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yoctolib-esm

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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module

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/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for AnButton functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPI, YFunction } from './yocto_api.js'; //--- (YAnButton class start) /** * YAnButton Class: analog input control interface, available for instance in the Yocto-Buzzer, the * Yocto-Knob, the Yocto-MaxiBuzzer or the Yocto-MaxiDisplay * * The YAnButton class provide access to basic resistive inputs. * Such inputs can be used to measure the state * of a simple button as well as to read an analog potentiometer (variable resistance). * This can be use for instance with a continuous rotating knob, a throttle grip * or a joystick. The module is capable to calibrate itself on min and max values, * in order to compute a calibrated value that varies proportionally with the * potentiometer position, regardless of its total resistance. */ //--- (end of YAnButton class start) export class YAnButton extends YFunction { //--- (end of YAnButton attributes declaration) constructor(yapi, func) { //--- (YAnButton constructor) super(yapi, func); this._calibratedValue = YAnButton.CALIBRATEDVALUE_INVALID; this._rawValue = YAnButton.RAWVALUE_INVALID; this._analogCalibration = YAnButton.ANALOGCALIBRATION_INVALID; this._calibrationMax = YAnButton.CALIBRATIONMAX_INVALID; this._calibrationMin = YAnButton.CALIBRATIONMIN_INVALID; this._sensitivity = YAnButton.SENSITIVITY_INVALID; this._isPressed = YAnButton.ISPRESSED_INVALID; this._lastTimePressed = YAnButton.LASTTIMEPRESSED_INVALID; this._lastTimeReleased = YAnButton.LASTTIMERELEASED_INVALID; this._pulseCounter = YAnButton.PULSECOUNTER_INVALID; this._pulseTimer = YAnButton.PULSETIMER_INVALID; this._inputType = YAnButton.INPUTTYPE_INVALID; this._valueCallbackAnButton = null; // API symbols as object properties this.CALIBRATEDVALUE_INVALID = YAPI.INVALID_UINT; this.RAWVALUE_INVALID = YAPI.INVALID_UINT; this.ANALOGCALIBRATION_OFF = 0; this.ANALOGCALIBRATION_ON = 1; this.ANALOGCALIBRATION_INVALID = -1; this.CALIBRATIONMAX_INVALID = YAPI.INVALID_UINT; this.CALIBRATIONMIN_INVALID = YAPI.INVALID_UINT; this.SENSITIVITY_INVALID = YAPI.INVALID_UINT; this.ISPRESSED_FALSE = 0; this.ISPRESSED_TRUE = 1; this.ISPRESSED_INVALID = -1; this.LASTTIMEPRESSED_INVALID = YAPI.INVALID_LONG; this.LASTTIMERELEASED_INVALID = YAPI.INVALID_LONG; this.PULSECOUNTER_INVALID = YAPI.INVALID_LONG; this.PULSETIMER_INVALID = YAPI.INVALID_LONG; this.INPUTTYPE_ANALOG_FAST = 0; this.INPUTTYPE_DIGITAL4 = 1; this.INPUTTYPE_ANALOG_SMOOTH = 2; this.INPUTTYPE_DIGITAL_FAST = 3; this.INPUTTYPE_INVALID = -1; this._className = 'AnButton'; //--- (end of YAnButton constructor) } //--- (YAnButton implementation) imm_parseAttr(name, val) { switch (name) { case 'calibratedValue': this._calibratedValue = val; return 1; case 'rawValue': this._rawValue = val; return 1; case 'analogCalibration': this._analogCalibration = val; return 1; case 'calibrationMax': this._calibrationMax = val; return 1; case 'calibrationMin': this._calibrationMin = val; return 1; case 'sensitivity': this._sensitivity = val; return 1; case 'isPressed': this._isPressed = val; return 1; case 'lastTimePressed': this._lastTimePressed = val; return 1; case 'lastTimeReleased': this._lastTimeReleased = val; return 1; case 'pulseCounter': this._pulseCounter = val; return 1; case 'pulseTimer': this._pulseTimer = val; return 1; case 'inputType': this._inputType = val; return 1; } return super.imm_parseAttr(name, val); } /** * Returns the current calibrated input value (between 0 and 1000, included). * * @return an integer corresponding to the current calibrated input value (between 0 and 1000, included) * * On failure, throws an exception or returns YAnButton.CALIBRATEDVALUE_INVALID. */ async get_calibratedValue() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.CALIBRATEDVALUE_INVALID; } } res = this._calibratedValue; return res; } /** * Returns the current measured input value as-is (between 0 and 4095, included). * * @return an integer corresponding to the current measured input value as-is (between 0 and 4095, included) * * On failure, throws an exception or returns YAnButton.RAWVALUE_INVALID. */ async get_rawValue() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.RAWVALUE_INVALID; } } res = this._rawValue; return res; } /** * Tells if a calibration process is currently ongoing. * * @return either YAnButton.ANALOGCALIBRATION_OFF or YAnButton.ANALOGCALIBRATION_ON * * On failure, throws an exception or returns YAnButton.ANALOGCALIBRATION_INVALID. */ async get_analogCalibration() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.ANALOGCALIBRATION_INVALID; } } res = this._analogCalibration; return res; } /** * Starts or stops the calibration process. Remember to call the saveToFlash() * method of the module at the end of the calibration if the modification must be kept. * * @param newval : either YAnButton.ANALOGCALIBRATION_OFF or YAnButton.ANALOGCALIBRATION_ON * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_analogCalibration(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('analogCalibration', rest_val); } /** * Returns the maximal value measured during the calibration (between 0 and 4095, included). * * @return an integer corresponding to the maximal value measured during the calibration (between 0 * and 4095, included) * * On failure, throws an exception or returns YAnButton.CALIBRATIONMAX_INVALID. */ async get_calibrationMax() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.CALIBRATIONMAX_INVALID; } } res = this._calibrationMax; return res; } /** * Changes the maximal calibration value for the input (between 0 and 4095, included), without actually * starting the automated calibration. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximal calibration value for the input (between 0 * and 4095, included), without actually * starting the automated calibration * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_calibrationMax(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('calibrationMax', rest_val); } /** * Returns the minimal value measured during the calibration (between 0 and 4095, included). * * @return an integer corresponding to the minimal value measured during the calibration (between 0 * and 4095, included) * * On failure, throws an exception or returns YAnButton.CALIBRATIONMIN_INVALID. */ async get_calibrationMin() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.CALIBRATIONMIN_INVALID; } } res = this._calibrationMin; return res; } /** * Changes the minimal calibration value for the input (between 0 and 4095, included), without actually * starting the automated calibration. Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the minimal calibration value for the input (between 0 * and 4095, included), without actually * starting the automated calibration * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_calibrationMin(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('calibrationMin', rest_val); } /** * Returns the sensibility for the input (between 1 and 1000) for triggering user callbacks. * * @return an integer corresponding to the sensibility for the input (between 1 and 1000) for * triggering user callbacks * * On failure, throws an exception or returns YAnButton.SENSITIVITY_INVALID. */ async get_sensitivity() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.SENSITIVITY_INVALID; } } res = this._sensitivity; return res; } /** * Changes the sensibility for the input (between 1 and 1000) for triggering user callbacks. * The sensibility is used to filter variations around a fixed value, but does not preclude the * transmission of events when the input value evolves constantly in the same direction. * Special case: when the value 1000 is used, the callback will only be thrown when the logical state * of the input switches from pressed to released and back. * Remember to call the saveToFlash() method of the module if the modification must be kept. * * @param newval : an integer corresponding to the sensibility for the input (between 1 and 1000) for * triggering user callbacks * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_sensitivity(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('sensitivity', rest_val); } /** * Returns true if the input (considered as binary) is active (closed contact), and false otherwise. * * @return either YAnButton.ISPRESSED_FALSE or YAnButton.ISPRESSED_TRUE, according to true if the * input (considered as binary) is active (closed contact), and false otherwise * * On failure, throws an exception or returns YAnButton.ISPRESSED_INVALID. */ async get_isPressed() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.ISPRESSED_INVALID; } } res = this._isPressed; return res; } /** * Returns the number of elapsed milliseconds between the module power on and the last time * the input button was pressed (the input contact transitioned from open to closed). * * @return an integer corresponding to the number of elapsed milliseconds between the module power on * and the last time * the input button was pressed (the input contact transitioned from open to closed) * * On failure, throws an exception or returns YAnButton.LASTTIMEPRESSED_INVALID. */ async get_lastTimePressed() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.LASTTIMEPRESSED_INVALID; } } res = this._lastTimePressed; return res; } /** * Returns the number of elapsed milliseconds between the module power on and the last time * the input button was released (the input contact transitioned from closed to open). * * @return an integer corresponding to the number of elapsed milliseconds between the module power on * and the last time * the input button was released (the input contact transitioned from closed to open) * * On failure, throws an exception or returns YAnButton.LASTTIMERELEASED_INVALID. */ async get_lastTimeReleased() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.LASTTIMERELEASED_INVALID; } } res = this._lastTimeReleased; return res; } /** * Returns the pulse counter value. The value is a 32 bit integer. In case * of overflow (>=2^32), the counter will wrap. To reset the counter, just * call the resetCounter() method. * * @return an integer corresponding to the pulse counter value * * On failure, throws an exception or returns YAnButton.PULSECOUNTER_INVALID. */ async get_pulseCounter() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.PULSECOUNTER_INVALID; } } res = this._pulseCounter; return res; } async set_pulseCounter(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('pulseCounter', rest_val); } /** * Returns the timer of the pulses counter (ms). * * @return an integer corresponding to the timer of the pulses counter (ms) * * On failure, throws an exception or returns YAnButton.PULSETIMER_INVALID. */ async get_pulseTimer() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.PULSETIMER_INVALID; } } res = this._pulseTimer; return res; } /** * Returns the decoding method applied to the input (analog or multiplexed binary switches). * * @return a value among YAnButton.INPUTTYPE_ANALOG_FAST, YAnButton.INPUTTYPE_DIGITAL4, * YAnButton.INPUTTYPE_ANALOG_SMOOTH and YAnButton.INPUTTYPE_DIGITAL_FAST corresponding to the * decoding method applied to the input (analog or multiplexed binary switches) * * On failure, throws an exception or returns YAnButton.INPUTTYPE_INVALID. */ async get_inputType() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAnButton.INPUTTYPE_INVALID; } } res = this._inputType; return res; } /** * Changes the decoding method applied to the input (analog or multiplexed binary switches). * Remember to call the saveToFlash() method of the module if the modification must be kept. * * @param newval : a value among YAnButton.INPUTTYPE_ANALOG_FAST, YAnButton.INPUTTYPE_DIGITAL4, * YAnButton.INPUTTYPE_ANALOG_SMOOTH and YAnButton.INPUTTYPE_DIGITAL_FAST corresponding to the * decoding method applied to the input (analog or multiplexed binary switches) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_inputType(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('inputType', rest_val); } /** * Retrieves an analog input for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the analog input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YAnButton.isOnline() to test if the analog input is * indeed online at a given time. In case of ambiguity when looking for * an analog input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the analog input, for instance * YBUZZER2.anButton1. * * @return a YAnButton object allowing you to drive the analog input. */ static FindAnButton(func) { let obj; obj = YFunction._FindFromCache('AnButton', func); if (obj == null) { obj = new YAnButton(YAPI, func); YFunction._AddToCache('AnButton', func, obj); } return obj; } /** * Retrieves an analog input for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the analog input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YAnButton.isOnline() to test if the analog input is * indeed online at a given time. In case of ambiguity when looking for * an analog input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the analog input, for instance * YBUZZER2.anButton1. * * @return a YAnButton object allowing you to drive the analog input. */ static FindAnButtonInContext(yctx, func) { let obj; obj = YFunction._FindFromCacheInContext(yctx, 'AnButton', func); if (obj == null) { obj = new YAnButton(yctx, func); YFunction._AddToCache('AnButton', func, obj); } return obj; } /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ async registerValueCallback(callback) { let val; if (callback != null) { await YFunction._UpdateValueCallbackList(this, true); } else { await YFunction._UpdateValueCallbackList(this, false); } this._valueCallbackAnButton = callback; // Immediately invoke value callback with current value if (callback != null && await this.isOnline()) { val = this._advertisedValue; if (!(val == '')) { await this._invokeValueCallback(val); } } return 0; } async _invokeValueCallback(value) { if (this._valueCallbackAnButton != null) { try { await this._valueCallbackAnButton(this, value); } catch (e) { this._yapi.imm_log('Exception in valueCallback:', e); } } else { await super._invokeValueCallback(value); } return 0; } /** * Returns the pulse counter value as well as its timer. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async resetCounter() { return await this.set_pulseCounter(0); } /** * Continues the enumeration of analog inputs started using yFirstAnButton(). * Caution: You can't make any assumption about the returned analog inputs order. * If you want to find a specific an analog input, use AnButton.findAnButton() * and a hardwareID or a logical name. * * @return a pointer to a YAnButton object, corresponding to * an analog input currently online, or a null pointer * if there are no more analog inputs to enumerate. */ nextAnButton() { let resolve = this._yapi.imm_resolveFunction(this._className, this._func); if (resolve.errorType != YAPI.SUCCESS) return null; let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result); if (next_hwid == null) return null; return YAnButton.FindAnButtonInContext(this._yapi, next_hwid); } /** * Starts the enumeration of analog inputs currently accessible. * Use the method YAnButton.nextAnButton() to iterate on * next analog inputs. * * @return a pointer to a YAnButton object, corresponding to * the first analog input currently online, or a null pointer * if there are none. */ static FirstAnButton() { let next_hwid = YAPI.imm_getFirstHardwareId('AnButton'); if (next_hwid == null) return null; return YAnButton.FindAnButton(next_hwid); } /** * Starts the enumeration of analog inputs currently accessible. * Use the method YAnButton.nextAnButton() to iterate on * next analog inputs. * * @param yctx : a YAPI context. * * @return a pointer to a YAnButton object, corresponding to * the first analog input currently online, or a null pointer * if there are none. */ static FirstAnButtonInContext(yctx) { let next_hwid = yctx.imm_getFirstHardwareId('AnButton'); if (next_hwid == null) return null; return YAnButton.FindAnButtonInContext(yctx, next_hwid); } } // API symbols as static members YAnButton.CALIBRATEDVALUE_INVALID = YAPI.INVALID_UINT; YAnButton.RAWVALUE_INVALID = YAPI.INVALID_UINT; YAnButton.ANALOGCALIBRATION_OFF = 0; YAnButton.ANALOGCALIBRATION_ON = 1; YAnButton.ANALOGCALIBRATION_INVALID = -1; YAnButton.CALIBRATIONMAX_INVALID = YAPI.INVALID_UINT; YAnButton.CALIBRATIONMIN_INVALID = YAPI.INVALID_UINT; YAnButton.SENSITIVITY_INVALID = YAPI.INVALID_UINT; YAnButton.ISPRESSED_FALSE = 0; YAnButton.ISPRESSED_TRUE = 1; YAnButton.ISPRESSED_INVALID = -1; YAnButton.LASTTIMEPRESSED_INVALID = YAPI.INVALID_LONG; YAnButton.LASTTIMERELEASED_INVALID = YAPI.INVALID_LONG; YAnButton.PULSECOUNTER_INVALID = YAPI.INVALID_LONG; YAnButton.PULSETIMER_INVALID = YAPI.INVALID_LONG; YAnButton.INPUTTYPE_ANALOG_FAST = 0; YAnButton.INPUTTYPE_DIGITAL4 = 1; YAnButton.INPUTTYPE_ANALOG_SMOOTH = 2; YAnButton.INPUTTYPE_DIGITAL_FAST = 3; YAnButton.INPUTTYPE_INVALID = -1; //# sourceMappingURL=yocto_anbutton.js.map