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text/typescript
/**
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IOscHandler, IHandlerCollection, OscFallbackHandlerType, IOscParser } from 'common/parser/Types';
import { OscState, PAYLOAD_LIMIT } from 'common/parser/Constants';
import { utf32ToString } from 'common/input/TextDecoder';
import { IDisposable } from 'common/Types';
export class OscParser implements IOscParser {
private _state = OscState.START;
private _id = -1;
private _handlers: IHandlerCollection<IOscHandler> = Object.create(null);
private _handlerFb: OscFallbackHandlerType = () => { };
public addHandler(ident: number, handler: IOscHandler): IDisposable {
if (this._handlers[ident] === undefined) {
this._handlers[ident] = [];
}
const handlerList = this._handlers[ident];
handlerList.push(handler);
return {
dispose: () => {
const handlerIndex = handlerList.indexOf(handler);
if (handlerIndex !== -1) {
handlerList.splice(handlerIndex, 1);
}
}
};
}
public setHandler(ident: number, handler: IOscHandler): void {
this._handlers[ident] = [handler];
}
public clearHandler(ident: number): void {
if (this._handlers[ident]) delete this._handlers[ident];
}
public setHandlerFallback(handler: OscFallbackHandlerType): void {
this._handlerFb = handler;
}
public dispose(): void {
this._handlers = Object.create(null);
this._handlerFb = () => {};
}
public reset(): void {
// cleanup handlers if payload was already sent
if (this._state === OscState.PAYLOAD) {
this.end(false);
}
this._id = -1;
this._state = OscState.START;
}
private _start(): void {
const handlers = this._handlers[this._id];
if (!handlers) {
this._handlerFb(this._id, 'START');
} else {
for (let j = handlers.length - 1; j >= 0; j--) {
handlers[j].start();
}
}
}
private _put(data: Uint32Array, start: number, end: number): void {
const handlers = this._handlers[this._id];
if (!handlers) {
this._handlerFb(this._id, 'PUT', utf32ToString(data, start, end));
} else {
for (let j = handlers.length - 1; j >= 0; j--) {
handlers[j].put(data, start, end);
}
}
}
private _end(success: boolean): void {
// other than the old code we always have to call .end
// to keep the bubbling we use `success` to indicate
// whether a handler should execute
const handlers = this._handlers[this._id];
if (!handlers) {
this._handlerFb(this._id, 'END', success);
} else {
let j = handlers.length - 1;
for (; j >= 0; j--) {
if (handlers[j].end(success) !== false) {
break;
}
}
j--;
// cleanup left over handlers
for (; j >= 0; j--) {
handlers[j].end(false);
}
}
}
public start(): void {
// always reset leftover handlers
this.reset();
this._id = -1;
this._state = OscState.ID;
}
/**
* Put data to current OSC command.
* Expects the identifier of the OSC command in the form
* OSC id ; payload ST/BEL
* Payload chunks are not further processed and get
* directly passed to the handlers.
*/
public put(data: Uint32Array, start: number, end: number): void {
if (this._state === OscState.ABORT) {
return;
}
if (this._state === OscState.ID) {
while (start < end) {
const code = data[start++];
if (code === 0x3b) {
this._state = OscState.PAYLOAD;
this._start();
break;
}
if (code < 0x30 || 0x39 < code) {
this._state = OscState.ABORT;
return;
}
if (this._id === -1) {
this._id = 0;
}
this._id = this._id * 10 + code - 48;
}
}
if (this._state === OscState.PAYLOAD && end - start > 0) {
this._put(data, start, end);
}
}
/**
* Indicates end of an OSC command.
* Whether the OSC got aborted or finished normally
* is indicated by `success`.
*/
public end(success: boolean): void {
if (this._state === OscState.START) {
return;
}
// do nothing if command was faulty
if (this._state !== OscState.ABORT) {
// if we are still in ID state and get an early end
// means that the command has no payload thus we still have
// to announce START and send END right after
if (this._state === OscState.ID) {
this._start();
}
this._end(success);
}
this._id = -1;
this._state = OscState.START;
}
}
/**
* Convenient class to allow attaching string based handler functions
* as OSC handlers.
*/
export class OscHandler implements IOscHandler {
private _data = '';
private _hitLimit: boolean = false;
constructor(private _handler: (data: string) => any) {}
public start(): void {
this._data = '';
this._hitLimit = false;
}
public put(data: Uint32Array, start: number, end: number): void {
if (this._hitLimit) {
return;
}
this._data += utf32ToString(data, start, end);
if (this._data.length > PAYLOAD_LIMIT) {
this._data = '';
this._hitLimit = true;
}
}
public end(success: boolean): any {
let ret;
if (this._hitLimit) {
ret = false;
} else if (success) {
ret = this._handler(this._data);
}
this._data = '';
this._hitLimit = false;
return ret;
}
}