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ymir-js

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This toolkit is created to make it easier for you to develop games like chess, checkers, go, match 3 puzzle and more. It is still under development.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var board_1 = require("./board"); var AutoPlay = /** @class */ (function (_super) { __extends(AutoPlay, _super); function AutoPlay(board) { var _this = _super.call(this) || this; _this.autoPlay = function (color, _a) { var onAttack = _a.onAttack; var attacks = _this.getAttacks(color); var selectedItemCoord; var lastCoord; Object.keys(attacks).forEach(function (coord) { var attackItem = _this.getItem(coord); if (attackItem.color !== color) return; if (attackItem.selected) selectedItemCoord = coord; lastCoord = coord; }); var selectedCoord = selectedItemCoord || lastCoord; var selectedAttack = attacks[selectedCoord]; _this.selectItem(selectedCoord); onAttack === null || onAttack === void 0 ? void 0 : onAttack(selectedAttack); }; _this.board = board; return _this; } return AutoPlay; }(board_1.default)); exports.default = AutoPlay;