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xtorcga

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.v2 = exports.Vec2 = void 0; var eventhandler_1 = require("../render/eventhandler"); var Vec2 = /** @class */ (function (_super) { __extends(Vec2, _super); function Vec2(_x, _y) { if (_x === void 0) { _x = 0; } if (_y === void 0) { _y = 0; } var _this = _super.call(this) || this; _this._x = _x; _this._y = _y; _this.isVec2 = true; return _this; } Object.defineProperty(Vec2.prototype, "x", { get: function () { return this._x; }, set: function (value) { if (this._x !== value) { this._x = value; this.fire('change', 'x', this._x, value); } }, enumerable: false, configurable: true }); Object.defineProperty(Vec2.prototype, "y", { get: function () { return this._y; }, set: function (value) { if (this._y !== value) { this._y = value; this.fire('change', 'y', this._y, value); } }, enumerable: false, configurable: true }); Vec2.isVec2 = function (v) { return !isNaN(v.x) && !isNaN(v.y) && isNaN(v.z) && isNaN(v.w); }; Object.defineProperty(Vec2.prototype, "width", { get: function () { return this._x; }, set: function (value) { this._x = value; }, enumerable: false, configurable: true }); Object.defineProperty(Vec2.prototype, "height", { get: function () { return this._y; }, set: function (value) { this._y = value; }, enumerable: false, configurable: true }); Object.defineProperty(Vec2, "UnitX", { get: function () { return new Vec2(1, 0); }, enumerable: false, configurable: true }); Object.defineProperty(Vec2, "UnitY", { get: function () { return new Vec2(0, 1); }, enumerable: false, configurable: true }); Vec2.prototype.set = function (x, y) { this._x = x; this._y = y; return this; }; Vec2.prototype.setScalar = function (scalar) { this._x = scalar; this._y = scalar; return this; }; Vec2.prototype.setX = function (x) { this._x = x; return this; }; Vec2.prototype.setY = function (y) { this._y = y; return this; }; Vec2.prototype.setComponent = function (index, value) { switch (index) { case 0: this._x = value; break; case 1: this._y = value; break; default: throw new Error("index is out of range: " + index); } return this; }; Vec2.prototype.getComponent = function (index) { switch (index) { case 0: return this._x; case 1: return this._y; default: throw new Error("index is out of range: " + index); } }; Vec2.prototype.clone = function () { return new Vec2(this._x, this._y); }; Vec2.prototype.copy = function (v) { this._x = v.x; this._y = v.y; return this; }; Vec2.prototype.add = function (v, w) { if (w !== undefined) { console.warn("Vec2: .add() now only accepts one argument. Use .addVecs( a, b ) instead."); return this.addVecs(v, w); } this._x += v.x; this._y += v.y; return this; }; Vec2.prototype.addScalar = function (s) { this._x += s; this._y += s; return this; }; Vec2.prototype.addVecs = function (a, b) { this._x = a.x + b.x; this._y = a.y + b.y; return this; }; Vec2.prototype.addScaledVec = function (v, s) { this._x += v.x * s; this._y += v.y * s; return this; }; Vec2.prototype.sub = function (v, w) { if (w !== undefined) { console.warn("Vec2: .sub() now only accepts one argument. Use .subVecs( a, b ) instead."); return this.subVecs(v, w); } this._x -= v.x; this._y -= v.y; return this; }; Vec2.prototype.subScalar = function (s) { this._x -= s; this._y -= s; return this; }; Vec2.prototype.subVecs = function (a, b) { this._x = a.x - b.x; this._y = a.y - b.y; return this; }; Vec2.prototype.multiply = function (v) { this._x *= v.x; this._y *= v.y; return this; }; Vec2.prototype.multiplyScalar = function (scalar) { this._x *= scalar; this._y *= scalar; return this; }; Vec2.prototype.divide = function (v) { this._x /= v.x; this._y /= v.y; return this; }; Vec2.prototype.divideScalar = function (scalar) { return this.multiplyScalar(1 / scalar); }; Vec2.prototype.applyMat3 = function (m) { var x = this._x, y = this._y; var e = m.elements; this._x = e[0] * x + e[3] * y + e[6]; this._y = e[1] * x + e[4] * y + e[7]; return this; }; Vec2.prototype.min = function (v) { this._x = Math.min(this._x, v.x); this._y = Math.min(this._y, v.y); return this; }; Vec2.prototype.max = function (v) { this._x = Math.max(this._x, v.x); this._y = Math.max(this._y, v.y); return this; }; Vec2.prototype.clamp = function (min, max) { // assumes min < max, componentwise this._x = Math.max(min.x, Math.min(max.x, this._x)); this._y = Math.max(min.y, Math.min(max.y, this._y)); return this; }; Vec2.prototype.clampScalar = function (minVal, maxVal) { this._x = Math.max(minVal, Math.min(maxVal, this._x)); this._y = Math.max(minVal, Math.min(maxVal, this._y)); return this; }; Vec2.prototype.clampLength = function (min, max) { var length = this.length(); return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length))); }; Vec2.prototype.floor = function () { this._x = Math.floor(this._x); this._y = Math.floor(this._y); return this; }; Vec2.prototype.ceil = function () { this._x = Math.ceil(this._x); this._y = Math.ceil(this._y); return this; }; Vec2.prototype.round = function () { this._x = Math.round(this._x); this._y = Math.round(this._y); return this; }; Vec2.prototype.roundToZero = function () { this._x = this._x < 0 ? Math.ceil(this._x) : Math.floor(this._x); this._y = this._y < 0 ? Math.ceil(this._y) : Math.floor(this._y); return this; }; Vec2.prototype.negate = function () { this._x = -this._x; this._y = -this._y; return this; }; Vec2.prototype.dot = function (v) { return this._x * v.x + this._y * v.y; }; Vec2.prototype.cross = function (v) { return this._x * v.y - this._y * v.x; }; Vec2.prototype.lengthSq = function () { return this._x * this._x + this._y * this._y; }; Vec2.prototype.length = function () { return Math.sqrt(this._x * this._x + this._y * this._y); }; Vec2.prototype.manhattanLength = function () { return Math.abs(this._x) + Math.abs(this._y); }; Vec2.prototype.normalize = function () { return this.divideScalar(this.length() || 1); }; Vec2.prototype.angle = function () { // computes the angle in radians with respect to the positive x-axis var angle = Math.atan2(this._y, this._x); if (angle < 0) angle += 2 * Math.PI; return angle; }; Vec2.prototype.distanceTo = function (v) { return Math.sqrt(this.distanceToSquared(v)); }; Vec2.prototype.distanceToSquared = function (v) { var dx = this._x - v.x, dy = this._y - v.y; return dx * dx + dy * dy; }; Vec2.prototype.manhattanDistanceTo = function (v) { return Math.abs(this._x - v.x) + Math.abs(this._y - v.y); }; Vec2.prototype.setLength = function (length) { return this.normalize().multiplyScalar(length); }; Vec2.prototype.lerp = function (v, alpha) { this._x += (v.x - this._x) * alpha; this._y += (v.y - this._y) * alpha; return this; }; Vec2.prototype.lerpVecs = function (v1, v2, alpha) { return this.subVecs(v2, v1) .multiplyScalar(alpha) .add(v1); }; Vec2.prototype.equals = function (v) { return v.x === this._x && v.y === this._y; }; Vec2.prototype.fromArray = function (array, offset) { if (offset === void 0) { offset = 0; } this._x = array[offset]; this._y = array[offset + 1]; return this; }; Vec2.prototype.toArray = function (array, offset) { if (array === void 0) { array = []; } if (offset === void 0) { offset = 0; } array[offset] = this._x; array[offset + 1] = this._y; return array; }; Vec2.prototype.fromBufferAttribute = function (attribute, index, offset) { if (offset !== undefined) { console.warn("Vec2: offset has been removed from .fromBufferAttribute()."); } this._x = attribute.getX(index); this._y = attribute.getY(index); return this; }; Vec2.prototype.rotateAround = function (center, angle) { var c = Math.cos(angle), s = Math.sin(angle); var x = this._x - center.x; var y = this._y - center.y; this._x = x * c - y * s + center.x; this._y = x * s + y * c + center.y; return this; }; return Vec2; }(eventhandler_1.EventHandler)); exports.Vec2 = Vec2; function v2() { return new Vec2(); } exports.v2 = v2;