xterm
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Full xterm terminal, in your browser
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text/typescript
/**
* Copyright (c) 2016 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { addDisposableDomListener } from 'browser/Lifecycle';
import { IViewport, ReadonlyColorSet } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
import { ICharSizeService, ICoreBrowserService, IRenderService, IThemeService } from 'browser/services/Services';
import { EventEmitter } from 'common/EventEmitter';
import { Disposable } from 'common/Lifecycle';
import { IBuffer } from 'common/buffer/Types';
import { IBufferService, IOptionsService } from 'common/services/Services';
const FALLBACK_SCROLL_BAR_WIDTH = 15;
interface ISmoothScrollState {
startTime: number;
origin: number;
target: number;
}
/**
* Represents the viewport of a terminal, the visible area within the larger buffer of output.
* Logic for the virtual scroll bar is included in this object.
*/
export class Viewport extends Disposable implements IViewport {
public scrollBarWidth: number = 0;
private _currentRowHeight: number = 0;
private _currentDeviceCellHeight: number = 0;
private _lastRecordedBufferLength: number = 0;
private _lastRecordedViewportHeight: number = 0;
private _lastRecordedBufferHeight: number = 0;
private _lastTouchY: number = 0;
private _lastScrollTop: number = 0;
private _activeBuffer: IBuffer;
private _renderDimensions: IRenderDimensions;
// Stores a partial line amount when scrolling, this is used to keep track of how much of a line
// is scrolled so we can "scroll" over partial lines and feel natural on touchpads. This is a
// quick fix and could have a more robust solution in place that reset the value when needed.
private _wheelPartialScroll: number = 0;
private _refreshAnimationFrame: number | null = null;
private _ignoreNextScrollEvent: boolean = false;
private _smoothScrollState: ISmoothScrollState = {
startTime: 0,
origin: -1,
target: -1
};
private readonly _onRequestScrollLines = this.register(new EventEmitter<{ amount: number, suppressScrollEvent: boolean }>());
public readonly onRequestScrollLines = this._onRequestScrollLines.event;
constructor(
private readonly _viewportElement: HTMLElement,
private readonly _scrollArea: HTMLElement,
private readonly _bufferService: IBufferService,
private readonly _optionsService: IOptionsService,
private readonly _charSizeService: ICharSizeService,
private readonly _renderService: IRenderService,
private readonly _coreBrowserService: ICoreBrowserService,
themeService: IThemeService
) {
super();
// Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.
// Unfortunately the overlay scrollbar would be hidden underneath the screen element in that
// case, therefore we account for a standard amount to make it visible
this.scrollBarWidth = (this._viewportElement.offsetWidth - this._scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;
this.register(addDisposableDomListener(this._viewportElement, 'scroll', this._handleScroll.bind(this)));
// Track properties used in performance critical code manually to avoid using slow getters
this._activeBuffer = this._bufferService.buffer;
this.register(this._bufferService.buffers.onBufferActivate(e => this._activeBuffer = e.activeBuffer));
this._renderDimensions = this._renderService.dimensions;
this.register(this._renderService.onDimensionsChange(e => this._renderDimensions = e));
this._handleThemeChange(themeService.colors);
this.register(themeService.onChangeColors(e => this._handleThemeChange(e)));
this.register(this._optionsService.onSpecificOptionChange('scrollback', () => this.syncScrollArea()));
// Perform this async to ensure the ICharSizeService is ready.
setTimeout(() => this.syncScrollArea());
}
private _handleThemeChange(colors: ReadonlyColorSet): void {
this._viewportElement.style.backgroundColor = colors.background.css;
}
public reset(): void {
this._currentRowHeight = 0;
this._currentDeviceCellHeight = 0;
this._lastRecordedBufferLength = 0;
this._lastRecordedViewportHeight = 0;
this._lastRecordedBufferHeight = 0;
this._lastTouchY = 0;
this._lastScrollTop = 0;
// Sync on next animation frame to ensure the new terminal state is used
this._coreBrowserService.window.requestAnimationFrame(() => this.syncScrollArea());
}
/**
* Refreshes row height, setting line-height, viewport height and scroll area height if
* necessary.
*/
private _refresh(immediate: boolean): void {
if (immediate) {
this._innerRefresh();
if (this._refreshAnimationFrame !== null) {
this._coreBrowserService.window.cancelAnimationFrame(this._refreshAnimationFrame);
}
return;
}
if (this._refreshAnimationFrame === null) {
this._refreshAnimationFrame = this._coreBrowserService.window.requestAnimationFrame(() => this._innerRefresh());
}
}
private _innerRefresh(): void {
if (this._charSizeService.height > 0) {
this._currentRowHeight = this._renderService.dimensions.device.cell.height / this._coreBrowserService.dpr;
this._currentDeviceCellHeight = this._renderService.dimensions.device.cell.height;
this._lastRecordedViewportHeight = this._viewportElement.offsetHeight;
const newBufferHeight = Math.round(this._currentRowHeight * this._lastRecordedBufferLength) + (this._lastRecordedViewportHeight - this._renderService.dimensions.css.canvas.height);
if (this._lastRecordedBufferHeight !== newBufferHeight) {
this._lastRecordedBufferHeight = newBufferHeight;
this._scrollArea.style.height = this._lastRecordedBufferHeight + 'px';
}
}
// Sync scrollTop
const scrollTop = this._bufferService.buffer.ydisp * this._currentRowHeight;
if (this._viewportElement.scrollTop !== scrollTop) {
// Ignore the next scroll event which will be triggered by setting the scrollTop as we do not
// want this event to scroll the terminal
this._ignoreNextScrollEvent = true;
this._viewportElement.scrollTop = scrollTop;
}
this._refreshAnimationFrame = null;
}
/**
* Updates dimensions and synchronizes the scroll area if necessary.
*/
public syncScrollArea(immediate: boolean = false): void {
// If buffer height changed
if (this._lastRecordedBufferLength !== this._bufferService.buffer.lines.length) {
this._lastRecordedBufferLength = this._bufferService.buffer.lines.length;
this._refresh(immediate);
return;
}
// If viewport height changed
if (this._lastRecordedViewportHeight !== this._renderService.dimensions.css.canvas.height) {
this._refresh(immediate);
return;
}
// If the buffer position doesn't match last scroll top
if (this._lastScrollTop !== this._activeBuffer.ydisp * this._currentRowHeight) {
this._refresh(immediate);
return;
}
// If row height changed
if (this._renderDimensions.device.cell.height !== this._currentDeviceCellHeight) {
this._refresh(immediate);
return;
}
}
/**
* Handles scroll events on the viewport, calculating the new viewport and requesting the
* terminal to scroll to it.
* @param ev The scroll event.
*/
private _handleScroll(ev: Event): void {
// Record current scroll top position
this._lastScrollTop = this._viewportElement.scrollTop;
// Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt
// which causes the terminal to scroll the buffer to the top
if (!this._viewportElement.offsetParent) {
return;
}
// Ignore the event if it was flagged to ignore (when the source of the event is from Viewport)
if (this._ignoreNextScrollEvent) {
this._ignoreNextScrollEvent = false;
// Still trigger the scroll so lines get refreshed
this._onRequestScrollLines.fire({ amount: 0, suppressScrollEvent: true });
return;
}
const newRow = Math.round(this._lastScrollTop / this._currentRowHeight);
const diff = newRow - this._bufferService.buffer.ydisp;
this._onRequestScrollLines.fire({ amount: diff, suppressScrollEvent: true });
}
private _smoothScroll(): void {
// Check valid state
if (this._isDisposed || this._smoothScrollState.origin === -1 || this._smoothScrollState.target === -1) {
return;
}
// Calculate position complete
const percent = this._smoothScrollPercent();
this._viewportElement.scrollTop = this._smoothScrollState.origin + Math.round(percent * (this._smoothScrollState.target - this._smoothScrollState.origin));
// Continue or finish smooth scroll
if (percent < 1) {
this._coreBrowserService.window.requestAnimationFrame(() => this._smoothScroll());
} else {
this._clearSmoothScrollState();
}
}
private _smoothScrollPercent(): number {
if (!this._optionsService.rawOptions.smoothScrollDuration || !this._smoothScrollState.startTime) {
return 1;
}
return Math.max(Math.min((Date.now() - this._smoothScrollState.startTime) / this._optionsService.rawOptions.smoothScrollDuration, 1), 0);
}
private _clearSmoothScrollState(): void {
this._smoothScrollState.startTime = 0;
this._smoothScrollState.origin = -1;
this._smoothScrollState.target = -1;
}
/**
* Handles bubbling of scroll event in case the viewport has reached top or bottom
* @param ev The scroll event.
* @param amount The amount scrolled
*/
private _bubbleScroll(ev: Event, amount: number): boolean {
const scrollPosFromTop = this._viewportElement.scrollTop + this._lastRecordedViewportHeight;
if ((amount < 0 && this._viewportElement.scrollTop !== 0) ||
(amount > 0 && scrollPosFromTop < this._lastRecordedBufferHeight)) {
if (ev.cancelable) {
ev.preventDefault();
}
return false;
}
return true;
}
/**
* Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual
* scrolling to `onScroll`, this event needs to be attached manually by the consumer of
* `Viewport`.
* @param ev The mouse wheel event.
*/
public handleWheel(ev: WheelEvent): boolean {
const amount = this._getPixelsScrolled(ev);
if (amount === 0) {
return false;
}
if (!this._optionsService.rawOptions.smoothScrollDuration) {
this._viewportElement.scrollTop += amount;
} else {
this._smoothScrollState.startTime = Date.now();
if (this._smoothScrollPercent() < 1) {
this._smoothScrollState.origin = this._viewportElement.scrollTop;
if (this._smoothScrollState.target === -1) {
this._smoothScrollState.target = this._viewportElement.scrollTop + amount;
} else {
this._smoothScrollState.target += amount;
}
this._smoothScrollState.target = Math.max(Math.min(this._smoothScrollState.target, this._viewportElement.scrollHeight), 0);
this._smoothScroll();
} else {
this._clearSmoothScrollState();
}
}
return this._bubbleScroll(ev, amount);
}
public scrollLines(disp: number): void {
if (disp === 0) {
return;
}
if (!this._optionsService.rawOptions.smoothScrollDuration) {
this._onRequestScrollLines.fire({ amount: disp, suppressScrollEvent: false });
} else {
const amount = disp * this._currentRowHeight;
this._smoothScrollState.startTime = Date.now();
if (this._smoothScrollPercent() < 1) {
this._smoothScrollState.origin = this._viewportElement.scrollTop;
this._smoothScrollState.target = this._smoothScrollState.origin + amount;
this._smoothScrollState.target = Math.max(Math.min(this._smoothScrollState.target, this._viewportElement.scrollHeight), 0);
this._smoothScroll();
} else {
this._clearSmoothScrollState();
}
}
}
private _getPixelsScrolled(ev: WheelEvent): number {
// Do nothing if it's not a vertical scroll event
if (ev.deltaY === 0 || ev.shiftKey) {
return 0;
}
// Fallback to WheelEvent.DOM_DELTA_PIXEL
let amount = this._applyScrollModifier(ev.deltaY, ev);
if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {
amount *= this._currentRowHeight;
} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
amount *= this._currentRowHeight * this._bufferService.rows;
}
return amount;
}
public getBufferElements(startLine: number, endLine?: number): { bufferElements: HTMLElement[], cursorElement?: HTMLElement } {
let currentLine: string = '';
let cursorElement: HTMLElement | undefined;
const bufferElements: HTMLElement[] = [];
const end = endLine ?? this._bufferService.buffer.lines.length;
const lines = this._bufferService.buffer.lines;
for (let i = startLine; i < end; i++) {
const line = lines.get(i);
if (!line) {
continue;
}
const isWrapped = lines.get(i + 1)?.isWrapped;
currentLine += line.translateToString(!isWrapped);
if (!isWrapped || i === lines.length - 1) {
const div = document.createElement('div');
div.textContent = currentLine;
bufferElements.push(div);
if (currentLine.length > 0) {
cursorElement = div;
}
currentLine = '';
}
}
return { bufferElements, cursorElement };
}
/**
* Gets the number of pixels scrolled by the mouse event taking into account what type of delta
* is being used.
* @param ev The mouse wheel event.
*/
public getLinesScrolled(ev: WheelEvent): number {
// Do nothing if it's not a vertical scroll event
if (ev.deltaY === 0 || ev.shiftKey) {
return 0;
}
// Fallback to WheelEvent.DOM_DELTA_LINE
let amount = this._applyScrollModifier(ev.deltaY, ev);
if (ev.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {
amount /= this._currentRowHeight + 0.0; // Prevent integer division
this._wheelPartialScroll += amount;
amount = Math.floor(Math.abs(this._wheelPartialScroll)) * (this._wheelPartialScroll > 0 ? 1 : -1);
this._wheelPartialScroll %= 1;
} else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {
amount *= this._bufferService.rows;
}
return amount;
}
private _applyScrollModifier(amount: number, ev: WheelEvent): number {
const modifier = this._optionsService.rawOptions.fastScrollModifier;
// Multiply the scroll speed when the modifier is down
if ((modifier === 'alt' && ev.altKey) ||
(modifier === 'ctrl' && ev.ctrlKey) ||
(modifier === 'shift' && ev.shiftKey)) {
return amount * this._optionsService.rawOptions.fastScrollSensitivity * this._optionsService.rawOptions.scrollSensitivity;
}
return amount * this._optionsService.rawOptions.scrollSensitivity;
}
/**
* Handles the touchstart event, recording the touch occurred.
* @param ev The touch event.
*/
public handleTouchStart(ev: TouchEvent): void {
this._lastTouchY = ev.touches[0].pageY;
}
/**
* Handles the touchmove event, scrolling the viewport if the position shifted.
* @param ev The touch event.
*/
public handleTouchMove(ev: TouchEvent): boolean {
const deltaY = this._lastTouchY - ev.touches[0].pageY;
this._lastTouchY = ev.touches[0].pageY;
if (deltaY === 0) {
return false;
}
this._viewportElement.scrollTop += deltaY;
return this._bubbleScroll(ev, deltaY);
}
}