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ymir-js

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This toolkit is created to make it easier for you to develop games like chess, checkers, go, match 3 puzzle and more. It is still under development.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var item_1 = require("../../core/item"); var constant_1 = require("../constant"); var CheckersItem = /** @class */ (function (_super) { __extends(CheckersItem, _super); function CheckersItem(item) { var _this = _super.call(this, item) || this; _this.movement = {}; _this.color = item.color || constant_1.CHECKERS_BLACK; _this.king = item.king || false; _this.movement = item.movement || {}; if (item.king) { _this.movement.linear = true; _this.movement.stepCount = 7; } else { var isBlack = _this.color === constant_1.CHECKERS_BLACK; _this.movement[isBlack ? 'top' : 'bottom'] = true; _this.movement.left = true; _this.movement.right = true; } return _this; } // TODO: Write Test CheckersItem.prototype.setKing = function () { this.movement = { linear: true, stepCount: 7, }; this.king = true; }; return CheckersItem; }(item_1.default)); exports.default = CheckersItem;