xterm
Version:
Full xterm terminal, in your browser
174 lines (155 loc) • 4.75 kB
TypeScript
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { FontWeight, Terminal } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IDisposable } from 'common/Types';
import { IEvent } from 'common/EventEmitter';
export interface ICharAtlasConfig {
customGlyphs: boolean;
devicePixelRatio: number;
letterSpacing: number;
lineHeight: number;
fontSize: number;
fontFamily: string;
fontWeight: FontWeight;
fontWeightBold: FontWeight;
deviceCellWidth: number;
deviceCellHeight: number;
deviceCharWidth: number;
deviceCharHeight: number;
allowTransparency: boolean;
drawBoldTextInBrightColors: boolean;
minimumContrastRatio: number;
colors: IColorSet;
}
export interface IDimensions {
width: number;
height: number;
}
export interface IOffset {
top: number;
left: number;
}
export interface IRenderDimensions {
/**
* Dimensions measured in CSS pixels (ie. device pixels / device pixel ratio).
*/
css: {
canvas: IDimensions;
cell: IDimensions;
};
/**
* Dimensions measured in actual pixels as rendered to the device.
*/
device: {
canvas: IDimensions;
cell: IDimensions;
char: IDimensions & IOffset;
};
}
export interface IRequestRedrawEvent {
start: number;
end: number;
}
/**
* Note that IRenderer implementations should emit the refresh event after
* rendering rows to the screen.
*/
export interface IRenderer extends IDisposable {
readonly dimensions: IRenderDimensions;
/**
* Fires when the renderer is requesting to be redrawn on the next animation
* frame but is _not_ a result of content changing (eg. selection changes).
*/
readonly onRequestRedraw: IEvent<IRequestRedrawEvent>;
dispose(): void;
handleDevicePixelRatioChange(): void;
handleResize(cols: number, rows: number): void;
handleCharSizeChanged(): void;
handleBlur(): void;
handleFocus(): void;
handleSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void;
handleCursorMove(): void;
clear(): void;
renderRows(start: number, end: number): void;
clearTextureAtlas?(): void;
}
export interface ITextureAtlas extends IDisposable {
readonly pages: { canvas: HTMLCanvasElement, version: number }[];
onAddTextureAtlasCanvas: IEvent<HTMLCanvasElement>;
onRemoveTextureAtlasCanvas: IEvent<HTMLCanvasElement>;
/**
* Warm up the texture atlas, adding common glyphs to avoid slowing early frame.
*/
warmUp(): void;
/**
* Call when a frame is being drawn, this will return true if the atlas was cleared to make room
* for a new set of glyphs.
*/
beginFrame(): boolean;
/**
* Clear all glyphs from the texture atlas.
*/
clearTexture(): void;
getRasterizedGlyph(code: number, bg: number, fg: number, ext: number, restrictToCellHeight: boolean): IRasterizedGlyph;
getRasterizedGlyphCombinedChar(chars: string, bg: number, fg: number, ext: number, restrictToCellHeight: boolean): IRasterizedGlyph;
}
/**
* Represents a rasterized glyph within a texture atlas. Some numbers are
* tracked in CSS pixels as well in order to reduce calculations during the
* render loop.
*/
export interface IRasterizedGlyph {
/**
* The x and y offset between the glyph's top/left and the top/left of a cell
* in pixels.
*/
offset: IVector;
/**
* The index of the texture page that the glyph is on.
*/
texturePage: number;
/**
* the x and y position of the glyph in the texture in pixels.
*/
texturePosition: IVector;
/**
* the x and y position of the glyph in the texture in clip space coordinates.
*/
texturePositionClipSpace: IVector;
/**
* The width and height of the glyph in the texture in pixels.
*/
size: IVector;
/**
* The width and height of the glyph in the texture in clip space coordinates.
*/
sizeClipSpace: IVector;
}
export interface IVector {
x: number;
y: number;
}
export interface IBoundingBox {
top: number;
left: number;
right: number;
bottom: number;
}
export interface ISelectionRenderModel {
readonly hasSelection: boolean;
readonly columnSelectMode: boolean;
readonly viewportStartRow: number;
readonly viewportEndRow: number;
readonly viewportCappedStartRow: number;
readonly viewportCappedEndRow: number;
readonly startCol: number;
readonly endCol: number;
readonly selectionStart: [number, number] | undefined;
readonly selectionEnd: [number, number] | undefined;
clear(): void;
update(terminal: Terminal, start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode?: boolean): void;
isCellSelected(terminal: Terminal, x: number, y: number): boolean;
}