yjs
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Shared Editing Library
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{"version":3,"file":"yjs.mjs","sources":["../src/utils/AbstractConnector.js","../src/utils/DeleteSet.js","../src/utils/Doc.js","../src/utils/UpdateDecoder.js","../src/utils/UpdateEncoder.js","../src/utils/encoding.js","../src/utils/EventHandler.js","../src/utils/ID.js","../src/utils/isParentOf.js","../src/utils/logging.js","../src/utils/PermanentUserData.js","../src/utils/RelativePosition.js","../src/utils/Snapshot.js","../src/utils/StructStore.js","../src/utils/Transaction.js","../src/utils/UndoManager.js","../src/utils/updates.js","../src/utils/YEvent.js","../src/types/AbstractType.js","../src/types/YArray.js","../src/types/YMap.js","../src/types/YText.js","../src/types/YXmlFragment.js","../src/types/YXmlElement.js","../src/types/YXmlEvent.js","../src/types/YXmlHook.js","../src/types/YXmlText.js","../src/structs/AbstractStruct.js","../src/structs/GC.js","../src/structs/ContentBinary.js","../src/structs/ContentDeleted.js","../src/structs/ContentDoc.js","../src/structs/ContentEmbed.js","../src/structs/ContentFormat.js","../src/structs/ContentJSON.js","../src/structs/ContentAny.js","../src/structs/ContentString.js","../src/structs/ContentType.js","../src/structs/Item.js","../src/structs/Skip.js","../src/index.js"],"sourcesContent":["import { ObservableV2 } from 'lib0/observable'\n\nimport {\n Doc // eslint-disable-line\n} from '../internals.js'\n\n/**\n * This is an abstract interface that all Connectors should implement to keep them interchangeable.\n *\n * @note This interface is experimental and it is not advised to actually inherit this class.\n * It just serves as typing information.\n *\n * @extends {ObservableV2<any>}\n */\nexport class AbstractConnector extends ObservableV2 {\n /**\n * @param {Doc} ydoc\n * @param {any} awareness\n */\n constructor (ydoc, awareness) {\n super()\n this.doc = ydoc\n this.awareness = awareness\n }\n}\n","import {\n findIndexSS,\n getState,\n splitItem,\n iterateStructs,\n UpdateEncoderV2,\n DSDecoderV1, DSEncoderV1, DSDecoderV2, DSEncoderV2, Item, GC, StructStore, Transaction, ID // eslint-disable-line\n} from '../internals.js'\n\nimport * as array from 'lib0/array'\nimport * as math from 'lib0/math'\nimport * as map from 'lib0/map'\nimport * as encoding from 'lib0/encoding'\nimport * as decoding from 'lib0/decoding'\n\nexport class DeleteItem {\n /**\n * @param {number} clock\n * @param {number} len\n */\n constructor (clock, len) {\n /**\n * @type {number}\n */\n this.clock = clock\n /**\n * @type {number}\n */\n this.len = len\n }\n}\n\n/**\n * We no longer maintain a DeleteStore. DeleteSet is a temporary object that is created when needed.\n * - When created in a transaction, it must only be accessed after sorting, and merging\n * - This DeleteSet is send to other clients\n * - We do not create a DeleteSet when we send a sync message. The DeleteSet message is created directly from StructStore\n * - We read a DeleteSet as part of a sync/update message. In this case the DeleteSet is already sorted and merged.\n */\nexport class DeleteSet {\n constructor () {\n /**\n * @type {Map<number,Array<DeleteItem>>}\n */\n this.clients = new Map()\n }\n}\n\n/**\n * Iterate over all structs that the DeleteSet gc's.\n *\n * @param {Transaction} transaction\n * @param {DeleteSet} ds\n * @param {function(GC|Item):void} f\n *\n * @function\n */\nexport const iterateDeletedStructs = (transaction, ds, f) =>\n ds.clients.forEach((deletes, clientid) => {\n const structs = /** @type {Array<GC|Item>} */ (transaction.doc.store.clients.get(clientid))\n if (structs != null) {\n const lastStruct = structs[structs.length - 1]\n const clockState = lastStruct.id.clock + lastStruct.length\n for (let i = 0, del = deletes[i]; i < deletes.length && del.clock < clockState; del = deletes[++i]) {\n iterateStructs(transaction, structs, del.clock, del.len, f)\n }\n }\n })\n\n/**\n * @param {Array<DeleteItem>} dis\n * @param {number} clock\n * @return {number|null}\n *\n * @private\n * @function\n */\nexport const findIndexDS = (dis, clock) => {\n let left = 0\n let right = dis.length - 1\n while (left <= right) {\n const midindex = math.floor((left + right) / 2)\n const mid = dis[midindex]\n const midclock = mid.clock\n if (midclock <= clock) {\n if (clock < midclock + mid.len) {\n return midindex\n }\n left = midindex + 1\n } else {\n right = midindex - 1\n }\n }\n return null\n}\n\n/**\n * @param {DeleteSet} ds\n * @param {ID} id\n * @return {boolean}\n *\n * @private\n * @function\n */\nexport const isDeleted = (ds, id) => {\n const dis = ds.clients.get(id.client)\n return dis !== undefined && findIndexDS(dis, id.clock) !== null\n}\n\n/**\n * @param {DeleteSet} ds\n *\n * @private\n * @function\n */\nexport const sortAndMergeDeleteSet = ds => {\n ds.clients.forEach(dels => {\n dels.sort((a, b) => a.clock - b.clock)\n // merge items without filtering or splicing the array\n // i is the current pointer\n // j refers to the current insert position for the pointed item\n // try to merge dels[i] into dels[j-1] or set dels[j]=dels[i]\n let i, j\n for (i = 1, j = 1; i < dels.length; i++) {\n const left = dels[j - 1]\n const right = dels[i]\n if (left.clock + left.len >= right.clock) {\n dels[j - 1] = new DeleteItem(left.clock, math.max(left.len, right.clock + right.len - left.clock))\n } else {\n if (j < i) {\n dels[j] = right\n }\n j++\n }\n }\n dels.length = j\n })\n}\n\n/**\n * @param {Array<DeleteSet>} dss\n * @return {DeleteSet} A fresh DeleteSet\n */\nexport const mergeDeleteSets = dss => {\n const merged = new DeleteSet()\n for (let dssI = 0; dssI < dss.length; dssI++) {\n dss[dssI].clients.forEach((delsLeft, client) => {\n if (!merged.clients.has(client)) {\n // Write all missing keys from current ds and all following.\n // If merged already contains `client` current ds has already been added.\n /**\n * @type {Array<DeleteItem>}\n */\n const dels = delsLeft.slice()\n for (let i = dssI + 1; i < dss.length; i++) {\n array.appendTo(dels, dss[i].clients.get(client) || [])\n }\n merged.clients.set(client, dels)\n }\n })\n }\n sortAndMergeDeleteSet(merged)\n return merged\n}\n\n/**\n * @param {DeleteSet} ds\n * @param {number} client\n * @param {number} clock\n * @param {number} length\n *\n * @private\n * @function\n */\nexport const addToDeleteSet = (ds, client, clock, length) => {\n map.setIfUndefined(ds.clients, client, () => /** @type {Array<DeleteItem>} */ ([])).push(new DeleteItem(clock, length))\n}\n\nexport const createDeleteSet = () => new DeleteSet()\n\n/**\n * @param {StructStore} ss\n * @return {DeleteSet} Merged and sorted DeleteSet\n *\n * @private\n * @function\n */\nexport const createDeleteSetFromStructStore = ss => {\n const ds = createDeleteSet()\n ss.clients.forEach((structs, client) => {\n /**\n * @type {Array<DeleteItem>}\n */\n const dsitems = []\n for (let i = 0; i < structs.length; i++) {\n const struct = structs[i]\n if (struct.deleted) {\n const clock = struct.id.clock\n let len = struct.length\n if (i + 1 < structs.length) {\n for (let next = structs[i + 1]; i + 1 < structs.length && next.deleted; next = structs[++i + 1]) {\n len += next.length\n }\n }\n dsitems.push(new DeleteItem(clock, len))\n }\n }\n if (dsitems.length > 0) {\n ds.clients.set(client, dsitems)\n }\n })\n return ds\n}\n\n/**\n * @param {DSEncoderV1 | DSEncoderV2} encoder\n * @param {DeleteSet} ds\n *\n * @private\n * @function\n */\nexport const writeDeleteSet = (encoder, ds) => {\n encoding.writeVarUint(encoder.restEncoder, ds.clients.size)\n\n // Ensure that the delete set is written in a deterministic order\n array.from(ds.clients.entries())\n .sort((a, b) => b[0] - a[0])\n .forEach(([client, dsitems]) => {\n encoder.resetDsCurVal()\n encoding.writeVarUint(encoder.restEncoder, client)\n const len = dsitems.length\n encoding.writeVarUint(encoder.restEncoder, len)\n for (let i = 0; i < len; i++) {\n const item = dsitems[i]\n encoder.writeDsClock(item.clock)\n encoder.writeDsLen(item.len)\n }\n })\n}\n\n/**\n * @param {DSDecoderV1 | DSDecoderV2} decoder\n * @return {DeleteSet}\n *\n * @private\n * @function\n */\nexport const readDeleteSet = decoder => {\n const ds = new DeleteSet()\n const numClients = decoding.readVarUint(decoder.restDecoder)\n for (let i = 0; i < numClients; i++) {\n decoder.resetDsCurVal()\n const client = decoding.readVarUint(decoder.restDecoder)\n const numberOfDeletes = decoding.readVarUint(decoder.restDecoder)\n if (numberOfDeletes > 0) {\n const dsField = map.setIfUndefined(ds.clients, client, () => /** @type {Array<DeleteItem>} */ ([]))\n for (let i = 0; i < numberOfDeletes; i++) {\n dsField.push(new DeleteItem(decoder.readDsClock(), decoder.readDsLen()))\n }\n }\n }\n return ds\n}\n\n/**\n * @todo YDecoder also contains references to String and other Decoders. Would make sense to exchange YDecoder.toUint8Array for YDecoder.DsToUint8Array()..\n */\n\n/**\n * @param {DSDecoderV1 | DSDecoderV2} decoder\n * @param {Transaction} transaction\n * @param {StructStore} store\n * @return {Uint8Array|null} Returns a v2 update containing all deletes that couldn't be applied yet; or null if all deletes were applied successfully.\n *\n * @private\n * @function\n */\nexport const readAndApplyDeleteSet = (decoder, transaction, store) => {\n const unappliedDS = new DeleteSet()\n const numClients = decoding.readVarUint(decoder.restDecoder)\n for (let i = 0; i < numClients; i++) {\n decoder.resetDsCurVal()\n const client = decoding.readVarUint(decoder.restDecoder)\n const numberOfDeletes = decoding.readVarUint(decoder.restDecoder)\n const structs = store.clients.get(client) || []\n const state = getState(store, client)\n for (let i = 0; i < numberOfDeletes; i++) {\n const clock = decoder.readDsClock()\n const clockEnd = clock + decoder.readDsLen()\n if (clock < state) {\n if (state < clockEnd) {\n addToDeleteSet(unappliedDS, client, state, clockEnd - state)\n }\n let index = findIndexSS(structs, clock)\n /**\n * We can ignore the case of GC and Delete structs, because we are going to skip them\n * @type {Item}\n */\n // @ts-ignore\n let struct = structs[index]\n // split the first item if necessary\n if (!struct.deleted && struct.id.clock < clock) {\n structs.splice(index + 1, 0, splitItem(transaction, struct, clock - struct.id.clock))\n index++ // increase we now want to use the next struct\n }\n while (index < structs.length) {\n // @ts-ignore\n struct = structs[index++]\n if (struct.id.clock < clockEnd) {\n if (!struct.deleted) {\n if (clockEnd < struct.id.clock + struct.length) {\n structs.splice(index, 0, splitItem(transaction, struct, clockEnd - struct.id.clock))\n }\n struct.delete(transaction)\n }\n } else {\n break\n }\n }\n } else {\n addToDeleteSet(unappliedDS, client, clock, clockEnd - clock)\n }\n }\n }\n if (unappliedDS.clients.size > 0) {\n const ds = new UpdateEncoderV2()\n encoding.writeVarUint(ds.restEncoder, 0) // encode 0 structs\n writeDeleteSet(ds, unappliedDS)\n return ds.toUint8Array()\n }\n return null\n}\n\n/**\n * @param {DeleteSet} ds1\n * @param {DeleteSet} ds2\n */\nexport const equalDeleteSets = (ds1, ds2) => {\n if (ds1.clients.size !== ds2.clients.size) return false\n for (const [client, deleteItems1] of ds1.clients.entries()) {\n const deleteItems2 = /** @type {Array<import('../internals.js').DeleteItem>} */ (ds2.clients.get(client))\n if (deleteItems2 === undefined || deleteItems1.length !== deleteItems2.length) return false\n for (let i = 0; i < deleteItems1.length; i++) {\n const di1 = deleteItems1[i]\n const di2 = deleteItems2[i]\n if (di1.clock !== di2.clock || di1.len !== di2.len) {\n return false\n }\n }\n }\n return true\n}\n","/**\n * @module Y\n */\n\nimport {\n StructStore,\n AbstractType,\n YArray,\n YText,\n YMap,\n YXmlElement,\n YXmlFragment,\n transact,\n ContentDoc, Item, Transaction, YEvent // eslint-disable-line\n} from '../internals.js'\n\nimport { ObservableV2 } from 'lib0/observable'\nimport * as random from 'lib0/random'\nimport * as map from 'lib0/map'\nimport * as array from 'lib0/array'\nimport * as promise from 'lib0/promise'\n\nexport const generateNewClientId = random.uint32\n\n/**\n * @typedef {Object} DocOpts\n * @property {boolean} [DocOpts.gc=true] Disable garbage collection (default: gc=true)\n * @property {function(Item):boolean} [DocOpts.gcFilter] Will be called before an Item is garbage collected. Return false to keep the Item.\n * @property {string} [DocOpts.guid] Define a globally unique identifier for this document\n * @property {string | null} [DocOpts.collectionid] Associate this document with a collection. This only plays a role if your provider has a concept of collection.\n * @property {any} [DocOpts.meta] Any kind of meta information you want to associate with this document. If this is a subdocument, remote peers will store the meta information as well.\n * @property {boolean} [DocOpts.autoLoad] If a subdocument, automatically load document. If this is a subdocument, remote peers will load the document as well automatically.\n * @property {boolean} [DocOpts.shouldLoad] Whether the document should be synced by the provider now. This is toggled to true when you call ydoc.load()\n */\n\n/**\n * @typedef {Object} DocEvents\n * @property {function(Doc):void} DocEvents.destroy\n * @property {function(Doc):void} DocEvents.load\n * @property {function(boolean, Doc):void} DocEvents.sync\n * @property {function(Uint8Array, any, Doc, Transaction):void} DocEvents.update\n * @property {function(Uint8Array, any, Doc, Transaction):void} DocEvents.updateV2\n * @property {function(Doc):void} DocEvents.beforeAllTransactions\n * @property {function(Transaction, Doc):void} DocEvents.beforeTransaction\n * @property {function(Transaction, Doc):void} DocEvents.beforeObserverCalls\n * @property {function(Transaction, Doc):void} DocEvents.afterTransaction\n * @property {function(Transaction, Doc):void} DocEvents.afterTransactionCleanup\n * @property {function(Doc, Array<Transaction>):void} DocEvents.afterAllTransactions\n * @property {function({ loaded: Set<Doc>, added: Set<Doc>, removed: Set<Doc> }, Doc, Transaction):void} DocEvents.subdocs\n */\n\n/**\n * A Yjs instance handles the state of shared data.\n * @extends ObservableV2<DocEvents>\n */\nexport class Doc extends ObservableV2 {\n /**\n * @param {DocOpts} opts configuration\n */\n constructor ({ guid = random.uuidv4(), collectionid = null, gc = true, gcFilter = () => true, meta = null, autoLoad = false, shouldLoad = true } = {}) {\n super()\n this.gc = gc\n this.gcFilter = gcFilter\n this.clientID = generateNewClientId()\n this.guid = guid\n this.collectionid = collectionid\n /**\n * @type {Map<string, AbstractType<YEvent<any>>>}\n */\n this.share = new Map()\n this.store = new StructStore()\n /**\n * @type {Transaction | null}\n */\n this._transaction = null\n /**\n * @type {Array<Transaction>}\n */\n this._transactionCleanups = []\n /**\n * @type {Set<Doc>}\n */\n this.subdocs = new Set()\n /**\n * If this document is a subdocument - a document integrated into another document - then _item is defined.\n * @type {Item?}\n */\n this._item = null\n this.shouldLoad = shouldLoad\n this.autoLoad = autoLoad\n this.meta = meta\n /**\n * This is set to true when the persistence provider loaded the document from the database or when the `sync` event fires.\n * Note that not all providers implement this feature. Provider authors are encouraged to fire the `load` event when the doc content is loaded from the database.\n *\n * @type {boolean}\n */\n this.isLoaded = false\n /**\n * This is set to true when the connection provider has successfully synced with a backend.\n * Note that when using peer-to-peer providers this event may not provide very useful.\n * Also note that not all providers implement this feature. Provider authors are encouraged to fire\n * the `sync` event when the doc has been synced (with `true` as a parameter) or if connection is\n * lost (with false as a parameter).\n */\n this.isSynced = false\n this.isDestroyed = false\n /**\n * Promise that resolves once the document has been loaded from a persistence provider.\n */\n this.whenLoaded = promise.create(resolve => {\n this.on('load', () => {\n this.isLoaded = true\n resolve(this)\n })\n })\n const provideSyncedPromise = () => promise.create(resolve => {\n /**\n * @param {boolean} isSynced\n */\n const eventHandler = (isSynced) => {\n if (isSynced === undefined || isSynced === true) {\n this.off('sync', eventHandler)\n resolve()\n }\n }\n this.on('sync', eventHandler)\n })\n this.on('sync', isSynced => {\n if (isSynced === false && this.isSynced) {\n this.whenSynced = provideSyncedPromise()\n }\n this.isSynced = isSynced === undefined || isSynced === true\n if (this.isSynced && !this.isLoaded) {\n this.emit('load', [this])\n }\n })\n /**\n * Promise that resolves once the document has been synced with a backend.\n * This promise is recreated when the connection is lost.\n * Note the documentation about the `isSynced` property.\n */\n this.whenSynced = provideSyncedPromise()\n }\n\n /**\n * Notify the parent document that you request to load data into this subdocument (if it is a subdocument).\n *\n * `load()` might be used in the future to request any provider to load the most current data.\n *\n * It is safe to call `load()` multiple times.\n */\n load () {\n const item = this._item\n if (item !== null && !this.shouldLoad) {\n transact(/** @type {any} */ (item.parent).doc, transaction => {\n transaction.subdocsLoaded.add(this)\n }, null, true)\n }\n this.shouldLoad = true\n }\n\n getSubdocs () {\n return this.subdocs\n }\n\n getSubdocGuids () {\n return new Set(array.from(this.subdocs).map(doc => doc.guid))\n }\n\n /**\n * Changes that happen inside of a transaction are bundled. This means that\n * the observer fires _after_ the transaction is finished and that all changes\n * that happened inside of the transaction are sent as one message to the\n * other peers.\n *\n * @template T\n * @param {function(Transaction):T} f The function that should be executed as a transaction\n * @param {any} [origin] Origin of who started the transaction. Will be stored on transaction.origin\n * @return T\n *\n * @public\n */\n transact (f, origin = null) {\n return transact(this, f, origin)\n }\n\n /**\n * Define a shared data type.\n *\n * Multiple calls of `ydoc.get(name, TypeConstructor)` yield the same result\n * and do not overwrite each other. I.e.\n * `ydoc.get(name, Y.Array) === ydoc.get(name, Y.Array)`\n *\n * After this method is called, the type is also available on `ydoc.share.get(name)`.\n *\n * *Best Practices:*\n * Define all types right after the Y.Doc instance is created and store them in a separate object.\n * Also use the typed methods `getText(name)`, `getArray(name)`, ..\n *\n * @template {typeof AbstractType<any>} Type\n * @example\n * const ydoc = new Y.Doc(..)\n * const appState = {\n * document: ydoc.getText('document')\n * comments: ydoc.getArray('comments')\n * }\n *\n * @param {string} name\n * @param {Type} TypeConstructor The constructor of the type definition. E.g. Y.Text, Y.Array, Y.Map, ...\n * @return {InstanceType<Type>} The created type. Constructed with TypeConstructor\n *\n * @public\n */\n get (name, TypeConstructor = /** @type {any} */ (AbstractType)) {\n const type = map.setIfUndefined(this.share, name, () => {\n // @ts-ignore\n const t = new TypeConstructor()\n t._integrate(this, null)\n return t\n })\n const Constr = type.constructor\n if (TypeConstructor !== AbstractType && Constr !== TypeConstructor) {\n if (Constr === AbstractType) {\n // @ts-ignore\n const t = new TypeConstructor()\n t._map = type._map\n type._map.forEach(/** @param {Item?} n */ n => {\n for (; n !== null; n = n.left) {\n // @ts-ignore\n n.parent = t\n }\n })\n t._start = type._start\n for (let n = t._start; n !== null; n = n.right) {\n n.parent = t\n }\n t._length = type._length\n this.share.set(name, t)\n t._integrate(this, null)\n return /** @type {InstanceType<Type>} */ (t)\n } else {\n throw new Error(`Type with the name ${name} has already been defined with a different constructor`)\n }\n }\n return /** @type {InstanceType<Type>} */ (type)\n }\n\n /**\n * @template T\n * @param {string} [name]\n * @return {YArray<T>}\n *\n * @public\n */\n getArray (name = '') {\n return /** @type {YArray<T>} */ (this.get(name, YArray))\n }\n\n /**\n * @param {string} [name]\n * @return {YText}\n *\n * @public\n */\n getText (name = '') {\n return this.get(name, YText)\n }\n\n /**\n * @template T\n * @param {string} [name]\n * @return {YMap<T>}\n *\n * @public\n */\n getMap (name = '') {\n return /** @type {YMap<T>} */ (this.get(name, YMap))\n }\n\n /**\n * @param {string} [name]\n * @return {YXmlElement}\n *\n * @public\n */\n getXmlElement (name = '') {\n return /** @type {YXmlElement<{[key:string]:string}>} */ (this.get(name, YXmlElement))\n }\n\n /**\n * @param {string} [name]\n * @return {YXmlFragment}\n *\n * @public\n */\n getXmlFragment (name = '') {\n return this.get(name, YXmlFragment)\n }\n\n /**\n * Converts the entire document into a js object, recursively traversing each yjs type\n * Doesn't log types that have not been defined (using ydoc.getType(..)).\n *\n * @deprecated Do not use this method and rather call toJSON directly on the shared types.\n *\n * @return {Object<string, any>}\n */\n toJSON () {\n /**\n * @type {Object<string, any>}\n */\n const doc = {}\n\n this.share.forEach((value, key) => {\n doc[key] = value.toJSON()\n })\n\n return doc\n }\n\n /**\n * Emit `destroy` event and unregister all event handlers.\n */\n destroy () {\n this.isDestroyed = true\n array.from(this.subdocs).forEach(subdoc => subdoc.destroy())\n const item = this._item\n if (item !== null) {\n this._item = null\n const content = /** @type {ContentDoc} */ (item.content)\n content.doc = new Doc({ guid: this.guid, ...content.opts, shouldLoad: false })\n content.doc._item = item\n transact(/** @type {any} */ (item).parent.doc, transaction => {\n const doc = content.doc\n if (!item.deleted) {\n transaction.subdocsAdded.add(doc)\n }\n transaction.subdocsRemoved.add(this)\n }, null, true)\n }\n // @ts-ignore\n this.emit('destroyed', [true]) // DEPRECATED!\n this.emit('destroy', [this])\n super.destroy()\n }\n}\n","import * as buffer from 'lib0/buffer'\nimport * as decoding from 'lib0/decoding'\nimport {\n ID, createID\n} from '../internals.js'\n\nexport class DSDecoderV1 {\n /**\n * @param {decoding.Decoder} decoder\n */\n constructor (decoder) {\n this.restDecoder = decoder\n }\n\n resetDsCurVal () {\n // nop\n }\n\n /**\n * @return {number}\n */\n readDsClock () {\n return decoding.readVarUint(this.restDecoder)\n }\n\n /**\n * @return {number}\n */\n readDsLen () {\n return decoding.readVarUint(this.restDecoder)\n }\n}\n\nexport class UpdateDecoderV1 extends DSDecoderV1 {\n /**\n * @return {ID}\n */\n readLeftID () {\n return createID(decoding.readVarUint(this.restDecoder), decoding.readVarUint(this.restDecoder))\n }\n\n /**\n * @return {ID}\n */\n readRightID () {\n return createID(decoding.readVarUint(this.restDecoder), decoding.readVarUint(this.restDecoder))\n }\n\n /**\n * Read the next client id.\n * Use this in favor of readID whenever possible to reduce the number of objects created.\n */\n readClient () {\n return decoding.readVarUint(this.restDecoder)\n }\n\n /**\n * @return {number} info An unsigned 8-bit integer\n */\n readInfo () {\n return decoding.readUint8(this.restDecoder)\n }\n\n /**\n * @return {string}\n */\n readString () {\n return decoding.readVarString(this.restDecoder)\n }\n\n /**\n * @return {boolean} isKey\n */\n readParentInfo () {\n return decoding.readVarUint(this.restDecoder) === 1\n }\n\n /**\n * @return {number} info An unsigned 8-bit integer\n */\n readTypeRef () {\n return decoding.readVarUint(this.restDecoder)\n }\n\n /**\n * Write len of a struct - well suited for Opt RLE encoder.\n *\n * @return {number} len\n */\n readLen () {\n return decoding.readVarUint(this.restDecoder)\n }\n\n /**\n * @return {any}\n */\n readAny () {\n return decoding.readAny(this.restDecoder)\n }\n\n /**\n * @return {Uint8Array}\n */\n readBuf () {\n return buffer.copyUint8Array(decoding.readVarUint8Array(this.restDecoder))\n }\n\n /**\n * Legacy implementation uses JSON parse. We use any-decoding in v2.\n *\n * @return {any}\n */\n readJSON () {\n return JSON.parse(decoding.readVarString(this.restDecoder))\n }\n\n /**\n * @return {string}\n */\n readKey () {\n return decoding.readVarString(this.restDecoder)\n }\n}\n\nexport class DSDecoderV2 {\n /**\n * @param {decoding.Decoder} decoder\n */\n constructor (decoder) {\n /**\n * @private\n */\n this.dsCurrVal = 0\n this.restDecoder = decoder\n }\n\n resetDsCurVal () {\n this.dsCurrVal = 0\n }\n\n /**\n * @return {number}\n */\n readDsClock () {\n this.dsCurrVal += decoding.readVarUint(this.restDecoder)\n return this.dsCurrVal\n }\n\n /**\n * @return {number}\n */\n readDsLen () {\n const diff = decoding.readVarUint(this.restDecoder) + 1\n this.dsCurrVal += diff\n return diff\n }\n}\n\nexport class UpdateDecoderV2 extends DSDecoderV2 {\n /**\n * @param {decoding.Decoder} decoder\n */\n constructor (decoder) {\n super(decoder)\n /**\n * List of cached keys. If the keys[id] does not exist, we read a new key\n * from stringEncoder and push it to keys.\n *\n * @type {Array<string>}\n */\n this.keys = []\n decoding.readVarUint(decoder) // read feature flag - currently unused\n this.keyClockDecoder = new decoding.IntDiffOptRleDecoder(decoding.readVarUint8Array(decoder))\n this.clientDecoder = new decoding.UintOptRleDecoder(decoding.readVarUint8Array(decoder))\n this.leftClockDecoder = new decoding.IntDiffOptRleDecoder(decoding.readVarUint8Array(decoder))\n this.rightClockDecoder = new decoding.IntDiffOptRleDecoder(decoding.readVarUint8Array(decoder))\n this.infoDecoder = new decoding.RleDecoder(decoding.readVarUint8Array(decoder), decoding.readUint8)\n this.stringDecoder = new decoding.StringDecoder(decoding.readVarUint8Array(decoder))\n this.parentInfoDecoder = new decoding.RleDecoder(decoding.readVarUint8Array(decoder), decoding.readUint8)\n this.typeRefDecoder = new decoding.UintOptRleDecoder(decoding.readVarUint8Array(decoder))\n this.lenDecoder = new decoding.UintOptRleDecoder(decoding.readVarUint8Array(decoder))\n }\n\n /**\n * @return {ID}\n */\n readLeftID () {\n return new ID(this.clientDecoder.read(), this.leftClockDecoder.read())\n }\n\n /**\n * @return {ID}\n */\n readRightID () {\n return new ID(this.clientDecoder.read(), this.rightClockDecoder.read())\n }\n\n /**\n * Read the next client id.\n * Use this in favor of readID whenever possible to reduce the number of objects created.\n */\n readClient () {\n return this.clientDecoder.read()\n }\n\n /**\n * @return {number} info An unsigned 8-bit integer\n */\n readInfo () {\n return /** @type {number} */ (this.infoDecoder.read())\n }\n\n /**\n * @return {string}\n */\n readString () {\n return this.stringDecoder.read()\n }\n\n /**\n * @return {boolean}\n */\n readParentInfo () {\n return this.parentInfoDecoder.read() === 1\n }\n\n /**\n * @return {number} An unsigned 8-bit integer\n */\n readTypeRef () {\n return this.typeRefDecoder.read()\n }\n\n /**\n * Write len of a struct - well suited for Opt RLE encoder.\n *\n * @return {number}\n */\n readLen () {\n return this.lenDecoder.read()\n }\n\n /**\n * @return {any}\n */\n readAny () {\n return decoding.readAny(this.restDecoder)\n }\n\n /**\n * @return {Uint8Array}\n */\n readBuf () {\n return decoding.readVarUint8Array(this.restDecoder)\n }\n\n /**\n * This is mainly here for legacy purposes.\n *\n * Initial we incoded objects using JSON. Now we use the much faster lib0/any-encoder. This method mainly exists for legacy purposes for the v1 encoder.\n *\n * @return {any}\n */\n readJSON () {\n return decoding.readAny(this.restDecoder)\n }\n\n /**\n * @return {string}\n */\n readKey () {\n const keyClock = this.keyClockDecoder.read()\n if (keyClock < this.keys.length) {\n return this.keys[keyClock]\n } else {\n const key = this.stringDecoder.read()\n this.keys.push(key)\n return key\n }\n }\n}\n","import * as error from 'lib0/error'\nimport * as encoding from 'lib0/encoding'\n\nimport {\n ID // eslint-disable-line\n} from '../internals.js'\n\nexport class DSEncoderV1 {\n constructor () {\n this.restEncoder = encoding.createEncoder()\n }\n\n toUint8Array () {\n return encoding.toUint8Array(this.restEncoder)\n }\n\n resetDsCurVal () {\n // nop\n }\n\n /**\n * @param {number} clock\n */\n writeDsClock (clock) {\n encoding.writeVarUint(this.restEncoder, clock)\n }\n\n /**\n * @param {number} len\n */\n writeDsLen (len) {\n encoding.writeVarUint(this.restEncoder, len)\n }\n}\n\nexport class UpdateEncoderV1 extends DSEncoderV1 {\n /**\n * @param {ID} id\n */\n writeLeftID (id) {\n encoding.writeVarUint(this.restEncoder, id.client)\n encoding.writeVarUint(this.restEncoder, id.clock)\n }\n\n /**\n * @param {ID} id\n */\n writeRightID (id) {\n encoding.writeVarUint(this.restEncoder, id.client)\n encoding.writeVarUint(this.restEncoder, id.clock)\n }\n\n /**\n * Use writeClient and writeClock instead of writeID if possible.\n * @param {number} client\n */\n writeClient (client) {\n encoding.writeVarUint(this.restEncoder, client)\n }\n\n /**\n * @param {number} info An unsigned 8-bit integer\n */\n writeInfo (info) {\n encoding.writeUint8(this.restEncoder, info)\n }\n\n /**\n * @param {string} s\n */\n writeString (s) {\n encoding.writeVarString(this.restEncoder, s)\n }\n\n /**\n * @param {boolean} isYKey\n */\n writeParentInfo (isYKey) {\n encoding.writeVarUint(this.restEncoder, isYKey ? 1 : 0)\n }\n\n /**\n * @param {number} info An unsigned 8-bit integer\n */\n writeTypeRef (info) {\n encoding.writeVarUint(this.restEncoder, info)\n }\n\n /**\n * Write len of a struct - well suited for Opt RLE encoder.\n *\n * @param {number} len\n */\n writeLen (len) {\n encoding.writeVarUint(this.restEncoder, len)\n }\n\n /**\n * @param {any} any\n */\n writeAny (any) {\n encoding.writeAny(this.restEncoder, any)\n }\n\n /**\n * @param {Uint8Array} buf\n */\n writeBuf (buf) {\n encoding.writeVarUint8Array(this.restEncoder, buf)\n }\n\n /**\n * @param {any} embed\n */\n writeJSON (embed) {\n encoding.writeVarString(this.restEncoder, JSON.stringify(embed))\n }\n\n /**\n * @param {string} key\n */\n writeKey (key) {\n encoding.writeVarString(this.restEncoder, key)\n }\n}\n\nexport class DSEncoderV2 {\n constructor () {\n this.restEncoder = encoding.createEncoder() // encodes all the rest / non-optimized\n this.dsCurrVal = 0\n }\n\n toUint8Array () {\n return encoding.toUint8Array(this.restEncoder)\n }\n\n resetDsCurVal () {\n this.dsCurrVal = 0\n }\n\n /**\n * @param {number} clock\n */\n writeDsClock (clock) {\n const diff = clock - this.dsCurrVal\n this.dsCurrVal = clock\n encoding.writeVarUint(this.restEncoder, diff)\n }\n\n /**\n * @param {number} len\n */\n writeDsLen (len) {\n if (len === 0) {\n error.unexpectedCase()\n }\n encoding.writeVarUint(this.restEncoder, len - 1)\n this.dsCurrVal += len\n }\n}\n\nexport class UpdateEncoderV2 extends DSEncoderV2 {\n constructor () {\n super()\n /**\n * @type {Map<string,number>}\n */\n this.keyMap = new Map()\n /**\n * Refers to the next unique key-identifier to me used.\n * See writeKey method for more information.\n *\n * @type {number}\n */\n this.keyClock = 0\n this.keyClockEncoder = new encoding.IntDiffOptRleEncoder()\n this.clientEncoder = new encoding.UintOptRleEncoder()\n this.leftClockEncoder = new encoding.IntDiffOptRleEncoder()\n this.rightClockEncoder = new encoding.IntDiffOptRleEncoder()\n this.infoEncoder = new encoding.RleEncoder(encoding.writeUint8)\n this.stringEncoder = new encoding.StringEncoder()\n this.parentInfoEncoder = new encoding.RleEncoder(encoding.writeUint8)\n this.typeRefEncoder = new encoding.UintOptRleEncoder()\n this.lenEncoder = new encoding.UintOptRleEncoder()\n }\n\n toUint8Array () {\n const encoder = encoding.createEncoder()\n encoding.writeVarUint(encoder, 0) // this is a feature flag that we might use in the future\n encoding.writeVarUint8Array(encoder, this.keyClockEncoder.toUint8Array())\n encoding.writeVarUint8Array(encoder, this.clientEncoder.toUint8Array())\n encoding.writeVarUint8Array(encoder, this.leftClockEncoder.toUint8Array())\n encoding.writeVarUint8Array(encoder, this.rightClockEncoder.toUint8Array())\n encoding.writeVarUint8Array(encoder, encoding.toUint8Array(this.infoEncoder))\n encoding.writeVarUint8Array(encoder, this.stringEncoder.toUint8Array())\n encoding.writeVarUint8Array(encoder, encoding.toUint8Array(this.parentInfoEncoder))\n encoding.writeVarUint8Array(encoder, this.typeRefEncoder.toUint8Array())\n encoding.writeVarUint8Array(encoder, this.lenEncoder.toUint8Array())\n // @note The rest encoder is appended! (note the missing var)\n encoding.writeUint8Array(encoder, encoding.toUint8Array(this.restEncoder))\n return encoding.toUint8Array(encoder)\n }\n\n /**\n * @param {ID} id\n */\n writeLeftID (id) {\n this.clientEncoder.write(id.client)\n this.leftClockEncoder.write(id.clock)\n }\n\n /**\n * @param {ID} id\n */\n writeRightID (id) {\n this.clientEncoder.write(id.client)\n this.rightClockEncoder.write(id.clock)\n }\n\n /**\n * @param {number} client\n */\n writeClient (client) {\n this.clientEncoder.write(client)\n }\n\n /**\n * @param {number} info An unsigned 8-bit integer\n */\n writeInfo (info) {\n this.infoEncoder.write(info)\n }\n\n /**\n * @param {string} s\n */\n writeString (s) {\n this.stringEncoder.write(s)\n }\n\n /**\n * @param {boolean} isYKey\n */\n writeParentInfo (isYKey) {\n this.parentInfoEncoder.write(isYKey ? 1 : 0)\n }\n\n /**\n * @param {number} info An unsigned 8-bit integer\n */\n writeTypeRef (info) {\n this.typeRefEncoder.write(info)\n }\n\n /**\n * Write len of a struct - well suited for Opt RLE encoder.\n *\n * @param {number} len\n */\n writeLen (len) {\n this.lenEncoder.write(len)\n }\n\n /**\n * @param {any} any\n */\n writeAny (any) {\n encoding.writeAny(this.restEncoder, any)\n }\n\n /**\n * @param {Uint8Array} buf\n */\n writeBuf (buf) {\n encoding.writeVarUint8Array(this.restEncoder, buf)\n }\n\n /**\n * This is mainly here for legacy purposes.\n *\n * Initial we incoded objects using JSON. Now we use the much faster lib0/any-encoder. This method mainly exists for legacy purposes for the v1 encoder.\n *\n * @param {any} embed\n */\n writeJSON (embed) {\n encoding.writeAny(this.restEncoder, embed)\n }\n\n /**\n * Property keys are often reused. For example, in y-prosemirror the key `bold` might\n * occur very often. For a 3d application, the key `position` might occur very often.\n *\n * We cache these keys in a Map and refer to them via a unique number.\n *\n * @param {string} key\n */\n writeKey (key) {\n const clock = this.keyMap.get(key)\n if (clock === undefined) {\n /**\n * @todo uncomment to introduce this feature finally\n *\n * Background. The ContentFormat object was always encoded using writeKey, but the decoder used to use readString.\n * Furthermore, I forgot to set the keyclock. So everything was working fine.\n *\n * However, this feature here is basically useless as it is not being used (it actually only consumes extra memory).\n *\n * I don't know yet how to reintroduce this feature..\n *\n * Older clients won't be able to read updates when we reintroduce this feature. So this should probably be done using a flag.\n *\n */\n // this.keyMap.set(key, this.keyClock)\n this.keyClockEncoder.write(this.keyClock++)\n this.stringEncoder.write(key)\n } else {\n this.keyClockEncoder.write(clock)\n }\n }\n}\n","/**\n * @module encoding\n */\n/*\n * We use the first five bits in the info flag for determining the type of the struct.\n *\n * 0: GC\n * 1: Item with Deleted content\n * 2: Item with JSON content\n * 3: Item with Binary content\n * 4: Item with String content\n * 5: Item with Embed content (for richtext content)\n * 6: Item with Format content (a formatting marker for richtext content)\n * 7: Item with Type\n */\n\nimport {\n findIndexSS,\n getState,\n createID,\n getStateVector,\n readAndApplyDeleteSet,\n writeDeleteSet,\n createDeleteSetFromStructStore,\n transact,\n readItemContent,\n UpdateDecoderV1,\n UpdateDecoderV2,\n UpdateEncoderV1,\n UpdateEncoderV2,\n DSEncoderV2,\n DSDecoderV1,\n DSEncoderV1,\n mergeUpdates,\n mergeUpdatesV2,\n Skip,\n diffUpdateV2,\n convertUpdateFormatV2ToV1,\n DSDecoderV2, Doc, Transaction, GC, Item, StructStore // eslint-disable-line\n} from '../internals.js'\n\nimport * as encoding from 'lib0/encoding'\nimport * as decoding from 'lib0/decoding'\nimport * as binary from 'lib0/binary'\nimport * as map from 'lib0/map'\nimport * as math from 'lib0/math'\nimport * as array from 'lib0/array'\n\n/**\n * @param {UpdateEncoderV1 | UpdateEncoderV2} encoder\n * @param {Array<GC|Item>} structs All structs by `client`\n * @param {number} client\n * @param {number} clock write structs starting with `ID(client,clock)`\n *\n * @function\n */\nconst writeStructs = (encoder, structs, client, clock) => {\n // write first id\n clock = math.max(clock, structs[0].id.clock) // make sure the first id exists\n const startNewStructs = findIndexSS(structs, clock)\n // write # encoded structs\n encoding.writeVarUint(encoder.restEncoder, structs.length - startNewStructs)\n encoder.writeClient(client)\n encoding.writeVarUint(encoder.restEncoder, clock)\n const firstStruct = structs[startNewStructs]\n // write first struct with an offset\n firstStruct.write(encoder, clock - firstStruct.id.clock)\n for (let i = startNewStructs + 1; i < structs.length; i++) {\n structs[i].write(encoder, 0)\n }\n}\n\n/**\n * @param {UpdateEncoderV1 | UpdateEncoderV2} encoder\n * @param {StructStore} store\n * @param {Map<number,number>} _sm\n *\n * @private\n * @function\n */\nexport const writeClientsStructs = (encoder, store, _sm) => {\n // we filter all valid _sm entries into sm\n const sm = new Map()\n _sm.forEach((clock, client) => {\n // only write if new structs are available\n if (getState(store, client) > clock) {\n sm.set(client, clock)\n }\n })\n getStateVector(store).forEach((_clock, client) => {\n if (!_sm.has(client)) {\n sm.set(client, 0)\n }\n })\n // write # states that were updated\n encoding.writeVarUint(encoder.restEncoder, sm.size)\n // Write items with higher client ids first\n // This heavily improves the conflict algorithm.\n array.from(sm.entries()).sort((a, b) => b[0] - a[0]).forEach(([client, clock]) => {\n writeStructs(encoder, /** @type {Array<GC|Item>} */ (store.clients.get(client)), client, clock)\n })\n}\n\n/**\n * @param {UpdateDecoderV1 | UpdateDecoderV2} decoder The decoder object to read data from.\n * @param {Doc} doc\n * @return {Map<number, { i: number, refs: Array<Item | GC> }>}\n *\n * @private\n * @function\n */\nexport const readClientsStructRefs = (decoder, doc) => {\n /**\n * @type {Map<number, { i: number, refs: Array<Item | GC> }>}\n */\n const clientRefs = map.create()\n const numOfStateUpdates = decoding.readVarUint(decoder.restDecoder)\n for (let i = 0; i < numOfStateUpdates; i++) {\n const numberOfStructs = decoding.readVarUint(decoder.restDecoder)\n /**\n * @type {Array<GC|Item>}\n */\n const refs = new Array(numberOfStructs)\n const client = decoder.readClient()\n let clock = decoding.readVarUint(decoder.restDecoder)\n // const start = performance.now()\n clientRefs.set(client, { i: 0, refs })\n for (let i = 0; i < numberOfStructs; i++) {\n const info = decoder.readInfo()\n switch (binary.BITS5 & info) {\n case 0: { // GC\n const len = decoder.readLen()\n refs[i] = new GC(createID(client, clock), len)\n clock += len\n break\n }\n case 10: { // Skip Struct (nothing to apply)\n // @todo we could reduce the amount of checks by adding Skip struct to clientRefs so we know that something is missing.\n const len = decoding.readVarUint(decoder.restDecoder)\n refs[i] = new Skip(createID(client, clock), len)\n clock += len\n break\n }\n default: { // Item with content\n /**\n * The optimized implementation doesn't use any variables because inlining variables is faster.\n * Below a non-optimized version is shown that implements the basic algorithm with\n * a few comments\n */\n const cantCopyParentInfo = (info & (binary.BIT7 | binary.BIT8)) === 0\n // If parent = null and neither left nor right are defined, then we know that `parent` is child of `y`\n // and we read the next string as parentYKey.\n // It indicates how we store/retrieve parent from `y.share`\n // @type {string|null}\n const struct = new Item(\n createID(client, clock),\n null, // left\n (info & binary.BIT8) === binary.BIT8 ? decoder.readLeftID() : null, // origin\n null, // right\n (info & binary.BIT7) === binary.BIT7 ? decoder.readRightID() : null, // right origin\n cantCopyParentInfo ? (decoder.readParentInfo() ? doc.get(decoder.readString()) : decoder.readLeftID()) : null, // parent\n cantCopyParentInfo && (info & binary.BIT6) === binary.BIT6 ? decoder.readString() : null, // parentSub\n readItemContent(decoder, info) // item content\n )\n /* A non-optimized implementation of the above algorithm:\n\n // The item that was originally to the left of this item.\n const origin = (info & binary.BIT8) === binary.BIT8 ? decoder.readLeftID() : null\n // The item that was originally to the right of this item.\n const rightOrigin = (info & binary.BIT7) === binary.BIT7 ? decoder.readRightID() : null\n const cantCopyParentInfo = (info & (binary.BIT7 | binary.BIT8)) === 0\n const hasParentYKey = cantCopyParentInfo ? decoder.readParentInfo() : false\n // If parent = null and neither left nor right are defined, then we know that `parent` is child of `y`\n // and we read the next string as parentYKey.\n // It indicates how we store/retrieve parent from `y.share`\n // @type {string|null}\n const parentYKey = cantCopyParentInfo && hasParentYKey ? decoder.readString() : null\n\n const struct = new Item(\n createID(client, clock),\n null, // left\n origin, // origin\n null, // right\n rightOrigin, // right origin\n cantCopyParentInfo && !hasParentYKey ? decoder.readLeftID() : (parentYKey !== null ? doc.get(parentYKey) : null), // parent\n cantCopyParentInfo && (info & binary.BIT6) === binary.BIT6 ? decoder.readString() : null, // parentSub\n readItemContent(decoder, info) // item content\n )\n */\n refs[i] = struct\n clock += struct.length\n }\n }\n }\n // console.log('time to read: ', performance.now() - start) // @todo remove\n }\n return clientRefs\n}\n\n/**\n * Resume computing structs generated by struct readers.\n *\n * While there is something to do, we integrate structs in this order\n * 1. top element on stack, if stack is not empty\n * 2. next element from current struct reader (if empty, use next struct reader)\n *\n * If struct causally depends on another struct (ref.missing), we put next reader of\n * `ref.id.client` on top of stack.\n *\n * At some point we find a struct that has no causal dependencies,\n * then we start emptying the stack.\n *\n * It is not possible to have circles: i.e. struct1 (from client1) depends on struct2 (from client2)\n * depends on struct3 (from client1). Therefore the max stack size is equal to `structReaders.length`.\n *\n * This method is implemented in a way so that we can resume computation if this update\n * causally depends on another update.\n *\n * @param {Transaction} transaction\n * @param {StructStore} store\n * @param {Map<number, { i: number, refs: (GC | Item)[] }>} clientsStructRefs\n * @return { null | { update: Uint8Array, missing: Map<number,number> } }\n *\n * @private\n * @function\n */\nconst integrateStructs = (transaction, store, clientsStructRefs) => {\n /**\n * @type {Array<Item | GC>}\n */\n const stack = []\n // sort them so that we take the higher id first, in case of conflicts the lower id will probably not conflict with the id from the higher user.\n let clientsStructRefsIds = array.from(clientsStructRefs.keys()).sort((a, b) => a - b)\n if (clientsStructRefsIds.length === 0) {\n return null\n }\n const getNextStructTarget = () => {\n if (clientsStructRefsIds.length === 0) {\n return null\n }\n let nextStructsTarget = /** @type {{i:number,refs:Array<GC|Item>}} */ (clientsStructRefs.get(clientsStructRefsIds[clientsStructRefsIds.length - 1]))\n while (nextStructsTarget.refs.length === nextStructsTarget.i) {\n clientsStructRefsIds.pop()\n if (clientsStructRefsIds.length > 0) {\n nextStructsTarget = /** @type {{i:number,refs:Array<GC|Item>}} */ (clientsStructRefs.get(clientsStructRefsIds[clientsStructRefsIds.length - 1]))\n } else {\n return null\n }\n }\n return nextStructsTarget\n }\n let curStructsTarget = getNextStructTarget()\n if (curStructsTarget === null) {\n return null\n }\n\n /**\n * @type {StructStore}\n */\n const restStructs = new StructStore()\n const missingSV = new Map()\n /**\n * @param {number} client\n * @param {number} clock\n */\n const updateMissingSv = (client, clock) => {\n const mclock = missingSV.get(client)\n if (mclock == null || mclock > clock) {\n missingSV.set(client, clock)\n }\n }\n /**\n * @type {GC|Item}\n */\n let stackHead = /** @type {any} */ (curStructsTarget).refs[/** @type {any} */ (curStructsTarget).i++]\n // caching the state because it is used very often\n const state = new Map()\n\n const addStackToRestSS = () => {\n for (const item of stack) {\n const client = item.id.client\n const inapplicableItems = clientsStructRefs.get(client)\n if (inapplicableItems) {\n // decrement because we weren't able to apply previous operation\n inapplicableItems.i--\n restStructs.clients.set(client, inapplicableItems.refs.slice(inapplicableItems.i))\n clientsStructRefs.delete(client)\n inapplicableItems.i = 0\n inapplicableItems.refs = []\n } else {\n // item was the last item on clientsStructRefs and the field was already cleared. Add item to restStructs and continue\n restStructs.clients.set(client, [item])\n }\n // remove client from clientsStructRefsIds to prevent users from applying the same update again\n clientsStructRefsIds = clientsStructRefsIds.filter(c => c !== client)\n }\n stack.length = 0\n }\n\n // iterate over all struct readers until we are done\n while (true) {\n if (stackHead.constructor !== Skip) {