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xtorcga

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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"use strict"; /* * @Description : * @Author : 赵耀圣 * @QQ : 549184003 * @Date : 2021-03-23 15:38:13 * @LastEditTime : 2021-03-23 16:05:01 * @FilePath : \cga.js\src\IKanimation\constaint\hinge.ts */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.HingeContraint = void 0; var Vec3_1 = require("src/math/Vec3"); var constraint_1 = require("./constraint"); /** * @description : 铰链约束 * @example : */ var HingeContraint = /** @class */ (function (_super) { __extends(HingeContraint, _super); function HingeContraint() { var _this = _super.call(this) || this; _this.axis = Vec3_1.Vec3.UnitX; //旋转的最小角度 _this.minAngle = -Infinity; //旋转的最大角度 _this.maxAngle = +Infinity; return _this; } return HingeContraint; }(constraint_1.TypedConstraint)); exports.HingeContraint = HingeContraint;