xtorcga
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Xtor Compute Geometry Algorithm Libary 计算几何算法库
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text/typescript
/*
* @Author : 赵耀圣
* @Date : 2020-12-10 15:01:42
* @QQ : 549184003
* @LastEditTime : 2021-09-07 15:40:10
* @FilePath : \cesium-taji-dabaod:\github\cga.js\src\struct\3d\Path.ts
*/
import { Vec3, v3 } from '../../math/Vec3';
import { Point } from './Point';
import { clamp, delta6 } from '../../math/Math';
import { Polyline } from './Polyline';
import { isDefined } from '../../utils/types';
// import { Polyline } from './PolyLine';
import { Polygon } from './Polygon';
import { ArrayList } from '../data/ArrayList';
import { Mat4 } from '../../math/Mat4';
import { applyMat4 } from '../../alg/pointset';
import { scale } from '../../alg/common';
export interface IDistanceResut {
isNode: boolean;//是否在节点上
point: Vec3;
direction: Vec3;
}
export class Path<T extends Vec3> extends ArrayList<T> {
_closed: boolean;
_calcNoraml: boolean = false
/**
*
* @param vs 假定是没有重复的点集
* @param closed
* @param calcNormal
*/
constructor(vs: Array<T> | ArrayList<T>, closed: boolean = false, calcNormal: boolean = false) {
super(vs);
this._closed = closed;
this.init(calcNormal);
}
init(calcNormal: boolean) {
if (this.length === 0)
return
this.get(0).len = 0;
this.get(0).tlen = 0;
const end = this.length;
for (let i = 0; i < end; i++) {
const e = this.get(i);
if (i !== 0) {
e.len = this.get(i).distanceTo(this.get(i - 1));
e.tlen = this.get(i - 1).tlen + e.len;
}
this.get(i).direction = this.get((i + 1) % this.length).clone().sub(this.get(i)).normalize();
}
if (!this._closed) {
this.get(-1).direction.copy(this.get(-2).direction);
}
if (calcNormal) {
for (let i = 0; i < end; i++) {
const d1: Vec3 = this.get(i - 1).direction;
const d2: Vec3 = this.get(i).direction;
// if (Math.abs(d1.dot(d2) - 1) > delta6) {
//应该同时考虑长度差
//normal是两条线段所在的平面的法线
//bdirection是两条方向线的等分线
//TODO
const normal = new Vec3();
normal.crossVecs(d1, d2).normalize();
this.get(i).normal = normal;
const bdir = v3().addVecs(d1, d2).normalize();
this.get(i).bdirection = bdir;
this.get(i).bnormal = v3().crossVecs(bdir, normal).normalize();
// }
}
if (!this._closed) { //不闭合路径 最后一个点没有
this.get(-1).bdirection = v3()
this.get(-1).normal = v3()
this.get(-1).bnormal = v3()
}
if (!this._closed) {
// 不闭合的情况下怎么样去计算端点的up和normal
this.get(0).normal.copy(this.get(1).normal)
this.get(0).bdirection.copy(this.get(0).direction)
let bdir = this.get(0).bdirection;
this.get(0).bnormal.crossVecs(bdir, this.get(0).normal)
this.get(-1).normal.copy(this.get(-2).normal)
this.get(-1).bdirection.copy(this.get(-1).direction)
bdir = this.get(-1).bdirection;
this.get(-1).bnormal.crossVecs(bdir, this.get(-1).normal).normalize();
}
}
}
set closed(val: boolean) {
this._closed = val;
}
get closed() {
return this._closed;
}
get tlen() {
if (this.length === 0)
return 0;
return Math.max(this.get(-1).tlen, this.get(0).tlen);
}
applyMat4(mat4: Mat4) {
applyMat4(this._array, mat4);
}
scale(x: number, y: number, z: number) {
scale(this._array, v3(x, y, z), true);
}
/**
* 截取一段从from到to的path
* @param {Number} from
* @param {Number} to
*/
splitByFromToDistance(from: number = 0, to: number = 0) {
if (to <= from)
return null;
var newPath = new Path([]);
for (let i = 0; i < this.length - 1; i++) {
const pt = this.get(i);
const ptnext = this.get(i + 1);
if (pt.tlen <= from && ptnext.tlen >= from) {
var v3 = new Vec3().lerpVecs(pt, ptnext, (from - pt.tlen) / (ptnext.tlen - pt.tlen));
newPath.add(v3);
}
if (pt.tlen > from && pt.tlen < to) {
newPath.add(pt.clone());
}
if (pt.tlen <= to && ptnext.tlen >= to) {
var v3 = new Vec3().lerpVecs(pt, ptnext, (to - pt.tlen) / (ptnext.tlen - pt.tlen));
newPath.add(v3);
return newPath;
}
}
return newPath;
}
/**
* 从起点出发到距离等于distance位置 的坐标 二分查找
* @param {Number} distance
*/
getPointByDistance(arg_distance: number, left: number = 0, right: number = this.length - 1): IDistanceResut | null {
const distance = clamp(arg_distance, 0, this.get(-1).tlen);
if (distance !== arg_distance)
return null;
if (right - left === 1) {
return {
isNode: false,//是否在节点上
point: new Vec3().lerpVecs(this.get(left), this.get(right), (distance - this.get(left).tlen) / this.get(right).len),
direction: this.get(left).diretion,
}
}
var mid = (left + right) >> 1;
if (this.get(mid).tlen > distance)
return this.getPointByDistance(distance, left, mid);
else if (this.get(mid).tlen < distance)
return this.getPointByDistance(distance, mid, right);
else return {
isNode: true,//是否在节点上
point: new Vec3().lerpVecs(this.get(left), this.get(right), (distance - this.get(left).tlen) / this.get(right).len),
direction: this.get(left).direction
}
}
/**
* 从起点出发到距离等于distance位置 的坐标 二分查找
* @param {Number} distance
*/
getPointByDistancePure(arg_distance: number, left: number = 0, right: number = this.length - 1): Vec3 | null {
const distance = clamp(arg_distance, 0, this.get(-1).tlen);
if (distance !== arg_distance)
return null;
if (right - left === 1) {
return new Vec3().lerpVecs(this.get(left), this.get(right), (distance - this.get(left).tlen) / this.get(right).len);
}
var mid = (left + right) >> 1;
if (this.get(mid).tlen > distance)
return this.getPointByDistancePure(distance, left, mid);
else if (this.get(mid).tlen < distance)
return this.getPointByDistancePure(distance, mid, right);
else return this.get(mid).clone();
}
/**
* 平均切割为 splitCount 段
* @param {Number} splitCount
* @returns {Path} 新的path
*/
splitAverage(splitCount: number): Path<T> {
var tlen = this.last.tlen;
var perlen = tlen / splitCount;
var res: Vec3[] = [];
var curJ = 0
for (var i = 0; i <= splitCount; i++) {
var plen = i * perlen;
for (let j = curJ; j < this.length - 1; j++) {
if (this.get(j).tlen <= plen && this.get(j + 1).tlen >= plen) {
var p = new Vec3().lerpVecs(this.get(j), this.get(j + 1), (plen - this.get(j).tlen) / (this.get(j + 1).len))
res.push(p);
curJ = j;
break;
}
}
}
return new Path<any>(res);
}
/**
* 通过测试
* 平均切割为 splitCount 段
* @param {Number} splitCount
* @param {Boolean} integer 是否取整
* @returns {Path} 新的path
*/
splitAverageLength(splitLength: number, integer = true) {
var tlen = this.last.tlen;
var count = tlen / splitLength;
if (integer)
count = Math.round(count);
return this.splitAverage(count);
}
/**
*
* @param {...any} ps
*/
add(...ps: Vec3[] | Point[]) {
if (this.length == 0) {
const firstpt = ps.shift();
this.push(firstpt);
this.get(0).len = 0;
this.get(0).tlen = 0;
}
for (let i = 0; i < ps.length; i++) {
const pt: any = ps[i];
pt.len = pt.distanceTo(this.get(-1));
pt.tlen = this.get(-1).tlen + pt.len;
pt.direction = pt.clone().sub(this.get(-1)).normalize();
if (!this.get(-1).direction)
this.get(-1).direction = pt.clone().sub(this.get(-1)).normalize();
else
this.get(-1).direction.copy(pt.direction);
this.push(pt);
}
}
/**
* @description : 计算一段线段的总长度
* @param {ArrayLike} ps
* @return {number} 总长度
*/
static totalMileages(ps: ArrayLike<Vec3>): number {
var alldisance = 0
for (let i = 0, len = ps.length - 1; i < len; i++) {
alldisance += ps[i + 1].distanceTo(ps[i]);
}
return alldisance;
}
/**
* @description : 获取没一点的里程 里程是指从第一个点出发的长度
* @param {ArrayLike} ps 里程上的点集
* @param {boolean} normalize 是否归一化
* @return {number[]} 每一个点的里程数组
* @example :
*/
static getPerMileages(ps: ArrayLike<Vec3>, normalize: boolean = false, totalMileage?: number): number[] {
const res: number[] = [];
let mileages = 0
res.push(mileages);
for (let i = 0, len = ps.length - 1; i < len; i++) {
mileages += ps[i + 1].distanceTo(ps[i]);
res.push(mileages);
}
if (normalize) {
const tl = isDefined(totalMileage) ? totalMileage : this.totalMileages(ps);
for (let i = 0, len = ps.length; i < len; i++) {
res[i] /= tl!;
}
}
return res;
}
}