xterm
Version:
Full xterm terminal, in your browser
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text/typescript
/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IRenderDimensions } from 'browser/renderer/Types';
import { BaseRenderLayer } from '../browser/renderer/BaseRenderLayer';
import { ITerminal } from '../Types';
import { ICellData } from 'common/Types';
import { CellData } from 'common/buffer/CellData';
import { IColorSet } from 'browser/Types';
import { IBufferService, IOptionsService } from 'common/services/Services';
interface ICursorState {
x: number;
y: number;
isFocused: boolean;
style: string;
width: number;
}
/**
* The time between cursor blinks.
*/
const BLINK_INTERVAL = 600;
export class CursorRenderLayer extends BaseRenderLayer {
private _state: ICursorState;
private _cursorRenderers: {[key: string]: (x: number, y: number, cell: ICellData) => void};
private _cursorBlinkStateManager: CursorBlinkStateManager;
private _cell: ICellData = new CellData();
constructor(
container: HTMLElement,
zIndex: number,
colors: IColorSet,
private _terminal: ITerminal,
rendererId: number,
readonly bufferService: IBufferService,
readonly optionsService: IOptionsService
) {
super(container, 'cursor', zIndex, true, colors, rendererId, bufferService, optionsService);
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null
};
this._cursorRenderers = {
'bar': this._renderBarCursor.bind(this),
'block': this._renderBlockCursor.bind(this),
'underline': this._renderUnderlineCursor.bind(this)
};
// TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?
}
public resize(dim: IRenderDimensions): void {
super.resize(dim);
// Resizing the canvas discards the contents of the canvas so clear state
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null
};
}
public reset(): void {
this._clearCursor();
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.dispose();
this._cursorBlinkStateManager = null;
this.onOptionsChanged();
}
}
public onBlur(): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.pause();
}
this._terminal.refresh(this._bufferService.buffer.y, this._bufferService.buffer.y);
}
public onFocus(): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.resume();
} else {
this._terminal.refresh(this._bufferService.buffer.y, this._bufferService.buffer.y);
}
}
public onOptionsChanged(): void {
if (this._optionsService.options.cursorBlink) {
if (!this._cursorBlinkStateManager) {
this._cursorBlinkStateManager = new CursorBlinkStateManager(this._terminal.isFocused, () => {
this._render(true);
});
}
} else {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.dispose();
this._cursorBlinkStateManager = null;
}
}
// Request a refresh from the terminal as management of rendering is being
// moved back to the terminal
this._terminal.refresh(this._bufferService.buffer.y, this._bufferService.buffer.y);
}
public onCursorMove(): void {
if (this._cursorBlinkStateManager) {
this._cursorBlinkStateManager.restartBlinkAnimation();
}
}
public onGridChanged(startRow: number, endRow: number): void {
if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {
this._render(false);
} else {
this._cursorBlinkStateManager.restartBlinkAnimation();
}
}
private _render(triggeredByAnimationFrame: boolean): void {
// Don't draw the cursor if it's hidden
if (!this._terminal.cursorState || this._terminal.cursorHidden) {
this._clearCursor();
return;
}
const cursorY = this._bufferService.buffer.ybase + this._bufferService.buffer.y;
const viewportRelativeCursorY = cursorY - this._bufferService.buffer.ydisp;
// Don't draw the cursor if it's off-screen
if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= this._bufferService.rows) {
this._clearCursor();
return;
}
this._bufferService.buffer.lines.get(cursorY).loadCell(this._bufferService.buffer.x, this._cell);
if (this._cell.content === undefined) {
return;
}
if (!this._terminal.isFocused) {
this._clearCursor();
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
const cursorStyle = this._optionsService.options.cursorStyle;
if (cursorStyle && cursorStyle !== 'block') {
this._cursorRenderers[cursorStyle](this._bufferService.buffer.x, viewportRelativeCursorY, this._cell);
} else {
this._renderBlurCursor(this._bufferService.buffer.x, viewportRelativeCursorY, this._cell);
}
this._ctx.restore();
this._state.x = this._bufferService.buffer.x;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = cursorStyle;
this._state.width = this._cell.getWidth();
return;
}
// Don't draw the cursor if it's blinking
if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {
this._clearCursor();
return;
}
if (this._state) {
// The cursor is already in the correct spot, don't redraw
if (this._state.x === this._bufferService.buffer.x &&
this._state.y === viewportRelativeCursorY &&
this._state.isFocused === this._terminal.isFocused &&
this._state.style === this._optionsService.options.cursorStyle &&
this._state.width === this._cell.getWidth()) {
return;
}
this._clearCursor();
}
this._ctx.save();
this._cursorRenderers[this._optionsService.options.cursorStyle || 'block'](this._bufferService.buffer.x, viewportRelativeCursorY, this._cell);
this._ctx.restore();
this._state.x = this._bufferService.buffer.x;
this._state.y = viewportRelativeCursorY;
this._state.isFocused = false;
this._state.style = this._optionsService.options.cursorStyle;
this._state.width = this._cell.getWidth();
}
private _clearCursor(): void {
if (this._state) {
this._clearCells(this._state.x, this._state.y, this._state.width, 1);
this._state = {
x: null,
y: null,
isFocused: null,
style: null,
width: null
};
}
}
private _renderBarCursor(x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillLeftLineAtCell(x, y);
this._ctx.restore();
}
private _renderBlockCursor(x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillCells(x, y, cell.getWidth(), 1);
this._ctx.fillStyle = this._colors.cursorAccent.css;
this._fillCharTrueColor(cell, x, y);
this._ctx.restore();
}
private _renderUnderlineCursor(x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.fillStyle = this._colors.cursor.css;
this._fillBottomLineAtCells(x, y);
this._ctx.restore();
}
private _renderBlurCursor(x: number, y: number, cell: ICellData): void {
this._ctx.save();
this._ctx.strokeStyle = this._colors.cursor.css;
this._strokeRectAtCell(x, y, cell.getWidth(), 1);
this._ctx.restore();
}
}
class CursorBlinkStateManager {
public isCursorVisible: boolean;
private _animationFrame: number;
private _blinkStartTimeout: number;
private _blinkInterval: number;
/**
* The time at which the animation frame was restarted, this is used on the
* next render to restart the timers so they don't need to restart the timers
* multiple times over a short period.
*/
private _animationTimeRestarted: number;
constructor(
isFocused: boolean,
private _renderCallback: () => void
) {
this.isCursorVisible = true;
if (isFocused) {
this._restartInterval();
}
}
public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }
public dispose(): void {
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
this._blinkInterval = null;
}
if (this._blinkStartTimeout) {
window.clearTimeout(this._blinkStartTimeout);
this._blinkStartTimeout = null;
}
if (this._animationFrame) {
window.cancelAnimationFrame(this._animationFrame);
this._animationFrame = null;
}
}
public restartBlinkAnimation(): void {
if (this.isPaused) {
return;
}
// Save a timestamp so that the restart can be done on the next interval
this._animationTimeRestarted = Date.now();
// Force a cursor render to ensure it's visible and in the correct position
this.isCursorVisible = true;
if (!this._animationFrame) {
this._animationFrame = window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = null;
});
}
}
private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {
// Clear any existing interval
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
}
// Setup the initial timeout which will hide the cursor, this is done before
// the regular interval is setup in order to support restarting the blink
// animation in a lightweight way (without thrashing clearInterval and
// setInterval).
this._blinkStartTimeout = <number><any>setTimeout(() => {
// Check if another animation restart was requested while this was being
// started
if (this._animationTimeRestarted) {
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = null;
if (time > 0) {
this._restartInterval(time);
return;
}
}
// Hide the cursor
this.isCursorVisible = false;
this._animationFrame = window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = null;
});
// Setup the blink interval
this._blinkInterval = <number><any>setInterval(() => {
// Adjust the animation time if it was restarted
if (this._animationTimeRestarted) {
// calc time diff
// Make restart interval do a setTimeout initially?
const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);
this._animationTimeRestarted = null;
this._restartInterval(time);
return;
}
// Invert visibility and render
this.isCursorVisible = !this.isCursorVisible;
this._animationFrame = window.requestAnimationFrame(() => {
this._renderCallback();
this._animationFrame = null;
});
}, BLINK_INTERVAL);
}, timeToStart);
}
public pause(): void {
this.isCursorVisible = true;
if (this._blinkInterval) {
window.clearInterval(this._blinkInterval);
this._blinkInterval = null;
}
if (this._blinkStartTimeout) {
window.clearTimeout(this._blinkStartTimeout);
this._blinkStartTimeout = null;
}
if (this._animationFrame) {
window.cancelAnimationFrame(this._animationFrame);
this._animationFrame = null;
}
}
public resume(): void {
this._animationTimeRestarted = null;
this._restartInterval();
this.restartBlinkAnimation();
}
}