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text/typescript
/**
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IOscHandler, IHandlerCollection, OscFallbackHandlerType, IOscParser, ISubParserStackState } from 'common/parser/Types';
import { OscState, PAYLOAD_LIMIT } from 'common/parser/Constants';
import { utf32ToString } from 'common/input/TextDecoder';
import { IDisposable } from 'common/Types';
const EMPTY_HANDLERS: IOscHandler[] = [];
export class OscParser implements IOscParser {
private _state = OscState.START;
private _active = EMPTY_HANDLERS;
private _id = -1;
private _handlers: IHandlerCollection<IOscHandler> = Object.create(null);
private _handlerFb: OscFallbackHandlerType = () => { };
private _stack: ISubParserStackState = {
paused: false,
loopPosition: 0,
fallThrough: false
};
public registerHandler(ident: number, handler: IOscHandler): IDisposable {
if (this._handlers[ident] === undefined) {
this._handlers[ident] = [];
}
const handlerList = this._handlers[ident];
handlerList.push(handler);
return {
dispose: () => {
const handlerIndex = handlerList.indexOf(handler);
if (handlerIndex !== -1) {
handlerList.splice(handlerIndex, 1);
}
}
};
}
public clearHandler(ident: number): void {
if (this._handlers[ident]) delete this._handlers[ident];
}
public setHandlerFallback(handler: OscFallbackHandlerType): void {
this._handlerFb = handler;
}
public dispose(): void {
this._handlers = Object.create(null);
this._handlerFb = () => { };
this._active = EMPTY_HANDLERS;
}
public reset(): void {
// force cleanup handlers if payload was already sent
if (this._state === OscState.PAYLOAD) {
for (let j = this._stack.paused ? this._stack.loopPosition - 1 : this._active.length - 1; j >= 0; --j) {
this._active[j].end(false);
}
}
this._stack.paused = false;
this._active = EMPTY_HANDLERS;
this._id = -1;
this._state = OscState.START;
}
private _start(): void {
this._active = this._handlers[this._id] || EMPTY_HANDLERS;
if (!this._active.length) {
this._handlerFb(this._id, 'START');
} else {
for (let j = this._active.length - 1; j >= 0; j--) {
this._active[j].start();
}
}
}
private _put(data: Uint32Array, start: number, end: number): void {
if (!this._active.length) {
this._handlerFb(this._id, 'PUT', utf32ToString(data, start, end));
} else {
for (let j = this._active.length - 1; j >= 0; j--) {
this._active[j].put(data, start, end);
}
}
}
public start(): void {
// always reset leftover handlers
this.reset();
this._state = OscState.ID;
}
/**
* Put data to current OSC command.
* Expects the identifier of the OSC command in the form
* OSC id ; payload ST/BEL
* Payload chunks are not further processed and get
* directly passed to the handlers.
*/
public put(data: Uint32Array, start: number, end: number): void {
if (this._state === OscState.ABORT) {
return;
}
if (this._state === OscState.ID) {
while (start < end) {
const code = data[start++];
if (code === 0x3b) {
this._state = OscState.PAYLOAD;
this._start();
break;
}
if (code < 0x30 || 0x39 < code) {
this._state = OscState.ABORT;
return;
}
if (this._id === -1) {
this._id = 0;
}
this._id = this._id * 10 + code - 48;
}
}
if (this._state === OscState.PAYLOAD && end - start > 0) {
this._put(data, start, end);
}
}
/**
* Indicates end of an OSC command.
* Whether the OSC got aborted or finished normally
* is indicated by `success`.
*/
public end(success: boolean, promiseResult: boolean = true): void | Promise<boolean> {
if (this._state === OscState.START) {
return;
}
// do nothing if command was faulty
if (this._state !== OscState.ABORT) {
// if we are still in ID state and get an early end
// means that the command has no payload thus we still have
// to announce START and send END right after
if (this._state === OscState.ID) {
this._start();
}
if (!this._active.length) {
this._handlerFb(this._id, 'END', success);
} else {
let handlerResult: boolean | Promise<boolean> = false;
let j = this._active.length - 1;
let fallThrough = false;
if (this._stack.paused) {
j = this._stack.loopPosition - 1;
handlerResult = promiseResult;
fallThrough = this._stack.fallThrough;
this._stack.paused = false;
}
if (!fallThrough && handlerResult === false) {
for (; j >= 0; j--) {
handlerResult = this._active[j].end(success);
if (handlerResult === true) {
break;
} else if (handlerResult instanceof Promise) {
this._stack.paused = true;
this._stack.loopPosition = j;
this._stack.fallThrough = false;
return handlerResult;
}
}
j--;
}
// cleanup left over handlers
// we always have to call .end for proper cleanup,
// here we use `success` to indicate whether a handler should execute
for (; j >= 0; j--) {
handlerResult = this._active[j].end(false);
if (handlerResult instanceof Promise) {
this._stack.paused = true;
this._stack.loopPosition = j;
this._stack.fallThrough = true;
return handlerResult;
}
}
}
}
this._active = EMPTY_HANDLERS;
this._id = -1;
this._state = OscState.START;
}
}
/**
* Convenient class to allow attaching string based handler functions
* as OSC handlers.
*/
export class OscHandler implements IOscHandler {
private _data = '';
private _hitLimit: boolean = false;
constructor(private _handler: (data: string) => boolean | Promise<boolean>) { }
public start(): void {
this._data = '';
this._hitLimit = false;
}
public put(data: Uint32Array, start: number, end: number): void {
if (this._hitLimit) {
return;
}
this._data += utf32ToString(data, start, end);
if (this._data.length > PAYLOAD_LIMIT) {
this._data = '';
this._hitLimit = true;
}
}
public end(success: boolean): boolean | Promise<boolean> {
let ret: boolean | Promise<boolean> = false;
if (this._hitLimit) {
ret = false;
} else if (success) {
ret = this._handler(this._data);
if (ret instanceof Promise) {
// need to hold data until `ret` got resolved
// dont care for errors, data will be freed anyway on next start
return ret.then(res => {
this._data = '';
this._hitLimit = false;
return res;
});
}
}
this._data = '';
this._hitLimit = false;
return ret;
}
}