xtorcga
Version:
Xtor Compute Geometry Algorithm Libary 计算几何算法库
60 lines (59 loc) • 2.66 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Globe = void 0;
var eventhandler_1 = require("../src/render/eventhandler");
var EllipsoidTerrainProvider_1 = require("./core/EllipsoidTerrainProvider");
var GlobeSurfaceShaderSet_1 = require("./scene/GlobeSurfaceShaderSet");
var GlobeSurfaceTileProvider_1 = require("./scene/GlobeSurfaceTileProvider");
var ImageryLayerCollection_1 = require("./scene/ImageryLayerCollection");
var quadtree_primitive_1 = require("./scene/quadtree_primitive");
var Globe = /** @class */ (function (_super) {
__extends(Globe, _super);
function Globe(ellipsoid) {
var _this = _super.call(this) || this;
var terrainProvider = new EllipsoidTerrainProvider_1.EllipsoidTerrainProvider({
ellipsoid: ellipsoid,
});
_this._terrainProvider = terrainProvider;
var imageryLayerCollection = new ImageryLayerCollection_1.ImageryLayerCollection();
_this._ellipsoid = ellipsoid;
_this._imageryLayerCollection = imageryLayerCollection;
_this._surfaceShaderSet = new GlobeSurfaceShaderSet_1.GlobeSurfaceShaderSet();
_this._surface = new quadtree_primitive_1.QuadtreePrimitive({
tileProvider: new GlobeSurfaceTileProvider_1.GlobeSurfaceTileProvider({
terrainProvider: terrainProvider,
imageryLayers: imageryLayerCollection,
surfaceShaderSet: _this._surfaceShaderSet,
}),
});
return _this;
}
Object.defineProperty(Globe.prototype, "terrainProvider", {
get: function () {
return this._terrainProvider;
},
set: function (value) {
if (value !== this._terrainProvider) {
this._terrainProvider = value;
this.fire('terrainProviderChanged');
}
},
enumerable: false,
configurable: true
});
return Globe;
}(eventhandler_1.EventHandler));
exports.Globe = Globe;