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yoctolib-esm

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Yoctopuce library for TypeScript/JavaScript, as an ECMAScript 2015 module

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/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for AudioIn functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPI, YFunction } from './yocto_api.js'; //--- (YAudioIn class start) /** * YAudioIn Class: audio input control interface * * The YAudioIn class allows you to configure the volume of an audio input. */ //--- (end of YAudioIn class start) export class YAudioIn extends YFunction { //--- (end of YAudioIn attributes declaration) constructor(yapi, func) { //--- (YAudioIn constructor) super(yapi, func); this._volume = YAudioIn.VOLUME_INVALID; this._mute = YAudioIn.MUTE_INVALID; this._volumeRange = YAudioIn.VOLUMERANGE_INVALID; this._signal = YAudioIn.SIGNAL_INVALID; this._noSignalFor = YAudioIn.NOSIGNALFOR_INVALID; this._valueCallbackAudioIn = null; // API symbols as object properties this.VOLUME_INVALID = YAPI.INVALID_UINT; this.MUTE_FALSE = 0; this.MUTE_TRUE = 1; this.MUTE_INVALID = -1; this.VOLUMERANGE_INVALID = YAPI.INVALID_STRING; this.SIGNAL_INVALID = YAPI.INVALID_INT; this.NOSIGNALFOR_INVALID = YAPI.INVALID_INT; this._className = 'AudioIn'; //--- (end of YAudioIn constructor) } //--- (YAudioIn implementation) imm_parseAttr(name, val) { switch (name) { case 'volume': this._volume = val; return 1; case 'mute': this._mute = val; return 1; case 'volumeRange': this._volumeRange = val; return 1; case 'signal': this._signal = val; return 1; case 'noSignalFor': this._noSignalFor = val; return 1; } return super.imm_parseAttr(name, val); } /** * Returns audio input gain, in per cents. * * @return an integer corresponding to audio input gain, in per cents * * On failure, throws an exception or returns YAudioIn.VOLUME_INVALID. */ async get_volume() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAudioIn.VOLUME_INVALID; } } res = this._volume; return res; } /** * Changes audio input gain, in per cents. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to audio input gain, in per cents * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_volume(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('volume', rest_val); } /** * Returns the state of the mute function. * * @return either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function * * On failure, throws an exception or returns YAudioIn.MUTE_INVALID. */ async get_mute() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAudioIn.MUTE_INVALID; } } res = this._mute; return res; } /** * Changes the state of the mute function. Remember to call the matching module * saveToFlash() method to save the setting permanently. * * @param newval : either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ async set_mute(newval) { let rest_val; rest_val = String(newval); return await this._setAttr('mute', rest_val); } /** * Returns the supported volume range. The low value of the * range corresponds to the minimal audible value. To * completely mute the sound, use set_mute() * instead of the set_volume(). * * @return a string corresponding to the supported volume range * * On failure, throws an exception or returns YAudioIn.VOLUMERANGE_INVALID. */ async get_volumeRange() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAudioIn.VOLUMERANGE_INVALID; } } res = this._volumeRange; return res; } /** * Returns the detected input signal level. * * @return an integer corresponding to the detected input signal level * * On failure, throws an exception or returns YAudioIn.SIGNAL_INVALID. */ async get_signal() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAudioIn.SIGNAL_INVALID; } } res = this._signal; return res; } /** * Returns the number of seconds elapsed without detecting a signal. * * @return an integer corresponding to the number of seconds elapsed without detecting a signal * * On failure, throws an exception or returns YAudioIn.NOSIGNALFOR_INVALID. */ async get_noSignalFor() { let res; if (this._cacheExpiration <= this._yapi.GetTickCount()) { if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) { return YAudioIn.NOSIGNALFOR_INVALID; } } res = this._noSignalFor; return res; } /** * Retrieves an audio input for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YAudioIn.isOnline() to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the audio input, for instance * MyDevice.audioIn1. * * @return a YAudioIn object allowing you to drive the audio input. */ static FindAudioIn(func) { let obj; obj = YFunction._FindFromCache('AudioIn', func); if (obj == null) { obj = new YAudioIn(YAPI, func); YFunction._AddToCache('AudioIn', func, obj); } return obj; } /** * Retrieves an audio input for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YAudioIn.isOnline() to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the audio input, for instance * MyDevice.audioIn1. * * @return a YAudioIn object allowing you to drive the audio input. */ static FindAudioInInContext(yctx, func) { let obj; obj = YFunction._FindFromCacheInContext(yctx, 'AudioIn', func); if (obj == null) { obj = new YAudioIn(yctx, func); YFunction._AddToCache('AudioIn', func, obj); } return obj; } /** * Registers the callback function that is invoked on every change of advertised value. * The callback is then invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, * remember to call one of these two functions periodically. The callback is called once juste after beeing * registered, passing the current advertised value of the function, provided that it is not an empty string. * To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ async registerValueCallback(callback) { let val; if (callback != null) { await YFunction._UpdateValueCallbackList(this, true); } else { await YFunction._UpdateValueCallbackList(this, false); } this._valueCallbackAudioIn = callback; // Immediately invoke value callback with current value if (callback != null && await this.isOnline()) { val = this._advertisedValue; if (!(val == '')) { await this._invokeValueCallback(val); } } return 0; } async _invokeValueCallback(value) { if (this._valueCallbackAudioIn != null) { try { await this._valueCallbackAudioIn(this, value); } catch (e) { this._yapi.imm_log('Exception in valueCallback:', e); } } else { await super._invokeValueCallback(value); } return 0; } /** * Continues the enumeration of audio inputs started using yFirstAudioIn(). * Caution: You can't make any assumption about the returned audio inputs order. * If you want to find a specific an audio input, use AudioIn.findAudioIn() * and a hardwareID or a logical name. * * @return a pointer to a YAudioIn object, corresponding to * an audio input currently online, or a null pointer * if there are no more audio inputs to enumerate. */ nextAudioIn() { let resolve = this._yapi.imm_resolveFunction(this._className, this._func); if (resolve.errorType != YAPI.SUCCESS) return null; let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result); if (next_hwid == null) return null; return YAudioIn.FindAudioInInContext(this._yapi, next_hwid); } /** * Starts the enumeration of audio inputs currently accessible. * Use the method YAudioIn.nextAudioIn() to iterate on * next audio inputs. * * @return a pointer to a YAudioIn object, corresponding to * the first audio input currently online, or a null pointer * if there are none. */ static FirstAudioIn() { let next_hwid = YAPI.imm_getFirstHardwareId('AudioIn'); if (next_hwid == null) return null; return YAudioIn.FindAudioIn(next_hwid); } /** * Starts the enumeration of audio inputs currently accessible. * Use the method YAudioIn.nextAudioIn() to iterate on * next audio inputs. * * @param yctx : a YAPI context. * * @return a pointer to a YAudioIn object, corresponding to * the first audio input currently online, or a null pointer * if there are none. */ static FirstAudioInInContext(yctx) { let next_hwid = yctx.imm_getFirstHardwareId('AudioIn'); if (next_hwid == null) return null; return YAudioIn.FindAudioInInContext(yctx, next_hwid); } } // API symbols as static members YAudioIn.VOLUME_INVALID = YAPI.INVALID_UINT; YAudioIn.MUTE_FALSE = 0; YAudioIn.MUTE_TRUE = 1; YAudioIn.MUTE_INVALID = -1; YAudioIn.VOLUMERANGE_INVALID = YAPI.INVALID_STRING; YAudioIn.SIGNAL_INVALID = YAPI.INVALID_INT; YAudioIn.NOSIGNALFOR_INVALID = YAPI.INVALID_INT; //# sourceMappingURL=yocto_audioin.js.map