xtorcga
Version:
Xtor Compute Geometry Algorithm Libary 计算几何算法库
39 lines (38 loc) • 1.35 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Bone = void 0;
var Mat4_1 = require("src/math/Mat4");
var thing_1 = require("src/render/thing");
/*
* @Description :
* @Author : 赵耀圣
* @QQ : 549184003
* @Date : 2021-03-22 17:41:30
* @LastEditTime : 2021-03-23 16:19:09
* @FilePath : \cga.js\src\IKanimation\Bone.ts
*/
var Bone = /** @class */ (function (_super) {
__extends(Bone, _super);
function Bone() {
var _this = _super.call(this) || this;
_this.children = [];
_this.contraints = [];
_this.matrix = Mat4_1.Mat4.Identity;
return _this;
}
return Bone;
}(thing_1.Thing));
exports.Bone = Bone;