null;
}
export declare namespace YAudioIn {
const enum MUTE {
FALSE = 0,
TRUE = 1,
INVALID = -1
}
interface ValueCallback {
(func: YAudioIn, value: string): void;
}
}