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/**
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { isNode } from 'common/Platform';
import { IColor, IColorRGB } from 'common/Types';
let $r = 0;
let $g = 0;
let $b = 0;
let $a = 0;
export const NULL_COLOR: IColor = {
css: '#00000000',
rgba: 0
};
/**
* Helper functions where the source type is "channels" (individual color channels as numbers).
*/
export namespace channels {
export function toCss(r: number, g: number, b: number, a?: number): string {
if (a !== undefined) {
return `#${toPaddedHex(r)}${toPaddedHex(g)}${toPaddedHex(b)}${toPaddedHex(a)}`;
}
return `#${toPaddedHex(r)}${toPaddedHex(g)}${toPaddedHex(b)}`;
}
export function toRgba(r: number, g: number, b: number, a: number = 0xFF): number {
// Note: The aggregated number is RGBA32 (BE), thus needs to be converted to ABGR32
// on LE systems, before it can be used for direct 32-bit buffer writes.
// >>> 0 forces an unsigned int
return (r << 24 | g << 16 | b << 8 | a) >>> 0;
}
}
/**
* Helper functions where the source type is `IColor`.
*/
export namespace color {
export function blend(bg: IColor, fg: IColor): IColor {
$a = (fg.rgba & 0xFF) / 255;
if ($a === 1) {
return {
css: fg.css,
rgba: fg.rgba
};
}
const fgR = (fg.rgba >> 24) & 0xFF;
const fgG = (fg.rgba >> 16) & 0xFF;
const fgB = (fg.rgba >> 8) & 0xFF;
const bgR = (bg.rgba >> 24) & 0xFF;
const bgG = (bg.rgba >> 16) & 0xFF;
const bgB = (bg.rgba >> 8) & 0xFF;
$r = bgR + Math.round((fgR - bgR) * $a);
$g = bgG + Math.round((fgG - bgG) * $a);
$b = bgB + Math.round((fgB - bgB) * $a);
const css = channels.toCss($r, $g, $b);
const rgba = channels.toRgba($r, $g, $b);
return { css, rgba };
}
export function isOpaque(color: IColor): boolean {
return (color.rgba & 0xFF) === 0xFF;
}
export function ensureContrastRatio(bg: IColor, fg: IColor, ratio: number): IColor | undefined {
const result = rgba.ensureContrastRatio(bg.rgba, fg.rgba, ratio);
if (!result) {
return undefined;
}
return rgba.toColor(
(result >> 24 & 0xFF),
(result >> 16 & 0xFF),
(result >> 8 & 0xFF)
);
}
export function opaque(color: IColor): IColor {
const rgbaColor = (color.rgba | 0xFF) >>> 0;
[$r, $g, $b] = rgba.toChannels(rgbaColor);
return {
css: channels.toCss($r, $g, $b),
rgba: rgbaColor
};
}
export function opacity(color: IColor, opacity: number): IColor {
$a = Math.round(opacity * 0xFF);
[$r, $g, $b] = rgba.toChannels(color.rgba);
return {
css: channels.toCss($r, $g, $b, $a),
rgba: channels.toRgba($r, $g, $b, $a)
};
}
export function multiplyOpacity(color: IColor, factor: number): IColor {
$a = color.rgba & 0xFF;
return opacity(color, ($a * factor) / 0xFF);
}
export function toColorRGB(color: IColor): IColorRGB {
return [(color.rgba >> 24) & 0xFF, (color.rgba >> 16) & 0xFF, (color.rgba >> 8) & 0xFF];
}
}
/**
* Helper functions where the source type is "css" (string: '#rgb', '#rgba', '#rrggbb',
* '#rrggbbaa').
*/
export namespace css {
let $ctx: CanvasRenderingContext2D | undefined;
let $litmusColor: CanvasGradient | undefined;
if (!isNode) {
const canvas = document.createElement('canvas');
canvas.width = 1;
canvas.height = 1;
const ctx = canvas.getContext('2d', {
willReadFrequently: true
});
if (ctx) {
$ctx = ctx;
$ctx.globalCompositeOperation = 'copy';
$litmusColor = $ctx.createLinearGradient(0, 0, 1, 1);
}
}
/**
* Converts a css string to an IColor, this should handle all valid CSS color strings and will
* throw if it's invalid. The ideal format to use is `#rrggbb[aa]` as it's the fastest to parse.
*
* Only `#rgb[a]`, `#rrggbb[aa]`, `rgb()` and `rgba()` formats are supported when run in a Node
* environment.
*/
export function toColor(css: string): IColor {
// Formats: #rgb[a] and #rrggbb[aa]
if (css.match(/#[\da-f]{3,8}/i)) {
switch (css.length) {
case 4: { // #rgb
$r = parseInt(css.slice(1, 2).repeat(2), 16);
$g = parseInt(css.slice(2, 3).repeat(2), 16);
$b = parseInt(css.slice(3, 4).repeat(2), 16);
return rgba.toColor($r, $g, $b);
}
case 5: { // #rgba
$r = parseInt(css.slice(1, 2).repeat(2), 16);
$g = parseInt(css.slice(2, 3).repeat(2), 16);
$b = parseInt(css.slice(3, 4).repeat(2), 16);
$a = parseInt(css.slice(4, 5).repeat(2), 16);
return rgba.toColor($r, $g, $b, $a);
}
case 7: // #rrggbb
return {
css,
rgba: (parseInt(css.slice(1), 16) << 8 | 0xFF) >>> 0
};
case 9: // #rrggbbaa
return {
css,
rgba: parseInt(css.slice(1), 16) >>> 0
};
}
}
// Formats: rgb() or rgba()
const rgbaMatch = css.match(/rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(,\s*(0|1|\d?\.(\d+))\s*)?\)/);
if (rgbaMatch) {
$r = parseInt(rgbaMatch[1]);
$g = parseInt(rgbaMatch[2]);
$b = parseInt(rgbaMatch[3]);
$a = Math.round((rgbaMatch[5] === undefined ? 1 : parseFloat(rgbaMatch[5])) * 0xFF);
return rgba.toColor($r, $g, $b, $a);
}
// Validate the context is available for canvas-based color parsing
if (!$ctx || !$litmusColor) {
throw new Error('css.toColor: Unsupported css format');
}
// Validate the color using canvas fillStyle
// See https://html.spec.whatwg.org/multipage/canvas.html#fill-and-stroke-styles
$ctx.fillStyle = $litmusColor;
$ctx.fillStyle = css;
if (typeof $ctx.fillStyle !== 'string') {
throw new Error('css.toColor: Unsupported css format');
}
$ctx.fillRect(0, 0, 1, 1);
[$r, $g, $b, $a] = $ctx.getImageData(0, 0, 1, 1).data;
// Validate the color is non-transparent as color hue gets lost when drawn to the canvas
if ($a !== 0xFF) {
throw new Error('css.toColor: Unsupported css format');
}
// Extract the color from the canvas' fillStyle property which exposes the color value in rgba()
// format
// See https://html.spec.whatwg.org/multipage/canvas.html#serialisation-of-a-color
return {
rgba: channels.toRgba($r, $g, $b, $a),
css
};
}
}
/**
* Helper functions where the source type is "rgb" (number: 0xrrggbb).
*/
export namespace rgb {
/**
* Gets the relative luminance of an RGB color, this is useful in determining the contrast ratio
* between two colors.
* @param rgb The color to use.
* @see https://www.w3.org/TR/WCAG20/#relativeluminancedef
*/
export function relativeLuminance(rgb: number): number {
return relativeLuminance2(
(rgb >> 16) & 0xFF,
(rgb >> 8 ) & 0xFF,
(rgb ) & 0xFF);
}
/**
* Gets the relative luminance of an RGB color, this is useful in determining the contrast ratio
* between two colors.
* @param r The red channel (0x00 to 0xFF).
* @param g The green channel (0x00 to 0xFF).
* @param b The blue channel (0x00 to 0xFF).
* @see https://www.w3.org/TR/WCAG20/#relativeluminancedef
*/
export function relativeLuminance2(r: number, g: number, b: number): number {
const rs = r / 255;
const gs = g / 255;
const bs = b / 255;
const rr = rs <= 0.03928 ? rs / 12.92 : Math.pow((rs + 0.055) / 1.055, 2.4);
const rg = gs <= 0.03928 ? gs / 12.92 : Math.pow((gs + 0.055) / 1.055, 2.4);
const rb = bs <= 0.03928 ? bs / 12.92 : Math.pow((bs + 0.055) / 1.055, 2.4);
return rr * 0.2126 + rg * 0.7152 + rb * 0.0722;
}
}
/**
* Helper functions where the source type is "rgba" (number: 0xrrggbbaa).
*/
export namespace rgba {
/**
* Given a foreground color and a background color, either increase or reduce the luminance of the
* foreground color until the specified contrast ratio is met. If pure white or black is hit
* without the contrast ratio being met, go the other direction using the background color as the
* foreground color and take either the first or second result depending on which has the higher
* contrast ratio.
*
* `undefined` will be returned if the contrast ratio is already met.
*
* @param bgRgba The background color in rgba format.
* @param fgRgba The foreground color in rgba format.
* @param ratio The contrast ratio to achieve.
*/
export function ensureContrastRatio(bgRgba: number, fgRgba: number, ratio: number): number | undefined {
const bgL = rgb.relativeLuminance(bgRgba >> 8);
const fgL = rgb.relativeLuminance(fgRgba >> 8);
const cr = contrastRatio(bgL, fgL);
if (cr < ratio) {
if (fgL < bgL) {
const resultA = reduceLuminance(bgRgba, fgRgba, ratio);
const resultARatio = contrastRatio(bgL, rgb.relativeLuminance(resultA >> 8));
if (resultARatio < ratio) {
const resultB = increaseLuminance(bgRgba, fgRgba, ratio);
const resultBRatio = contrastRatio(bgL, rgb.relativeLuminance(resultB >> 8));
return resultARatio > resultBRatio ? resultA : resultB;
}
return resultA;
}
const resultA = increaseLuminance(bgRgba, fgRgba, ratio);
const resultARatio = contrastRatio(bgL, rgb.relativeLuminance(resultA >> 8));
if (resultARatio < ratio) {
const resultB = reduceLuminance(bgRgba, fgRgba, ratio);
const resultBRatio = contrastRatio(bgL, rgb.relativeLuminance(resultB >> 8));
return resultARatio > resultBRatio ? resultA : resultB;
}
return resultA;
}
return undefined;
}
export function reduceLuminance(bgRgba: number, fgRgba: number, ratio: number): number {
// This is a naive but fast approach to reducing luminance as converting to
// HSL and back is expensive
const bgR = (bgRgba >> 24) & 0xFF;
const bgG = (bgRgba >> 16) & 0xFF;
const bgB = (bgRgba >> 8) & 0xFF;
let fgR = (fgRgba >> 24) & 0xFF;
let fgG = (fgRgba >> 16) & 0xFF;
let fgB = (fgRgba >> 8) & 0xFF;
let cr = contrastRatio(rgb.relativeLuminance2(fgR, fgG, fgB), rgb.relativeLuminance2(bgR, bgG, bgB));
while (cr < ratio && (fgR > 0 || fgG > 0 || fgB > 0)) {
// Reduce by 10% until the ratio is hit
fgR -= Math.max(0, Math.ceil(fgR * 0.1));
fgG -= Math.max(0, Math.ceil(fgG * 0.1));
fgB -= Math.max(0, Math.ceil(fgB * 0.1));
cr = contrastRatio(rgb.relativeLuminance2(fgR, fgG, fgB), rgb.relativeLuminance2(bgR, bgG, bgB));
}
return (fgR << 24 | fgG << 16 | fgB << 8 | 0xFF) >>> 0;
}
export function increaseLuminance(bgRgba: number, fgRgba: number, ratio: number): number {
// This is a naive but fast approach to increasing luminance as converting to
// HSL and back is expensive
const bgR = (bgRgba >> 24) & 0xFF;
const bgG = (bgRgba >> 16) & 0xFF;
const bgB = (bgRgba >> 8) & 0xFF;
let fgR = (fgRgba >> 24) & 0xFF;
let fgG = (fgRgba >> 16) & 0xFF;
let fgB = (fgRgba >> 8) & 0xFF;
let cr = contrastRatio(rgb.relativeLuminance2(fgR, fgG, fgB), rgb.relativeLuminance2(bgR, bgG, bgB));
while (cr < ratio && (fgR < 0xFF || fgG < 0xFF || fgB < 0xFF)) {
// Increase by 10% until the ratio is hit
fgR = Math.min(0xFF, fgR + Math.ceil((255 - fgR) * 0.1));
fgG = Math.min(0xFF, fgG + Math.ceil((255 - fgG) * 0.1));
fgB = Math.min(0xFF, fgB + Math.ceil((255 - fgB) * 0.1));
cr = contrastRatio(rgb.relativeLuminance2(fgR, fgG, fgB), rgb.relativeLuminance2(bgR, bgG, bgB));
}
return (fgR << 24 | fgG << 16 | fgB << 8 | 0xFF) >>> 0;
}
// FIXME: Move this to channels NS?
export function toChannels(value: number): [number, number, number, number] {
return [(value >> 24) & 0xFF, (value >> 16) & 0xFF, (value >> 8) & 0xFF, value & 0xFF];
}
export function toColor(r: number, g: number, b: number, a?: number): IColor {
return {
css: channels.toCss(r, g, b, a),
rgba: channels.toRgba(r, g, b, a)
};
}
}
export function toPaddedHex(c: number): string {
const s = c.toString(16);
return s.length < 2 ? '0' + s : s;
}
/**
* Gets the contrast ratio between two relative luminance values.
* @param l1 The first relative luminance.
* @param l2 The first relative luminance.
* @see https://www.w3.org/TR/WCAG20/#contrast-ratiodef
*/
export function contrastRatio(l1: number, l2: number): number {
if (l1 < l2) {
return (l2 + 0.05) / (l1 + 0.05);
}
return (l1 + 0.05) / (l2 + 0.05);
}